For those of you who have always dreamt of using MARI, now is your chance. The Foundry and Escape Studios are running two training programs, each broken down over two evenings for MARI and the NUKE <> MARI bridge, both held at Escape Studios.
Ever find yourself wondering about a better alternative to your current network setup? Could there be a larger, faster and more predictable solution out there for your server / storage requirements? You are not alone in asking this question. This is fast becoming a major concern for many IT teams in the media and entertainment sector. That’s why we will be addressing this very topic at a special event being held in London on September 16th, 2011. Andy Bechtolsheim, a highly respected figure in the Information Technology industry is coming to London to share his expertise on this issue. Andy has been involved in the IT industry throughout his career. He has witnessed first-hand how computing infrastructures have scaled over the decades, and how network speeds have failed to keep up.
In a fast paced industry, where new technologies are being introduced more frequently, it can be difficult to stay on top of which products successfully aid efficiency and quality in our work. It’s great to know that some companies take an opportunity to show off their products and how they are being utilised in the industry. Last Thursday I made a special effort to attend an event for NUKE and MARI software. The torrential down pour that evening made venturing out difficult, so I was glad to see so many people were able to attend. Armed with umbrellas and rain coats well over one hundred of us braved the weather to enjoy an evening with NUKE and MARI, an event hosted by Escape Studios in collaboration with The Foundry and HP.
A few weeks ago, I wrote about how buoyant the VFX industry is and how Senior NUKE Compositors are in high demand. Well, the surge in demand for mid-level and senior artists is continuing. With some of the biggest releases for 2011 and 2012 (films like The Twilight Saga: Breaking Dawn and War Horse) being worked on in London's Soho, the post houses have never been busier.
When I see students go from first day newbies to fully-fledged VFX artists I can’t help but feel that they absolutely deserve it. After weeks of rigorous training learning how to create believable CG, the moment comes when they start looking for a job. And that’s exactly what happened to Pasquale Riefoli and Maria Busco who have both secured jobs at Double Negative!
Some of you may have seen a series posts from students' 'coaching diaries' on our blog recently. For those of you who don't know, some of our students studying our classroom courses are being coached by the industry's biggest post houses; The Mill, Double Negative and Framestore. This week, compositing student Clement Roland shares his experience with us.
It's almost time for the Lions Advertising Festival in Cannes and production companies and agencies alike will soon flock to this beautiful town in the south of France to network and talk about the work they have been doing during the previous year. It's also a great excuse for three days out of the office drinking wine in the sun.
A while back we told you all about our new ‘Industry Coaching’ scheme which some of our classroom students are fortunate to be part of. For those of you who don’t know, this basically means that some of the major post houses act as mentors for our students throughout the 12 or 18 weeks of classroom study that they embark on when they study with us in London. This means that they get professional feedback and expert industry advice relevant to the field they are going to work in. It’s no surprise to hear that our students are absolutely delighted with it. All of them are they working extra hard to impress but more importantly, they are getting front-line expertise. We caught up with escapee Alexander Kubinyi who told us what the experience was like in his own words.
In recent years we’ve seen massive leaps forward in entertainment technology. 3D TV is all the rage and the release of the Nintendo 3DS has given us our first, glasses-free, 3D console. But what does this advance in entertainment technology mean for the Visual Effects industry? According to the latest statistics, the industry in India is set to grow at 18.5% a year - in short, it’s a great time to be working in VFX and 3D in the Indian subcontinent.
Garreth Gaydon, Lee Danskin and escapee Ben Cantor are going to be joining a live Q&A session on 'How to Break into the Visual Effects Industry' hosted by the Guardian online.
If you’re an aspiring compositor who would like to know more about what the industry is going to expect from you, then sign up for my new webinar, entitled:'Entry Level and Junior Roles for Compositors".
We were all delighted for our friends at Double Negative on Sunday, as they scooped an Oscar for their VFX work on Inception, and the whole country was feeling a touch of national pride as Brits dominated the ‘big’ awards. No matter what your thoughts on the future of British film, it was certainly a good day to be a part of the UK film industry.
I don’t think anyone was too surprised by last night’s BAFTAs. Personally, I was really pleased to see Inception win the Special Visual Effects award. With the hardware becoming more powerful, the software more sophisticated and the work ever more creative, as an industry the bar is set incredibly high, and it’s always great to see how people are constantly pushing the boundaries of what’s possible. It’s even more impressive when you consider who else was nominated.
According to Nintendo’s president, low priced mobile phone games are one of the biggest risks for the games industry as they are giving the impression that all games should be cheap. Last night I had a fantastic gaming session with my son, not on a Wii, PS3 or xbox but on my iPhone and it cost me 59 pence. The success of the Wii is something that Sony also encouraged with eye toy, casual gaming that is fun and accessible for all kinds of people not just hardcore gamers. It strikes me as a little naive to think that the app generation is the biggest threat to the games industry. Though, the cost of a ds game is huge and takes a child ages to save up their pocket money
The iPhone has opened the Market to small developers, provided a fantastic opportunity for people to break into games and because it is so easy to use, has opened up the world of videogames to a whole cross section of society. My children and I get just as much fun from an iPhone game as well as a ds for a fraction of the price. Epic has produced an amazing looking game for only a few pounds and created a version of their awesome engine specifically to embrace this exciting platform. The biggest threat to the games industry is the CEOs not listening to gamers - they should be encouraging development every where creating internships and fostering talent.
The makers of angry birds have opened an academy, not bad for a little throw away game. Come on Nintendo Sony and Microsoft, get your act together! Speaking of internships one of our games students Chris Chorley is doing a six month internship at veemee. You also only have to look at the success of Portal to see that Valves approach to internships pays huge rewards.
I came across this blog on the 5 miserable VFX Jobs that make movies possible and found it quite amusing... ;-)
You can really impress future employers by taking advantage of our two expert tutorials this month. Taken from our Character Animation Foundation and ZBrush for 3D Artist courses, they are designed to give you pro-skills in very specialised areas.
With 2011 around the corner, I wanted to reflect on some of the amazing things that Escape Studios has achieved this year. Opening our offices in LA, launching our brand new US website, the phenomenal success of CG Whiz and the launch of our Mentored Training Courses is just the tip of the iceberg. We've had Paul Frankin of DNEG talk to our students about the incredible VFX created for Inception and Christan Manz, VFX supervisor on the latest HP7 talk about how Framestore wowed with their character creation.