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Explosive Dates for your Diary!

Explosive Dates for your Diary!
Calling all VFX artists…….
 Is it time to take your career to the next level?
 Learn how to create earth shattering natural disasters, amazing particle flows, beautifully complex dynamic simulations and cataclysmically destructive explosions… without being prosecuted.
 Our 6 week Pro VFX courses are set to begin on the 1st October and the 12th November. If you have already completed the 12 week Visual Effects for Production course here at Escape or can demonstrate a sound knowledge of Maya this course could be open to you.
 Our expert tutors cover the following topics which will take your show reel to the next level:
 
Primary Dynamics
Renderman Fundamentals
Fur and Hair
Fluids
NCloth/N Particles
 
Currently, the industry is in hot pursuit of those who possess this high standard of skill to create such magic.
For more information, contact our wondrously polite training team here.

Calling all VFX artists! Is it time to take your career to the next level? Learn how to create earth shattering natural disasters, amazing particle flows, beautifully complex dynamic simulations and cataclysmically destructive explosions…without being prosecuted.

1 Comments Robert Broadbent

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Robert Broadbent
Thu 30 Aug 2012: 9:00am

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Everything is just Vine...

Everything is just Vine...

Over the past six months we have been working with Michael Illingworth, founder of Vine Post Production to expand his studio. Michael has worked at The Mill and Cinesite and has been involved in post-production, compositing and visual effects supervision on some of the biggest film names in the industry including the Harry Potter franchise, Gladiator and Black Hawk Down.

0 Comments richard mcguinnesss

Posted by
richard mcguinnesss
Tue 28 Aug 2012: 11:30am

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Get Involved with Thinkbox

Get Involved with Thinkbox

Thinkbox Software will be in London on the 3rd, 4th and 5th of September and will be working alongside Escape Studios to organise meetings and demos of their product line up.

0 Comments Tim Flett

Posted by
Tim Flett
Tue 28 Aug 2012: 10:00am

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Autodesk Scaleform

Autodesk Scaleform

Our friends Autodesk have recently released three user friendly packages for Scaleform users, Unity plug-in, Mobile Flash platform and Mobile SDK.

0 Comments Tim Flett

Posted by
Tim Flett
Fri 24 Aug 2012: 3:30pm

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A one day VFX taster session!

A one day VFX taster session!

“Big things have small beginnings”, was an idea acknowledged in Ridley Scott’s Prometheus, released earlier this year. And for us, this statement couldn’t be more true. Taking the art of visual effects as a prime example, the spectacular CG you see on screens today was born from the most basic of concepts, and the people who created those effects invested significant time and energy to become the talented artists they are today. Every creative talent has to start out somewhere, and with the right levels of care and determination, it can evolve into something magnificent.

4 Comments Ellen Payne

Posted by
Ellen Payne
Fri 24 Aug 2012: 12:08pm

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Total Recall, Terrific Reception?

Total Recall, Terrific Reception?
This year’s remake of cult classic ‘Total Recall’ has sparked some serious controversy in the world of film. Here at Escape Studios we are PUMPED for its release, given the fact that a number of our graduates have been hard at work over the last year, on the VFX side of things.
A total of 1600 digitally enhanced shots are used in the film, the vast majority of which were worked on by our pals over at Double Negative in Soho – pretty damn cool right? 
The hugely complex cityscape of a futuristic London was some challenge for the artists, and it required some high detail rendering, luckily these digital wizards called upon previous lessons learnt from their work on the ground breaking, Oscar winning, Inception. 
Total Recall is yet to be released in the UK, so we can’t join the squabbling masses just yet. But if you do spend your bank holiday weekend watching this high action sci-fi flick, we want to know - Does this contemporary version do the original justice?
Twitter is telling me a number of different things, from…“WARNING: Total Recall remake is unbelievably boring.” To “Total Recall - Amazing cinematography, perfect execution. More exciting than Avengers. 9/10”
I just don’t know what to think! 

This year’s remake of cult classic ‘Total Recall’ has sparked some serious controversy in the world of film. Here at Escape Studios we are PUMPED for its release, given the fact that a number of our graduates have worked on it over the last year, on the VFX side of things.

0 Comments Robert Broadbent

Posted by
Robert Broadbent
Fri 24 Aug 2012: 10:00am

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Iteration to a whole new level

Iteration to a whole new level

As an artist, I have a huge passion for the process of pre-production; taking an idea and iterating until you achieve the correct result.

0 Comments Simon Fenton

Posted by
Simon Fenton
Thu 23 Aug 2012: 10:00am

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Mortal Kombat: Legacy

Mortal Kombat: Legacy
Mortal Kombat (http://en.wikipedia.org/wiki/Mortal_Kombat) is a franchise everyone's familiar with. Along with Street Fighter (http://en.wikipedia.org/wiki/Street_Fighter) and Tekken  (http://en.wikipedia.org/wiki/Tekken), it's one of the classic beat 'em ups of early arcades and game consoles, pitching several outrageous competitors against each other in an excessively violent fight to the death for who cares what the reason was it was awesome. Spawning a huge list of games from 1992 all the way to the present day, MK has helped taint innocent childhoods for 20 years. It had two major films, one acceptable (http://www.imdb.com/title/tt0113855/), one classically woeful,(http://www.imdb.com/title/tt0119707/) and last year, around the release of Mortal Kombat 9 (http://www.ign.com/games/mortal-kombat/ps3-14317281), came a pleasant surprise; Mortal Kombat: Rebirth. (http://www.youtube.com/watch?v=x9YUeTTaVqo)
Rebirth was a 8 minute short film from director Kevin Tancharoen(http://en.wikipedia.org/wiki/Kevin_Tancharoen), who wanted to create a 'proof of concept' for a MK movie. It retold the MK story in a style that focused on realism, without the Outworld or any of the supernatural elements from the game, and was used as a way to convince Warner Brothers (http://www.warnerbros.com/) to reboot the MK film franchise. While they didn't immediately agree, they did help Tancharoen create his webseries Mortal Kombat: Legacy. (http://www.youtube.com/show/mortalkombatlegacy?s=1)
Legacy was the follow up to Rebirth, telling the stories of several different MK characters, mostly in the same gritty, real world fashion, with some others taking a less grounded approach. Although both had famous actors in them, you can see through the series that they've spent their modest budget wisely, even though there are some episodes that rely more of VFX than others. While the story of Jax, Sonya and Kano focused more of acting and gunfights, Kitana and Mileena's episodes were heavily supernatural and involved both 2D and 3D animation. My favourite of the bunch is Raiden's (http://www.youtube.com/watch?v=5tWh4Z42SJk&list=SL) story which is both raw and stupendous at the same time, and packs an emotional punch. 
It's another example of how webseries' are evolving to incorporate brilliant visuals with real production and producing something that is legitimately worth watching. Its worth noting that the series did so well that Warner Brothers have now agreed to let Tancharoen helm a new MK feature film! Keep your eyes peeled for my next Webseries spotlight, where I'll show my favourite web show. And if you have anything that you think should be covered, sound off in the comments below!

Mortal Kombat is a franchise everyone's familiar with. Along with Street Fighter and Tekken, it's one of the classic beat 'em ups of early arcades and game consoles, pitching several outrageous competitors against each other in an excessively violent fight to the death for...well who cares what the reason was, it was awesome! Spawning a huge list of games from 1992 all the way to the present day, MK has helped taint innocent childhoods for 20 years. It had two major films, one acceptable, one classically woeful, and last year, around the release of Mortal Kombat 9, came a pleasant surprise; Mortal Kombat: Rebirth.

0 Comments Ash Miles

Posted by
Ash Miles
Wed 22 Aug 2012: 5:00pm

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The Decisive Moment Winners Announced

The Decisive Moment Winners Announced

We announced back in May that the Chaos Group in association with CG Society, NVidia, MAXON and BOXX would be running the “Decisive Moment” competition. The challenge was to create a single image, using any application and V-Ray to render, that tells a decisive moment in time.

0 Comments Tim Flett

Posted by
Tim Flett
Wed 22 Aug 2012: 4:00pm

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MARI: the best thing since sliced bread for texturing

MARI: the best thing since sliced bread for texturing

The latest version of 3D digital paint tool MARI is being harnessed by LucasArts to help power the impressive visuals seen in its hotly-anticipated title Star Wars 1313.

0 Comments Simon Fenton

Posted by
Simon Fenton
Tue 21 Aug 2012: 10:15am

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Our latest escapees break out!

Our latest escapees break out!

A fresh batch of escapees have broken out of the Escape studio and what a talented bunch to emerge, even if we do say so ourselves...

1 Comments Alison Cobb

Posted by
Alison Cobb
Fri 17 Aug 2012: 5:00pm

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Assimilate BBQ Date Change...

Assimilate BBQ Date Change...

We are sad to have to tell you that due to our demand for such a massive amount of beef for our BBQ, Argentina has told us that they don’t have enough cows.

0 Comments Tim Flett

Posted by
Tim Flett
Fri 17 Aug 2012: 11:30am

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Reasons to be Creative, 3-5 September 2012

Reasons to be Creative, 3-5 September 2012

Roll up! Roll up! This year's Reasons to be Creative festival (formerly known as Flash on the Beach) is fast approaching, ready to serve up its esteemed melting pot of minds from the realms of digital art, coding, and design.

0 Comments Alison Cobb

Posted by
Alison Cobb
Thu 16 Aug 2012: 5:30pm

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Get your game on at Gamescom 2012

Get your game on at Gamescom 2012

Gamescom, Europe's premier gaming event, starts today in Cologne, Germany and will run through until the end of this week (15th - 19th August). With over 275,000 visitors, more than 5,000 journalists and 557 exhibitors from 39 countries, Gamescom is the World's largest games event, uniquely showcasing all interactive game segments from PC and console right through to mobile gaming. This is the place for game devs and manufacturers to make an impression on Europe's tastemakers and games journalists.

0 Comments Emma Lee

Posted by
Emma Lee
Wed 15 Aug 2012: 12:00pm

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Shapes In Motion: Acting & Movement

Shapes In Motion: Acting & Movement

Shapes in Motion are hosting some exciting new Acting & Movement for Animator’s workshops coming up in Sept, Oct and Nov 2012. 

0 Comments Paul Wilkes

Posted by
Paul Wilkes
Wed 15 Aug 2012: 9:00am

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The Walking Dead Season 3

The Walking Dead Season 3

Despite all its woes over the first season, AMC's The Walking Dead amassed a huge following during its second season. Even though the story has arguably dragged at times, there is no doubting the fantastic special effects work that goes into each and every episode of the zombie thriller. Based on Robert Kirkman’s popular zombie apocalypse comic book series by the same name, The Walking Dead has captivated TV audiences for two seasons and is already whetting appetites for its highly anticipated third season, scheduled to air in the UK in October. The story follows a group of survivors, lead by police officer Rick Grimes (Andrew Lincoln), who band together in the midst of a gruesome zombie apocalypse. The creative concoction that is The Walking Dead blends real-world and CG elements, characters, and environments. Artists at Stargate Studios, an international production services and postproduction company, merge that which is real and imagined, as well as dead and undead, into a convincing, cohesive whole on a rather impressive weekly basis.

0 Comments Emma Lee

Posted by
Emma Lee
Tue 14 Aug 2012: 4:00pm

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SIGGRAPH Round Up...

SIGGRAPH Round Up...

Another year another SIGGRAPH and what a packed in week it was. This year, LA didn't just give us earthquakes, heat waves and the biggest burritos known to man but also a full week of presentations from some of the biggest and newest studios plus an exhibition hall packed with the latest technology from around the world.  

Here is a quick summary and a few favourites from last week. These are just some of the things to check out:

0 Comments Tim Flett

Posted by
Tim Flett
Tue 14 Aug 2012: 11:25am

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Disney Research showcases facial-capture technology at SIGGRAPH

Disney Research showcases facial-capture technology at SIGGRAPH

So as many of you will know, SIGGRAPH was in full swing last week, where the nerdy world of CGI congregate in LA to share innovations, lectures and an incredible amount of boasting. SIGGRAPH is the Official Conference and Exhibition on Computer Graphics and Interactive Techniques, where leading personnel and companies in the CGI world get together and share what's been going on for them in the past and will be in the future.

0 Comments Brad Collier-Brown

Posted by
Brad Collier-Brown
Tue 14 Aug 2012: 11:00am

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Eye-Eye!

Eye-Eye!

These Autodesk eyeball sweets are causing quite a storm at Escape Studios—not least because a trail of Chinese whispers has led some students to believe we're giving away 'free Autodesk suites' ... awkward!

Also awkward: the look visitors give as you sit casually munching eyeballs, whilst taking a phone call.

0 Comments Alison Cobb

Posted by
Alison Cobb
Fri 10 Aug 2012: 10:00am

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