“Big things have small beginnings”, was an idea acknowledged in Ridley Scott’s Prometheus, released earlier this year. And for us, this statement couldn’t be more true. Taking the art of visual effects as a prime example, the spectacular CG you see on screens today was born from the most basic of concepts, and the people who created those effects invested significant time and energy to become the talented artists they are today. Every creative talent has to start out somewhere, and with the right levels of care and determination, it can evolve into something magnificent.
This year’s remake of cult classic ‘Total Recall’ has sparked some serious controversy in the world of film. Here at Escape Studios we are PUMPED for its release, given the fact that a number of our graduates have worked on it over the last year, on the VFX side of things.
As an artist, I have a huge passion for the process of pre-production; taking an idea and iterating until you achieve the correct result.
Mortal Kombat is a franchise everyone's familiar with. Along with Street Fighter and Tekken, it's one of the classic beat 'em ups of early arcades and game consoles, pitching several outrageous competitors against each other in an excessively violent fight to the death for...well who cares what the reason was, it was awesome! Spawning a huge list of games from 1992 all the way to the present day, MK has helped taint innocent childhoods for 20 years. It had two major films, one acceptable, one classically woeful, and last year, around the release of Mortal Kombat 9, came a pleasant surprise; Mortal Kombat: Rebirth.
A fresh batch of escapees have broken out of the Escape studio and what a talented bunch to emerge, even if we do say so ourselves...
We are sad to have to tell you that due to our demand for such a massive amount of beef for our BBQ, Argentina has told us that they don’t have enough cows.
Gamescom, Europe's premier gaming event, starts today in Cologne, Germany and will run through until the end of this week (15th - 19th August). With over 275,000 visitors, more than 5,000 journalists and 557 exhibitors from 39 countries, Gamescom is the World's largest games event, uniquely showcasing all interactive game segments from PC and console right through to mobile gaming. This is the place for game devs and manufacturers to make an impression on Europe's tastemakers and games journalists.
Despite all its woes over the first season, AMC's The Walking Dead amassed a huge following during its second season. Even though the story has arguably dragged at times, there is no doubting the fantastic special effects work that goes into each and every episode of the zombie thriller. Based on Robert Kirkman’s popular zombie apocalypse comic book series by the same name, The Walking Dead has captivated TV audiences for two seasons and is already whetting appetites for its highly anticipated third season, scheduled to air in the UK in October. The story follows a group of survivors, lead by police officer Rick Grimes (Andrew Lincoln), who band together in the midst of a gruesome zombie apocalypse. The creative concoction that is The Walking Dead blends real-world and CG elements, characters, and environments. Artists at Stargate Studios, an international production services and postproduction company, merge that which is real and imagined, as well as dead and undead, into a convincing, cohesive whole on a rather impressive weekly basis.
Another year another SIGGRAPH and what a packed in week it was. This year, LA didn't just give us earthquakes, heat waves and the biggest burritos known to man but also a full week of presentations from some of the biggest and newest studios plus an exhibition hall packed with the latest technology from around the world.
Here is a quick summary and a few favourites from last week. These are just some of the things to check out:
So as many of you will know, SIGGRAPH was in full swing last week, where the nerdy world of CGI congregate in LA to share innovations, lectures and an incredible amount of boasting. SIGGRAPH is the Official Conference and Exhibition on Computer Graphics and Interactive Techniques, where leading personnel and companies in the CGI world get together and share what's been going on for them in the past and will be in the future.
These Autodesk eyeball sweets are causing quite a storm at Escape Studios—not least because a trail of Chinese whispers has led some students to believe we're giving away 'free Autodesk suites' ... awkward!
Also awkward: the look visitors give as you sit casually munching eyeballs, whilst taking a phone call.
There are just 14 days before the Assimilate and Escape Studios BBQ Round Two…not that we are counting!
That gives you only 14 days to nab yourself a spot at our exclusive BBQ event and after the success of the first event, places are limited. This second round BBQ will be taking place at The Shepherd’s Bar, Shepherd’s Bush on Thursday the 23rd of August and that is a date for your diary if I ever did see one!
The rumours are true - Apple is launching its iPad Mini alongside the iPhone 5 in early Autumn, providing all the same fun gadgetry of a regular iPad but in a neat and compact 7.85 inch tablet. The competition is rife with Amazon and Google spewing out rival devices, including the Kindle Fire and Nexus 7, in preparation for this year's Tablet rush. Apple hopes to squash this competition with the release of the iPad Mini, lending weight to the idea of a ‘budget iPad’ in order to compete with the lower priced android slates creeping into the market.
To mark Escape's 10 year anniversary we decided to give the office a new look. Some of you who have been to our office may remember the funky brown and orange colour scheme gracing our office walls and the old layout of the desks next to our Reception area. Over the past few weeks the Escape office has dramatically changed and now we have a fresh, chic and very cool colour scheme of metallics and white. We've opened up a new area for our main office space and moved the Tech team into their very own area. There are more changes to come - we've got big ideas for the uninhabited space next to the Reception area plus some trendy furniture is arriving from our LA office.