Last week I mentioned the 'red carpet day' for Games companies at the BAFTA's. Well, The awards ceremony was last night and the results are in!
No doubt you’ll all be looking forward to the Oscars this weekend. It's particularly significant if you’re a VFX fan, with five nominees in the Visual Effects category this year rather than three.
Since winning our 2010 CG Whiz competition last year Stu Schwartz, Natalie Rocks and Justyna Galka have been on a world wind of activities. Stu wrote a blog recently about how excited he is to start studying with us in our brand new LA campus . He's also going to continue to blog about his experience on the course throughout his study so make sure you keep and eye out on our blog for that.
According to Nintendo’s president, low priced mobile phone games are one of the biggest risks for the games industry as they are giving the impression that all games should be cheap. Last night I had a fantastic gaming session with my son, not on a Wii, PS3 or xbox but on my iPhone and it cost me 59 pence. The success of the Wii is something that Sony also encouraged with eye toy, casual gaming that is fun and accessible for all kinds of people not just hardcore gamers. It strikes me as a little naive to think that the app generation is the biggest threat to the games industry. Though, the cost of a ds game is huge and takes a child ages to save up their pocket money
The iPhone has opened the Market to small developers, provided a fantastic opportunity for people to break into games and because it is so easy to use, has opened up the world of videogames to a whole cross section of society. My children and I get just as much fun from an iPhone game as well as a ds for a fraction of the price. Epic has produced an amazing looking game for only a few pounds and created a version of their awesome engine specifically to embrace this exciting platform. The biggest threat to the games industry is the CEOs not listening to gamers - they should be encouraging development every where creating internships and fostering talent.
The makers of angry birds have opened an academy, not bad for a little throw away game. Come on Nintendo Sony and Microsoft, get your act together! Speaking of internships one of our games students Chris Chorley is doing a six month internship at veemee. You also only have to look at the success of Portal to see that Valves approach to internships pays huge rewards.
Currently wowing audiences everywhere, and hot off the back of its Oscar nominations, Danny Boyle’s latest film 127 Hours is something we’ve been keeping a particular close eye on. Obviously we’re fans of Mr Boyle’s work (personally, I can’t wait to see the Olympic opening ceremony), but in this case we’re more interested in a small team of people working behind the scenes.
I just wanted to point you towards this article which discusses the amazing title sequence for Scott Pilgram. When I was a student wanting to get into the industry I found out about Shynola (a collective group of visual artists who have collaborated on a variety of projects) when a brilliant but very strange music video was produced by Unkle called "eye for an eye". When I came across this article of how Shynola worked with the Edgar Wright the director of Scott Pilgram, I decided to have a look.
Roy Trosh (Head of Technology at The Mill) must be feeling pretty proud of his son James, Television Production student at Bournemouth University. He's the first person in the UK to attach a Go camera to a helium weather balloon and...a toy Robot! The project was initiated as part of a music video but produced some amazing footage of the earth’s curvature, the best bit is that it's being screened on tube station platforms as part of ‘Smile for London’; a campaign to brighten up the commuter's journey to work. James explains: “We attached the rocket and robot to a helium filled weather balloon with a GPS unit and mini HD camera to track and film the flight. The balloon then popped and fell down to earth with a parachute, where we found the robot and camera 11 miles away in a farmer's field.”
We've had lots of questions about how our Mentored Training works and we thought it would be great to give people a guided online tour. We'll take you through what you'll learn on the course but more importantly, how you'll learn on this course - demonstrating our unique e-Learning platform.
We're never prouder than when our escapees get the recognition they deserve. This usually comes in the form of a first job with a top post house or commendation from the professional community for a perfectly executed shot, so when we found out that some of our escapees made it to the Autodesk 2010 Education showreel, we were beaming.
You can really impress future employers by taking advantage of our two expert tutorials this month. Taken from our Character Animation Foundation and ZBrush for 3D Artist courses, they are designed to give you pro-skills in very specialised areas.
It's that time of year when everybody makes a multitude of New Year's resolutions. I am of the opinion that they are not worth doing unless you are going to stick to them. Having said that, we have actually decided to start the year with a resolution. It’s a fairly simple one: we are resolute in our wish to give you more of the free tutorials that you want. There you are, I told you it would be an easy one.
Do you have lots of things to say about Escape Studios? We've put together a satisfaction survey which has been designed to help us understand what you'd like to see from Escape Studios. If there are things you think we can improve or are doing really well, we really do want to hear about it.
As you know we have spent the past month judging the 170-odd entries we received for this year’s CG Whiz awards. I have to say the standard of entries was incredibly high, and our judges had an extra-tough job singling out those who showed the sheer talent and potential they were looking for.
As this year’s CG Whiz competition finally closes, we’re delighted to announce we had 170 entries through the door (smashing last year’s entry tally) and the quality of reels blew us away. There’s definitely a lot of talented CG artists out there and we know just how much this competition can help up and coming artists get their foot in the door.
Yesterday, Pixar announced an unprecedented price drop in their flagship product RenderMan® Pro Server. The 40% reduction will allow studios and freelancers that were previously unable to buy into the technology, to get a slice of the Film / VFX industry standard renderer. With the global CG expansion, Pixar appreciate that the growth of renderfarms is real and happening now, this move allows existing customers to ramp up their rendering capabilities in a more cost effective manner whilst allowing smaller shops and freelancers access to the toolset.
Our CG Whiz competition got us thinking about what our favourite CG films and scenes of all time are. One thing led to another, much "debating" took place around the office and then we thought it would be best to let our Twitter followers have the last say. After being inundated with many great suggestions from them, here are the top five.
I have been checking out all the entries received so far into our CG Whiz competition, and it's been a lot of fun watching all the work submitted. Thanks to everyone who has entered so far.