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The Summer Must-See Movies

The Summer Must-See Movies

Whilst scrolling through the IGN website I stumbled across a page that I wanted to share with you all, even if it is just a check list! IGN has released their list of top summer movies for 2012 and, although many of them have been released (and you can cross them off on your check list), there are still plenty of brilliant CG films being released over the upcoming months.

0 Comments Sophie Collier

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Sophie Collier
Tue 19 Jun 2012: 1:00pm

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A Pioneering Digital Artwork

A Pioneering Digital Artwork

NATIVITY is a pioneering digital art project by Martha Fiennes, a moving-image interpretation of the Christ Nativity inspired by a canon of Renaissance paintings on the story. Martha’s idea for this project was brought to life through the process of SLOimage, which is the process of random and perpetual image self-generation. It slowly transforms through a wide range of alternative pictorial content in a way that is unpredictable to both the artist and the viewer. In a way, it is as though this technique has its own level of consciousness, allowing the artwork to generate meaning in new and very unexpected ways.

0 Comments Ellen Payne

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Ellen Payne
Tue 19 Jun 2012: 9:30am

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Has E3 Spelt the End of VFX? Possibly Not!

Has E3 Spelt the End of VFX? Possibly Not!

I was on holiday last week, enjoying the almost total lack of sun, and having a week long geekasm at the E3 coverage. Imagine my surprise, then, to come back to work at Escape to discover hardly a mention of all that awesomeness on the blog. This is not, I thought to myself, acceptable. So have a peek at this!

2 Comments Ash Miles

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Ash Miles
Mon 18 Jun 2012: 11:30am

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Valve Show Us How It's Done, Again

Valve Show Us How It's Done, Again

Once again, I’m going to have to promote how great a developer Valve is by showing you another presentation that I found on their website. I know I have already showcased some of their expertise in a post a couple of days ago but I think this presentation is equally as impressive as the last one.

1 Comments Simon Fenton

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Simon Fenton
Fri 15 Jun 2012: 10:30am

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Valve Show Us How It's Done

Valve Show Us How It's Done

If you're anything like me, you'll have a favourite developer, and mine just happens to be Valve. For those of you who don’t know Valve, it's an entertainment software and technology company that has been around since 1996. Since its beginning, it has produced an overwhelming amount of award winning games, with the most recent including Left 4 Dead 1 & 2, Portal 1 & 2, Half-Life 2 and Counter-Strike. It is also the developer of leading-edge technologies including game engine Source, and premier online gaming platform Steam.

1 Comments Simon Fenton

Posted by
Simon Fenton
Thu 14 Jun 2012: 9:30am

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Cracking Job by MPC & mocha Pro

Cracking Job by MPC & mocha Pro

If you’ve been hiding under a rock for the last, let’s say 6 months to a year, then you may be unaware of the new Tim Burton movie, Dark Shadows, released this month.

0 Comments Olivia Grout

Posted by
Olivia Grout
Tue 22 May 2012: 12:06pm

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Softimage Creatives: Launch Event Line-Up Released!

Softimage Creatives: Launch Event Line-Up Released!

Great news Softimage users out there… the line-up for the launch Softimage Creatives user group meeting has been released. And for those of you who are hoping to attend, I think you’ll agree this is a programme to get excited about.

Here’s the list of speakers and  topics for May 29th 2012:

0 Comments richard mcguinnesss

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richard mcguinnesss
Mon 21 May 2012: 12:42pm

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Think It's CG? Think Again...Part Two

Think It's CG? Think Again...Part Two

Welcome back to part two of our series on effects that you thought were CG.

2 Comments mark spevick

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mark spevick
Mon 14 May 2012: 2:00pm

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Think it's CG? Think Again...

Think it's CG? Think Again...

Special effects with computer graphics are all the rage recently. There are very few films produced these days without jaw dropping stunts courtesy of the digital department. But a lot of directors still prefer to shoot the real thing if they can as it nearly always looks better than the CG equivalent.

0 Comments mark spevick

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mark spevick
Fri 11 May 2012: 12:00pm

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Michael Hansmeyer: Computational Architecture

Michael Hansmeyer: Computational Architecture

Here is an amazing chap called Michael Hansmeyer. Michael studied as an architect and programmer. He explores the use of algorithms and computation to generate architectural forms for artistic and commercial purposes.

The images of the forms that he creates are very intricate and beautiful...check them out.

0 Comments mark spevick

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mark spevick
Wed 18 Apr 2012: 4:00pm

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Week 05: The Lights Are On...

Week 05: The Lights Are On...

The fifth week of the Maya Core evening course is equivalent to day five of the intensive day time class, so we have now covered one week of the comparable daytime course. The advantage of the evening course is you have more time to soak in the deluge of information showered onto you, but the daytime class are constantly thinking in Maya so perhaps absorb it more thoroughly.

0 Comments Toby Young

Posted by
Toby Young
Fri 2 Mar 2012: 12:08pm

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Week 04: All Tapped out but Ready to Roll

Week 04: All Tapped out but Ready to Roll

After last week’s fruity frolics and forays into furniture, we began week four of our Maya Course finishing the seat cover of our poly modelled chair. The back row gang was complete again as our comrade James returned as he was unable to attend last week’s lessons. He was gutted to miss the chair making exercise, because he’s a budding furniture designer now hoping to get an internship at a London studio, and believes learning Maya will boost his creative potential.

1 Comments Toby Young

Posted by
Toby Young
Fri 24 Feb 2012: 1:00pm

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Week Three: Bye BanaNurbs - Hi Poly Chair

Week Three: Bye BanaNurbs - Hi Poly Chair

I was sitting in the front row, next to Rodrigo from Brazil, on Monday night, as our class made an effort to complete the exercise of modelling fruit in NURBS, before we moved on to making a chair in Polygons. I felt a little more confident, after practicing my Primitive Man Online tutorial last weekend, and I looked forward to shading and texturing my wonky apple. But before I got to that moment there was a NURB banana skin, waiting for me to slip on.

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Fri 17 Feb 2012: 12:00pm

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Week Two: We’ll be Apples

Week Two: We’ll be Apples

There are no Antipodeans in our class, but if there were we might use the Aussie slang phrase ‘We'll be apples’ (meaning it’ll be alright), as we started to understand the workflow, and make our first tentative steps at modelling fruit in Maya. For on Monday night Mark began our second week of tuition with an exercise in creating an apple, giving new meaning to Maya Core.

1 Comments Toby Young

Posted by
Toby Young
Fri 10 Feb 2012: 10:30am

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Week One: I am Primitive Man

Week One: I am Primitive Man

What have I got myself into?…” was the worrying thought running through my mind, as my second class in Maya Core reached the half-way point. This was the less than confident start to my personal experiment, where I’m hoping to demonstrate how Escape Studios can instruct a complete 3D newbie, and turn me into a (hopefully) competent Maya operator.

6 Comments Toby Young

Posted by
Toby Young
Fri 3 Feb 2012: 11:55am

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News Round-Up: Monday 16th Jan 2012

News Round-Up: Monday 16th Jan 2012

After an interesting last week in our Los Angeles studios, I have come back to what seems to have been a week dominated with announcements about the state of our education system. But my round up of news is not just about education news, and this week, there is news about what the London Olympic stadium is going to look like, details of Cinecite's internship program and lots more...

0 Comments Isabelle Duarte

Posted by
Isabelle Duarte
Mon 16 Jan 2012: 8:28am

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Pixel Palace Artist in Residence: Kelly Richardson

Pixel Palace Artist in Residence: Kelly Richardson

Digital artist Kelly Richardson recently completed an artist’s residency at the Pixel Palace, a new digital media arts programme of the Tyneside Cinema in Newcastle upon Tyne. During her time there, she began initial research and production into an ambitious new three projection video installation entitled ‘Mariner 9’. During her residency, the Pixel Palace commissioned a short film about the work being developed where she explains some of her processes and ideas behind the new installation.

0 Comments Tim Flett

Posted by
Tim Flett
Fri 6 Jan 2012: 9:19am

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V-Ray Renders in 3 Seconds on a New BOXX Workstation

We came across this video and just had to share it with you all. Check it out!

0 Comments richard mcguinnesss

Posted by
richard mcguinnesss
Tue 3 Jan 2012: 8:29am

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Arthur Christmas: A Must See at Xmas

Arthur Christmas: A Must See at Xmas

Arthur Christmas is a must for any child wanting to get into the Christmas spirit this year. I know this as both of my children loved it and my test was to see whether or not I actually stay awake!

It's just fun. The CG is not meant to be ground-breaking - it simply is not Tintin - but that really wasn't the point. If you just want to go see a feel good children's movie then there is nothing better. It also has a great cast and some of my personal favourites actors: Hugh Laurie, Jim Broadbent and Bill Nighy (who continually makes me smile whatever he appears in or talks over).

Aardman have done a great job and they should be very happy with it, it has their stamp all over it. 

Enjoy!

1 Comments Mark Cass

Posted by
Mark Cass
Tue 13 Dec 2011: 8:30am

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New Release: Maxwell Render 2.6

New Release: Maxwell Render 2.6

The guys at NextLimit have just announced the release of Maxwell Render Suite 2.6 which introduces some great new features and improvements.

1 Comments richard mcguinnesss

Posted by
richard mcguinnesss
Thu 24 Nov 2011: 11:58am

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