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The Queen of Donkey Kong!

The Queen of Donkey Kong!

Well isn’t this just delightful?

A father who often plays video games with his daughter has used his technical skills this week to change an arcade classic and in turn become the best Dad ever…

0 Comments Robert Broadbent

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Robert Broadbent
Mon 11 Mar 2013: 11:14am

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Lee's App Of The Week: Plants Vs Zombies

Lee's App Of The Week: Plants Vs Zombies

Y'all know I've got a zombie "issue". I've actually developed a theory regarding the outcome of a potential zombie invasion since I unfortunately live quite close to a hospital (a well-known breeding ground for the suburban undead, see episode 1, season 1 of The Walking Dead) which means my fortress would be hit by the first intense wave of walkers to roll out across the nation. I've obviously begun acquiring the usual zombie defence equipment; cross bow, machete and so forth, but it turns out the only thing I really need is...PLANTS.

0 Comments Emma Lee

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Emma Lee
Tue 5 Mar 2013: 4:24pm

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Lee's App Of The Week: Jurassic Park Builder

Lee's App Of The Week: Jurassic Park Builder

Normally I come bearing apps of technical brilliance, photographic immensity and all-round-smarty-pants-show-off material. This week however, I bring you JURASSIC PARK BUILDER. That's right people, you heard me right the first time, JURASSIC PARK BUILDER. Where all of your T-Rex and Jeff Goldblum dreams can come true.

0 Comments Emma Lee

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Emma Lee
Tue 26 Feb 2013: 10:44am

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Googly Eyes

Googly Eyes

Contrary to the title of this blog post, we're not writing about these googly eyes, no, this post is about the busy week we've had technologically. HTC unveiled their latest flagship smartphone here in London, the HTC One (not to be confused with the One X, One X+, One S, One V...). Sony announced the Playstation 4, boasting some serious specs as expected, although we don’t actually know what it looks like yet.

0 Comments David Conisbee

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David Conisbee
Thu 21 Feb 2013: 12:31pm

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Where the gamers at!?

Where the gamers at!?

The PS4 is imminent, excited? We are, especially since Sony have just unveiled a number of tech specs and some confirmed game titles (complete with preview clips) for the console.

0 Comments Robert Broadbent

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Robert Broadbent
Thu 21 Feb 2013: 11:14am

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Lee's App of the week: The Walking Dead: Assault

Lee's App of the week: The Walking Dead: Assault

I officially love The Walking Dead but hate the long breaks in between series (can I get an Amen to it's return this month!) so thankfully Skybound - the same company that publishes TWD comics - has produced a top-notch game app to see us through those tough times and give us our zombie slaughtering fixes.

0 Comments Emma Lee

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Emma Lee
Mon 18 Feb 2013: 10:35am

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Bad Robot & Valve - Oh yes!

Bad Robot & Valve - Oh yes!

My goodness, it’s only January but for games and scifi fans dare I say it, Christmas is coming early.

0 Comments Simon Fenton

Posted by
Simon Fenton
Fri 8 Feb 2013: 10:02am

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Some Christmas Inspiration!

Some Christmas Inspiration!

With the holidays so close by, it’s about time we continue our list of gift suggestions, and today’s slice of idea filled blog post, contains 2 fantastic lists that brim with quirky, unique and rather eccentric present ideas.

0 Comments Robert Broadbent

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Robert Broadbent
Tue 18 Dec 2012: 10:37am

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In the beginning there was... FIFA International Soccer?

In the beginning there was... FIFA International Soccer?

It wasn’t long ago that FIFA 13 was crowned the king of 21st century sports games, with 4.5 million copies sold in the five days after its launch, (1.23 million of those being in the first 48 hours) it’s figures worldwide trounced sporting rivals such as NHL 13 (0.48m), and Madden 13 (1.65m), more importantly though, it exceeded its closest rival, Pro Evolution Soccer, (0.86m) which had Christiano Ronaldo spearheading the advertising campaign, who in this case, off of the pitch, as well as on, has been left in the shadow of this year’s FIFA ambassador Lionel Messi.

0 Comments Robert Broadbent

Posted by
Robert Broadbent
Tue 11 Dec 2012: 11:11am

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Escapee Holly Pickering: Success story now live!

Escapee Holly Pickering: Success story now live!

We had the pleasure of catching up with games aficionado and escapee Holly Pickering last week.

0 Comments Robert Broadbent

Posted by
Robert Broadbent
Tue 4 Dec 2012: 5:05pm

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Web series spot light; Forward Unto Dawn

Web series spot light; Forward Unto Dawn

Hello, it’s me again. Have you all been well? I hope you have. You may remember me from my recent stint of blogs about web series that have started to use VFX, and left you with a passionate plea to start watching Red vs Blue, the longest running web-series in the world, based on the Halo games. Well here I am again, because the internet just doesn't stop, and recently it’s been turning out some real gems in terms of visually invigorating moving pictures.

1 Comments Ash Miles

Posted by
Ash Miles
Fri 30 Nov 2012: 11:52am

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Mirror Worlds Technologies to host Fashion and Games Jam.

Mirror Worlds Technologies to host Fashion and Games Jam.

STAM Museum Belgium is playing host to a fantastically innovative event on the 4th of December, as iDROPS bring together the two seismic forces that are the Fashion and gaming industries! 

0 Comments Robert Broadbent

Posted by
Robert Broadbent
Mon 26 Nov 2012: 2:49pm

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Fintastic: PlayStation's new underwater papercraft game

Fintastic: PlayStation's new underwater papercraft game

There's been incredible diversity in the range of video games graphics presented to us over the years, but developers are still managing to find new ways to surprise us.

0 Comments Alison Cobb

Posted by
Alison Cobb
Thu 22 Nov 2012: 3:30pm

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Google & The Science Museum team up!

Google & The Science Museum team up!

Over the weekend I was wiling away a few minutes very early in the morning and I discovered this experimental collaboration, between Google and the Science Museum.

0 Comments Dom Davenport

Posted by
Dom Davenport
Wed 14 Nov 2012: 1:05pm

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The Future Face of Game Graphics: Janimation's VFX Tech Demo

The Future Face of Game Graphics: Janimation's VFX Tech Demo

Take a look at the future of video game graphics in this demo, in which Janimation shows off their amazing new engine for facial animations.

2 Comments Fabrizio Arzani

Posted by
Fabrizio Arzani
Tue 9 Oct 2012: 6:00pm

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Webseries spotlight: Red vs Blue - Part II

Webseries spotlight: Red vs Blue - Part II

Continuing on from Part I of this blog... then, at the start of season 8, and totally out of the blue, RvB started using action sequences, made with fully scripted fight scenes that involve stunts not possible with the previous game engine. CG had crept its way into the show, and in a big way; multiple people beating the incredible hell out of each other, huge explosions, space fights, giant weapons, and jaw dropping set pieces littered season 8, including a hilarious 8-minute sequence of Tex destroying the Reds and Blues, and flashbacks to Project Freelancer.

0 Comments Ash Miles

Posted by
Ash Miles
Mon 17 Sep 2012: 9:05am

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Webseries spotlight: Red vs Blue - Part I

Webseries spotlight: Red vs Blue - Part I
And here we arrive at the end of our spotlight on web series blogs that have cool visual effects. And fittingly, we will wrap up with one of my absolute favourite shows.
This show began with a few friends recording themselves playing Halo; Combat Evolved(http://en.wikipedia.org/wiki/Halo:_Combat_Evolved), and dubbed voices over the top to create humorous shorts. Now, ten years later, those few guys have become Rooster Teeth(http://roosterteeth.com/home.php), and are the proud owners of the internet's longest running webseries, Red vs Blue(http://roosterteeth.com/archive/?sid=rvb&v=more). RvB has won many awards, and now has a huge fanbase(http://rvb.wikia.com/wiki/Red_vs._Blue_Wiki) over the entire world. 
In the begining, RvB was a clever nod to the nuances of videogaming; two teams, of the aformentioned colours, trapped in a boxed canyon with two identical bases with no purporse or logical goal other than to kill eachother. There was a heavy emphasis on humour, specifically for gamers and Halo fans. Over the last decade, however, it has evolved. The length of the episodes has grown, the cast has greatly expanded, the plot has twisted and turned dramatically, and although they are split into seasons, the episodes actually tell one long continuous story from start to finish, which at this point clocks in at over 18 hours. It's basically one really, really long film. 
The comedy has continued - and improved - over the years. However what's more impressive is the story, and how, despite it being created on a year by year basis, it continuously managed to tie itself into past events to create on long complex yet sophisticated narrative.
Both visually and in terms of production value, you can see how the show has adapted over the years. In its beginning(http://www.youtube.com/watch?v=9BAM9fgV-ts), RvB was filmed in an almost bootleg fashion, where large black bars covered the top and bottom of the screen to cover the Halo HUD, and the aiming reticule is always visible in the centre of the screen (They have since gone back and 'remastered' these episodes for HD quality). As the popularity of the show increased, Bungie(http://www.bungie.net), the creators of the Halo series, gave the guys at Rooster Teeth the means to record and render their exploits with their own in game cameras. Rooster Teeth have also cleverly used their stories to explain the visual differences that occur as new versions on Halo are released. For example, when they began to use Halo 2(http://en.wikipedia.org/wiki/Halo_2), the cast were blown into the future, where everything looked better and shinier. 
Then, at the start of season 8(http://www.youtube.com/watch?v=VQ9pCqbwCFo&list=ELKa7KIIcrH8k&index=3&feature=plpp_video), and totally out of the blue, RvB started using action sequences have been made with fully scripted fight scenes that involve stunts not possible with the previous game engine. CG had crept its way into the show, and in a big way; multiple people beating the incredible hell out of each other, huge explosions, space fights, giant weapons, and jaw dropping set pieces littered season 8, including an hilarious 8 minute sequence of Tex destroying the Reds and Blues(http://www.youtube.com/watch?v=Ke9wtbzGjCI&feature=relmfu), and her epic final battle against Washington and The Meta (http://www.youtube.com/watch?v=ZgweBtQLL5g&feature=relmfu).
Since then, the show has cleverly incorporated fully CG sequences by showing flashbacks to Project Freelancer(http://www.youtube.com/watch?v=xQ3OZfPsP2E&list=ELYWB-pNdHjy0&index=2&feature=plpp_video) that tie into the current story. They've also built models for their characters underneath the suits of armour they wear, allowing their helmets to come off. It's important to remember that this is still a low budget show so the graphics aren't movie quality, but it's perfectly forgiveable considering the sheer amount of action and artistic direction used. 
For those of you who're desperate to follow RvB in all its glory after this extremely  thorough and well-written blog (which, I'm sure, will be all of you) it's important to point out a few things. The first 3 season's do look a little rough by today's standards, and it takes just a little bit of time for the cast to refine their voices. While it's fine to skip ahead to see the kind of quality you'll end up with, I urge you to start at the beginning, otherwise you'll fail to grasp most of the long running jokes. Also; it's totally hilarious, heartfelt, intelligent and constantly impresses with its ability to create a complex and intriguing story using just a few multilayer maps from a video game. So you should watch it anyway. 
It terms of visual effects, RvB delivers incredibly over the top sequences that rival any film this side of The Avengers(http://www.imdb.com/title/tt0848228/). In terms of the series as a whole, there's a reason this show has been running longer that most television shows, keeps winning awards, had it's fictional game Griffball incorporated into Halo 3 (http://en.wikipedia.org/wiki/Halo_3), and generally keeps getting better every year (this has even seen the inclusion of Elijah Wood to the cast). It's the best and longest running webseries out there, and well worth you're attention. Now go; you've got 18 hours of webshow to watch this weekend. Enjoy!

And here we arrive at the end of our spotlight on webseries blogs that have cool visual effects. And fittingly, we will wrap up with one of my absolute favourite shows.

0 Comments Ash Miles

Posted by
Ash Miles
Mon 17 Sep 2012: 9:00am

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Gamers… get immersed!

Gamers… get immersed!

Seems things are taking some interesting turns for the games industry. The word on the street is that the main players are opting for immersive 3d environments in games... allowing games to leave the confines of the TV. Both Microsoft and Sony have recently revealed their very different plans on how to achieve a totally immersive experience.

0 Comments mark spevick

Posted by
mark spevick
Fri 14 Sep 2012: 3:02pm

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Virtual Reality - An art soon to be perfected?

Virtual Reality - An art soon to be perfected?

Valve established itself on the gaming map as creator of Sci-Fi shoot ‘em up Half-Life. Since then however, branches of the Valve tree have reached out to unchartered territories.

0 Comments Robert Broadbent

Posted by
Robert Broadbent
Wed 12 Sep 2012: 12:30pm

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The Mill get musical with Terry Crews

The Mill get musical with Terry Crews
The Old Spice ads have been tickling viewers over the last year or two, and this one for me, just takes the biscuit. With some magic from our friends at the Mill LA, this musically themed two minutes is brought to life by some intrinsically timed VFX. 
If that isn’t enough, the ad is interactive! Viewers can tap their keyboard, to make Expendable and general macho man Terry Crew’s muscles move, in turn making sounds from an strange array of precariously placed instruments.
According to their site, Creative Director at the Mill LA, Phil Crowe explained… "I

The Old Spice ads have been tickling viewers over the last year or two, and this one for me, just takes the biscuit. With some magic from our friends at the Mill LA, this musically themed minute or so is brought to life by some intrinsically timed VFX.

0 Comments Robert Broadbent

Posted by
Robert Broadbent
Thu 6 Sep 2012: 10:30am

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