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Friday Fun - Illusion Contest

Really looking forward to next week because it's the start of the games course here at Escape Studios.  So, before the hard work begins for my students, here is a bit of Friday fun! Check out the impossible motion video.

0 Comments Simon Fenton

Posted by
Simon Fenton
Fri 14 May 2010: 5:23pm

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Pixels – a must see piece of work

Pixels – a must see piece of work

If you haven’t seen this already from our tweet a while back, you must check out this awesome piece of work from Patrick Jean.

0 Comments Lee Danskin

Posted by
Lee Danskin
Fri 7 May 2010: 11:59am

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Games industry salaries on the up

Good news for all those in the games industry. A new survey out this week showed that salaries are on the rise, going up 2%-3% over the last year, with those of you working on the technical development and programming side of things earning the most.

0 Comments Dom Davenport

Posted by
Dom Davenport
Wed 14 Apr 2010: 6:14pm

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Playing the Game

I came across a report from NESTA at the weekend which suggested strategies to help the UK remain at the top of global video games development. It makes for interesting reading in light of last week’s announcement on tax relief for the industry.

0 Comments Dom Davenport

Posted by
Dom Davenport
Tue 30 Mar 2010: 8:33pm

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We’re in the money

As you probably saw, the Chancellor has awarded the games industry its much deserved tax break. Following Wednesday’s budget, game developers that create profitable games will be able to use the relief to pay less tax on profits, while unsuccessful games will be awarded a cash tax credit to reduce losses – which must be a nice surprise for all you developers out there.

1 Comments Dom Davenport

Posted by
Dom Davenport
Fri 26 Mar 2010: 4:42pm

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Last seats on the Games Course

Just to let you budding games artists know, we've a few seats remaining on our 12 week Games course starting  April 6th, so if you are interested in attending you should book your place as soon as possible. We're also offering a one-off chance to attend the first six weeks of the course which is completely Maya focused.  It's perfect for anyone wanting to grasp the foundation skills required to become a 3D artist.

0 Comments Paul Wilkes

Posted by
Paul Wilkes
Fri 19 Mar 2010: 9:38am

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Autodesk and Epic Games Team Up to Streamline Autodesk-to-Unreal Workflow with FBX

This is hot off the press from Autodesk at the Games Developers Conference in San Fran... Rather than paraphrase their release, I thought you'd like to see it in its entirety. So here it is:

0 Comments Mark Cass

Posted by
Mark Cass
Fri 12 Mar 2010: 11:34am

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The Growth of Social Gaming

How many of you play social games? I knew it was popular but I caught some figures on CNN’s website last week that really brought it home just how big it’s become. The FarmVille Facebook game is apparently being played by a staggering 27 million social gamers ever day, adding up to more monthly active users than the population of France.

1 Comments Lee Danskin

Posted by
Lee Danskin
Wed 3 Mar 2010: 8:25am

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Another new recruit – Graham Harris

Following last week’s announcement around the hiring of Tim Flett, we’ve got another new recruit that we’re all very excited about. We are pleased to announce that Graham Harris as joined our team as our new Finance Director.

0 Comments Dom Davenport

Posted by
Dom Davenport
Thu 18 Feb 2010: 10:27am

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Breaking into CG - Guardian Careers Talk Podcast

Games tutor Simon Fenton has made his media debut for Escape Studios on the Guardian’s Career Talk podcast. You can hear Simon talk about getting into the industry, his role as a tutor at Escape, his background and much more, alongside Tom Baskaya of Framestore, an Escapee and most recently a compositor on Avatar. Tom also talks about his time at Escape, as well as what it was like working on James Cameron’s masterpiece.

0 Comments Isabelle Duarte

Posted by
Isabelle Duarte
Tue 16 Feb 2010: 2:07pm

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Free Games Webinar

On the 25th of this month I'll be hosting a free Games webinar on Next Generation Asset Creation. We'll be looking at next gen techniques as well considering the part that low-poly still has to play in games art creation. High on the list of priorities for any Games Artist is knowing where to find their sources of inspiration - I'll show you what gets me going and how it helps me approach my own work.

0 Comments Simon Fenton

Posted by
Simon Fenton
Wed 10 Feb 2010: 1:49pm

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What would have Pompeii looked like in 80 AD? Part II

What would have Pompeii looked like in 80 AD? Part II

To answer comments posted by Zeropuff1234, we asked the CityEngine’s creator, Pascal Mueller, CEO of Procedural Inc to shed some more light on what CityEngine can do and how to get a more realistic look by populating cities with people.

0 Comments Mark Cass

Posted by
Mark Cass
Fri 5 Feb 2010: 10:24am

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New hiring for Escape - Tim Flett

We’ve got some exciting news: we’ve hired games industry veteran Tim Flett. Tim will be our new Business Development Manager for Games and Interactive, in charge of growing our professional services, which include training, technical consulting as well as hardware and software solutions.

0 Comments Isabelle Duarte

Posted by
Isabelle Duarte
Thu 4 Feb 2010: 11:17pm

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Videogames violence

I’ve seen in the news this week that Scottish MP Joe Fitzpatrick has been defending Dundee’s videogames industry after the Scottish Parliament was urged to recognise the fact violent games are easily obtainable for children.

2 Comments Simon Fenton

Posted by
Simon Fenton
Fri 29 Jan 2010: 10:33am

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Escape this Spring

For those of you considering working in this thriving, dynamic industry, we’re offering a taster into the world of computer graphics with a range of three-day short courses. They’re a great opportunity to get a better understanding of the career opportunities out there while gaining valuable insight into the industry.

0 Comments Paul Wilkes

Posted by
Paul Wilkes
Thu 21 Jan 2010: 12:06pm

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Game Course - images

Here's a selection of what our game course students have created. As I mentioned before, I'm really proud of what the guys have come up with, and I would love to show you every single students work, were it not for amount of space it would take up on the blog. So here, as a compromise, is a selection:

2 Comments Simon Fenton

Posted by
Simon Fenton
Thu 21 Jan 2010: 11:05am

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Good times for Games

I have just finished teaching our most intense 12-week games course yet and will soon post some examples of the work done by the students during the course.  I am really proud of the work they created.

0 Comments Simon Fenton

Posted by
Simon Fenton
Fri 15 Jan 2010: 12:01pm

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Videogames more popular than films?

As I’m sure some of you would have seen, last week figures were released showing that revenues from UK videogames hit £1.73 billion last year – a whopping 44% higher than what was generated from UK films during the same time. If you consider some of the huge cinema releases we saw last year, it’s no mean feat that it was only UK television that made more money than the video games industry. Impressive stuff, but is it really a surprise? I’ve said before that playing videogames is becoming a family past time – games consoles are now found in the family living room rather than banished to a “geeky” teenager’s bedroom. Gaming has a far reaching appeal, and I doubt that the growth of the gaming industry will cease any time soon. Interest in our games course, particularly since Sony veteran Simon Fenton came on board, has continued to grow. It’s great to see this exciting industry gaining rightful recognition – not just in terms of increased sales, but in the demand for creative talent which boosts the development of video gaming in the UK. Would you rather spend two hours playing Modern Warfare 2 or watching Blackhawk Down?

1 Comments Lee Danskin

Posted by
Lee Danskin
Wed 13 Jan 2010: 12:36pm

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Good times for anyone training to be a games artist

Very recently there has been a release of two games engines that you can use at home.

0 Comments Simon Fenton

Posted by
Simon Fenton
Thu 12 Nov 2009: 8:29am

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