Last week’s high profile launch of Halo: Reach, and the stories of gamers camping outside retailers' doors, tell me that game launches have become just like movie premieres and create just as much excitement as the launch of new Apple gadgets.
Autodesk have announced that Neil Thompson, the Studio Art Director at Bizarre Creations will be taking the guest speaker spot at this year’s Manchester event.
Over the last few days Sony, Microsoft and Nintendo have been strutting around like peacocks displaying their new technology at Tokyo Game Show (TGS). Even though the technology on display is extremely impressive and I personally can't wait for The Last Guardian to be released on PS3, my attention has been focused on Apple's new £99 Apple TV.
I have just spent two nights in a row playing with an old friend until almost three in the morning. When I say friend, I mean Halo Reach. It has been like catching up with a really good friend you haven't seen in a long time. You pick up right where you left off, except this time my friend is much better looking and has more ideas. Ideas that I said to my wife needed to be explored in great depth. It's my job after all!
I'll be hosting a webinar on 30th September and wanted to put a quick post together to invite you all. I'll share with you some of my thoughts on next generation materials and advances in game rendering technology. Hope you can make it.
We now offer a cool new artificial intelligence (AI) piece of software for game developers called xaitment.
Following on from our looks or personality blog I wanted to share this game in case you haven't seen it all ready. For me, this game has the perfect blend: an incredible art style, ingenious game play and haunting sound.
We were having a chat in the office about art in games, and it sparked off a couple of tweets from @Escape_Studios last week. Basically, we were wondering how much the visuals, or game art, matter in the whole gaming experience. Does a game really need to look that great for people to enjoy it, or can how it looks be the difference between good and great?
We recently had a chance to catch up with Ognyan Zahariev an aspiring games artist and Escape Studios graduate. Ognyan is heading to Codemasters to start his career next month and has taken some time to share his thoughts on life after Escape Studios and joining the workforce in the games industry.
Recent Games Course Graduate Adam Esat has just landed a job at prolific Games company Travellers Tales - and we are super pleased for him.
An article on the Telegraph’s website caught my eye today – apparently, professional computer gamers have the reactions of fighter pilots but the bodies of 60-year-old chain smokers. Dr Dominic Micklewright, from the University of Essex, conducted a series of physical and psychological tests to determine whether playing on computers could be defined as a sport.
Chaos will be in London this July, and we have decided to team up with them to deliver a one-day V-Ray for 3ds Max Advanced Training Course.
Really looking forward to next week because it's the start of the games course here at Escape Studios. So, before the hard work begins for my students, here is a bit of Friday fun! Check out the impossible motion video.
If you haven’t seen this already from our tweet a while back, you must check out this awesome piece of work from Patrick Jean.
As you probably saw, the Chancellor has awarded the games industry its much deserved tax break. Following Wednesday’s budget, game developers that create profitable games will be able to use the relief to pay less tax on profits, while unsuccessful games will be awarded a cash tax credit to reduce losses – which must be a nice surprise for all you developers out there.