It wasn't that long ago that real time global illumination was the stuff of science fiction, now it’s running in real time and can even be used on high end mobile devices in Unity 5, as it’s adopted the technology from middleware developer Enlighten.
Sci-Fi-London (The London International Festival of Science Fiction and Fantastic Film) kicks off today, boasting a fantastic line up of titles – some new and some offering more of a nostalgic trip down memory lane. We’re particularly excited about the short film programme, Shorts Programme 2, to be screened on the closing day, Sunday 4 May, at BFI Southbank.
This year’s CG Student Awards competition has just launched and they are now taking entries. As big supporters of this competition we’re delighted to see it back for another year, and it’s looking bigger and better than ever. Dedicated to students studying for careers in Next-Gen Games and VFX / Animation industries, this competition is a great opportunity for students and alumni to showcase their work to industry experts, offering a little helping hand up the VFX career ladder.
The original Alien is an incredible film. Arguably the granddaddy of space horror, it took the 70's corporation paranoia into the black, littered flawed and earnest characters throughout a floating factory and gave birth - quite literally - to one of the most terrifying creatures in cinema history.
You may have been swept up by the recent craze that is Flappy Bird, and if this really is the case, I’m glad this is a one way interaction, because I’m one of those people who was able to decidedly detest the game before I even got a chance to play it. I have had it up to my wits end hearing about your latest time consuming app-addictions, and I am ecstatic about the following news…
Every now and then, pieces of technology (and those who create it) come along and make people say ‘wow’. Whether it be a mad VFX shot created by a 3D whiz, or an app you use daily that makes you say “WHY DID I NOT THINK OF THIS BEFORE!?”, more and more people are getting to grips with the building blocks of the digital world, and these kind of occurrences are only going to become more frequent.
Let me start by clarifying; I don't have an Xbone, or a PS4. I haven't even played one yet. So this is a biased article in that respect. While the idea excites me, and if I just happened to have a spare grand to blow I would have picked them up just to have them, but because I need the money for more important things, like food, I'm still making my way through the current generation of games and consoles.
So you think that visual effects today are really advanced, right? Think that they can do everything? Well think again friends, because the best is yet to come!
It's been over two hours since I set a waypoint on my map, to go and steal a submarine for my next heist, but I'm nowhere near the location. I just keep getting distracted. Instead I robbed an armoured car by blowing it's doors off while cruising down the motorway and grabbing the loot. After I lost the cops, I stopped a mugging and returned a woman's purse. Then I jumped in a cable car and rode it to the top of a mountain, stole a dirt bike and accelerated down the steep cliffs getting wild air and pulling front flips for style and just about made it to the bottom before I bailed, and was eaten by a mountain lion.
I’ve said it before and I’ll say it again - the role of an artist is a complex and often challenging one. Every artist, no matter what stage you’re at in your career, will struggle with diminishing motivation and inspiration. It’s incredibly easy to slip into this state as we work ourselves into the ground, letting the pot of ideas run empty. But you are not alone! I know this because last week I spent three days at Reasons to be Creative in Brighton and was surrounded by artists and developers from across the creative industries, all looking for a fix of something that would get their creative juices flowing…
I’m not sure if many of you have seen Kittywood Studios: Cat Videos Incorporated, but there’s definitely something in it! It seems the media world has gone cat mad. The advertising gurus of the 1900’s possibly missed a trick… ‘Cats sell…’ Why? Well I work with a group of people who avidly share cat videos with me (not that I’m complaining, I do enjoy them), but also my most recent cinema trip was made all the more enjoyable last weekend when I was introduced to MPC’s latest project – Be More Dog - by far one of the more entertaining commercials out there at the moment.
It was announced earlier today that ‘Ultra Street Fighter 4’ will be released on PC, Playstation 3 and Xbox 360 in early 2014.
In the run up to this year’s E3, it's safe to say that all eyes are on the world of gaming. Microsoft and Sony will be filling in the details about their new consoles (did you know the Xbox One plays TV?) as we fire into the next generation of interactive entertainment. So with the internet reporting on every mild rumour or leak that concerns games, it’s a bit surprising to see that KOTOR returned with absolutely no fanfare whatsoever.
As a 3D lover I am also a regular frequenter of Polycount. Some of you out there will no doubt already be familiar with this site, but for those that aren’t – it’s a community of pros and hobbyists that specialise in creating 3D for videogames, and it is always brimming with infatuating content.
Often I’ve thought to myself, “boy I’d like to visit Japan, the culture difference, the challenge of the language barrier, the public transport…”
Escape to Stuttgart!