It’s fair to say that we’re well known amongst the VFX community for our top quality online VFX content. When it comes to educating yourself in the realms of VFX, Escape Studios YouTube/VLE (Virtual Learning System) will more often than not be on your list of first stop offs for online tips.
This month’s free tutorial is a sneak peak of a workshop presented at the VIEW conference in Turin, Italy. Earlier this month one of our VFX tutors, Daniel Shutt, led a 6-hour workshop to demonstrate camera mapping, transforming a still photograph into a photo realistic animated shot. A technique used in film, commercials and broadcast television, it’s now time to apply this process to your own projects.
Most people know that Escape Studios is a world class CG Academy as well as a leading supplier of the latest technology and software to the industry. A lesser known fact is that Escape is also a leading Post Production freelancer agency who work with some of the top studios in the world, we understand better than anyone the challenges of resourcing a project.
For those of you looking to get more adventurous in Maya, September’s free tutorial is a must see. This is the perfect opportunity to spice up your showreel with something a little different, while learning a diverse range of new skills in the process.
Is your mind a whirling dervish of creativity? Do your ideas formulate out of the blue, and evolve from non-existence to intrinsically detailed visions, in a matter of minutes? Channeling these skills can be an adventure, especially if you enter an industry where the boundaries are seemingly limitless…
August’s free tutorial goes out to all the Compositors. Take this opportunity to breathe a little life into your projects, using some NUKE trickery. Based on a technique applied while working on Narnia: The Voyage of the Dawn Treader, Compositing tutor and Head of 2D at Escape, Davi Stein looks at how to enhance basic elements within your scene for a more filmic look.
We are really pleased to have been invited to partner with The Foundry at the VES Career Fair and Technology Expo this weekend.
If you want to be taken seriously as a 3D artist you’ll need to approach your workflow professionally. This means being super organised when managing your assets and in this month’s free tutorial we are going to show you how this is done.
If you’re an aspiring VFX artist, knowing Maya inside out is an absolute must. On our VFX course, I make sure that every student has a good understanding of Dynamics and linking objects kinematically which are an integral part of the VFX pipeline. Not knowing these just isn’t an option. They form part of a basic skillset which post houses will expect you to know. That’s why, this month, I’ve created a tutorial which will give you two new skills you can add to your showreel. Being able to use Dynamics fluently will demonstrate to potential employers that you understand the key techniques in VFX and are ready to take your first steps in the industry. So what are you waiting for? Log on to our eLearning platform and add these skills to your existing toolset.
For those of you who logged into my November Free Tutorial entitled Animate a Bird and Make it Fly, you'll remember that I promised to deliver a second part to it. This tutorial uses a pre-created rig, which you can buy here and explores the mechanics of bird locomotion. It costs just $5 and trust me, it’s worth it. If you'd like a re-cap of what was in part 1, you can find all the details here.
I created this month’s free tutorial with one thing in mind: How can I help improve artists’ workflow’s? This tutorial explores Maya’s ‘Transfer maps’ tool and is designed to do just that. I’ve made sure that we cover this tool in great detail, providing valuable insight into how it works, and how you can avoid common problems. It’s a very practical, hands-on demonstration of the ‘Transfer maps’ tool and with it, you will learn how to bake a diffuse texture from multiple pieces of geometry to one individual model.
When I created this tutorial, my number one objective was to ensure that whoever was learning could really use what they create and incorporate it into something that they might already be working on. That’s why this animation tutorial is so substantial and has been separated into two parts! This month, we will use a pre-created rig, which you can buy here and use to explore the mechanics of bird locomation. It costs just $5 and trust me, it’s worth it.
In this month's free tutorial, I have a real treat for you - something which I know many VFX artist wish they could do. It all stems from my experience working in the industry where I have so often witnessed artists resorting automatically to using Maya's Render Tool when they could actually be so much more efficient if they knew some of the alternatives available to them.
Not many traditional artists ever imagine that they’d be able to transfer their artistics skills from the studio to the computer but in fact it’s quite the opposite. The current growth of the VFX industry in the UK means there is a growing demand for fresh creative talent. Learning the skills is the easy bit; it’s the creativity that the industry is looking for and that really is something that you’re born with.
On September 7th, 2011 we held a webinar for Autodesk’s 2012 version of the Entertainment Creative Suites. As ever, registrations for this Autodesk webinar were plentiful, and we're delighted so many of you were able to join us on the day.
Most of you who keep up with industry news will know that compositing skills - in particular NUKE skills - are in very high demand at the moment. There are more jobs out there than candidates, and we have never had so many compositing students studying with us.
If you want to create a seamless finish for your CG scenes, this is the video tutorial for you. This month, I've created a tutorial that explores how paint effects can be used to embed models into backplate environments simply and easily.
What's in this Tutorial?
First off, we'll take a look at paint effects and will explain how you can paint onto geometry. In order to do this, you’ll need to understand the importance of an object's UV which we will discuss as well. You'll then learn how to access a host of preset paint effect brushes that you can find in Maya.