If you’ve not heard of Lee Danskin – well now is the time to get introduced. When it comes to Autodesk Maya, this is a man worth knowing. Director of Technology at Escape-Technology and the man who had a hand in creating Maya 1.0 (the 3D package that revolutionised the industry), Lee has enjoyed an incredible 18-year career working on high profile projects for some of the UK’s biggest VFX studios.
With a new year fast approaching, there's never been a better time to think about your career prospects and embark in something new. For those of you looking to step up the ranks as a VFX ninja, 2014 could be the year to make it happen.
Horror films, at their core, probably garner the least amount of respect from the intuitive film goer. It's not hard to see why, as most films are designed to be windows of escapism, where the viewer allows them self to get lost in the twists of the story and emotional journey of the characters, where horrors try to accomplish the opposite; filling you with fear and dread, jumping at loud noises, making it impossible to actually settle down during the film.
I loved the first Machete film, and when at the end of the film, the narrator announced “Machete will return in, ‘Machete Kills’ and ‘Machete Kills Again’”, my excitement was uncontainable. So naturally, I ran to the cinema to see ‘Machete Kills’ at the weekend, and I can say conclusively that I’ve never left a cinema with such an overwhelming feeling of confusion.
Here is a killer piece of 'advertising meets special effects' that caught our eye this week.
Last Friday we took a train south to Bournemouth for the 2013 BFX awards ceremony, which was a truly wonderful event. Awarding and celebrating emerging talent from eleven UK universities, the teams who took part in this competition impressed us mightily.
Once upon a time, in a world full of extremely complex effects, there was a place where people thought that only explosions, giant robots, monsters and set replacements could cause their jaws to drop, then a company called Bot & Dolly decided to show to everyone how they could make something compelling and inspiring... just with primitives!
Calling all Softimage (XSI) fans out there - get yourself down to the next user group event tomorrow night. With an awesome line up of speakers it’s another great opportunity to catch up with your fellow animation Softimage users and a chance to check out some of the Softimage projects from over the last year.
Hello loyal readers, A P Miles here with sad, sad news. It seems that I've bucked the trend and decided to catch the winter cold rather early, turning my normally deep and soothing voice into a growley, crackly mess, and increasing the pressure in my head to somewhere close to 500 fathoms deep.
An interesting article appeared on Linkedin this week, on the future of Higher Education in America. Written on the back of an encounter between California’s Lieutenant Governor Gavin Newsom (who also sits on the boards of the University of California and California State University systems) and brand new start up education company ‘Udacity’, an organisation that creates online college courses focused largely on science and technology.
Often for a VFX artist there is a defining moment of clarity, whether it be during a TV program, an epic film, or just viewing a highly detailed drawing, most of the artists we encounter, when asked “what made you want to become a VFX artist?” Usually one of these occasions is cited as a reply.
Here at Escape Studios we’re no strangers to European VFX enthusiasts. We have people come through our doors from all over the globe, and that’s why we love events like this, events that further confirm that the art of VFX is an international language.
The Trojan Horse is a Unicorn Festival is a premier event for producers, animators game developers concept artists and 3D generalists, and is taking place in Troi Portugal from the 18th to the 21st of September.
Happy Friday everyone! May the woo be with you. There's a good vibe in the office this morning as we sail towards August bank holiday; the sun is shining, birds are swaying, trees are singing. I might even go for a walk later.
I'll admit I don't play video games, but I do thoroughly enjoy seeing the environments that they create. I came across this site that highlights some beautiful game worlds, assembled by ultrabrilliant.