If you’re after work in VFX, keep a keen eye out for the movements of MPC in the next few weeks!
Last week was super busy for everyone here at Escape Studios, as we crammed in a heck of a lot of VFX related activities, we visited and hosted some of the most skilled artists in the business and simply had to blog about it!
At Escape, we've been teaching visual effects for over 11 years. Our students have gone on to work on some of the biggest films ever made, the coolest TV shows, and the best adverts to have been created, all over the globe. And yet, it still amazes me what the VFX community gets up to in its spare time!
If you haven’t already seen, every Sunday over the last few months, we’ve been uploading the showreel of a different escapee, aptly naming the day on our Social Media channels as #ShowreelSunday.
Hi there! It's been a while (understatement) but I'm back with another instalment of Lee's App of the Week!
The original Alien is an incredible film. Arguably the granddaddy of space horror, it took the 70's corporation paranoia into the black, littered flawed and earnest characters throughout a floating factory and gave birth - quite literally - to one of the most terrifying creatures in cinema history.
Every now and then, pieces of technology (and those who create it) come along and make people say ‘wow’. Whether it be a mad VFX shot created by a 3D whiz, or an app you use daily that makes you say “WHY DID I NOT THINK OF THIS BEFORE!?”, more and more people are getting to grips with the building blocks of the digital world, and these kind of occurrences are only going to become more frequent.
I have intentionally waited until the afternoon to post this blog, so that all of you UK based sports fans that actually stayed awake to watch the coverage of the Superbowl last night, are now wide awake! So if you’ve finished your belated breakfast and have washed the beer stains out of your team jersey, then please cast your mind back to approximately 16 hours ago.
2D whiz Simon Richardson gave us a window of time recently to get our hands in his brain, and find out exactly what it takes to be a compositor. This unsung art form is one of the most important in VFX and more often than not, a viewer will have been fooled by the artistry of a compositor before any acting in a scene has even happened.
With VFX heavy films receiving a huge amount of positive reception in the 86th Academy Awards nomination lists, we’re seeing more people than ever with a keen eye on the 12th Annual Visual Effects Society (VES) Awards nominees. The leading titles recently announced are 'Gravity', 'Frozen', 'The Croods' and 'Game of Thrones', and the question on which of these is going to scoop up the most awards is creating quite a buzz around here.
There’s been a huge amount of excitement surrounding Keanu Reeves latest action flick 47 Ronin, which was released on Boxing Day. We know that the VFX community in particular have had watchful eyes on how the film is received given the high levels of attention the aesthetic of the film has been given in post.
We recently heard about escapee Lee Medcalf making the most of our industry connections at this year's VFX Festival, and embarking on a creative journey with Universal Pictures, Design Studio for Film Hollywood and Escape Tutor and VFX whiz Haz Dulull, naturally we had to find out from Lee what had been going on, it's all very exciting!
Seeing escapees working on Hollywood blockbusters is a regular occurrence here at Escape Studios, and 2014 promises to be no change from the usual schedule, as we recently spoke to escapee Simone Cilliani who has worked on one film we’re particularly looking forward to; ‘300: Rise of an Empire’, set for release in March 2014.
So we’ve all managed to take a look at the killer new trailer for Godzilla from VFX whiz turned director Gareth Edwards. But what was it about the trailer that grabbed your attention? Was it the borrowed score from 2001: A Space Odyssey? Perhaps it was the clip of Brian Cranston looking a little bit more like Hal from Malcolm in the Middle?
Let me start by clarifying; I don't have an Xbone, or a PS4. I haven't even played one yet. So this is a biased article in that respect. While the idea excites me, and if I just happened to have a spare grand to blow I would have picked them up just to have them, but because I need the money for more important things, like food, I'm still making my way through the current generation of games and consoles.
Every VFX artist wants to get to grips with state of the art software, it’s essential in an industry that is constantly evolving to keep nipping at the heels of the proverbial beast.