Last week I accompanied the current Compositing class on a trip to the MPC studio in London. It's all part of the industry mentoring scheme we're encouraging at Escape, as we work to prepare our students for the working world. With aspirations for one day working in the industry, we feel it's really important for all our students to get a taste for what is expected from them as early as possible in their training. Irene Bonilla was one student who joined us that day, and here's what she had to say about it...
It’s been a little quiet for a lot of Compositors this summer, but there seems to be light at the end of the tunnel. I’m hearing that some companies will be busy this Autumn and into next year. So while you’re waiting for that call, there are lots of things you can do to spend this down time wisely.
Historically we've had a quite basic server architecture. The list of applications we run kept on growing and more and more users started to make use of these applications, so we've recently had to take a step back and take some time to reflect on our architecture as rolling out an additional server and/or release applications doesn't need to be a huge task.
For the past three years, we have held a ‘CG Whiz’ competition, and one of the winners from last year just recently claimed part of his award by beginning a 12 week VFX course here at Escape Studios. We wanted to offer a little insight into what this opportunity means for Daniel, but, before we jump in, here’s a low down on the competition itself.
At the beginning of the month we gave a little insight into the world of Escape and how our graduation ceremonies work. As mentioned, we assemble all the different graduating classes into our breakout space, where students and tutors watch what each student has worked on during the first, or last, six weeks of their course.
Sometimes it’s difficult to take time out of an already busy schedule to work on something you love. You might not be able to take days off work, or have an entire evening taken up with travelling as well as learning in order to pursue your dream career.
Don’t you all just love it when our resident VFX tutor Mark Spevick shares his knowledge with us? And don’t you just love watching, with bated breath, Indiana Jones conquering new feats as he crosses a rope bridge that appears to be on it’s last tethers above a dangerous gorge? And of course we know you'll just love to know that we've put the two together.
There is a lot of nonsense out there on the internet, and often the line between fact and fiction is a blurred one. For the VFX industry however, the net provides a sturdy back catalogue of fact based webinars, tutorials and breakdowns, with many of the key players in the business regularly exhibiting online what they do. The internet is truly a tool that when utilised, can inspire and educate.
It’s always interesting to see how different studios rank, whether it’s in regards to gaming, films or television. On Wednesday, Develop Online released its top 100 best studios, which, let’s be honest is always good to have a nose at. This time, however, what made it more interesting for us is the fact that two escapees have gone on to work for the number one voted UK game’s developer, Traveller’s Tales!
Success stories about our escapees are always a pleasure to write up. What's even better though is the opportunity to write another, on the same person, just a year later! Mark Pascoe recently answered some questions for us, explaining his journey from studying Sports Science at University to working on the VFX for an Emmy nominated TV Show for the Discovery channel.
It’s fair to say that the world of VFX is a bit like a tardis, a tardis that escapee Allyn Lawson knows all about.
We’ve been catching up with lots of the escapees from over the years, and one story in particular has been hugely inspiring to us. Having studied a ten week Maya comprehensive course at Escape Studios back in 2003, Alenka Abraham has paved a very exciting career for herself. Taking on an R&D software project at Glassworks, Alenka met her future business partner, Adam Cubitt. Together they set up Existential Ltd., a company that develops both real-time and off-line computer visualisation and animation technology. Collaborating with leading post-production companies like MPC, and many others across the UK, they’ve been involved in pioneering projects and are making quite a name for themselves.
Today is a very exciting day for a lot of people here at Escape Studios. Yes, today marks the end of course for a few of our classes (Visual Effects Production and Visual Effects Animation Professional). And to celebrate this graduation day, we thought we’d give a little preview of what we do as a Bon Voyage for our escapees.