Last week, I promised to share with you some more of the work that our students have presented to us at the end of their courses. This time, I have decided to show you the work of Tracey Chung, who recently completed our Character Animation course taught by Alex Williams.
We've just had another round of courses finish and again we've seen some really great work!
If you are a user of any software package you'll know that at least once a year software developers deliver an update. Autodesk's Maya 2011 was no exception. 3D users had become accustomed to Maya's UI over the last 10 years but Autodesk thought it was time for a change, enter Maya 2011. So this release brings all sorts of challenges for the diehard Maya user, it has a new interface... I hear the screams of "where did you put that" and "what on earth does this icon represent"!
Firstly, a big thanks to everyone who has entered our CG Graduate Design Competition Award so far. Entries have been coming thick and fast and as always the standard has been exceptional.
Thanks also for keeping in touch via all our social networks - it really is great to hear from you all and it just reaffirms our belief that the UK and the US have a wealth of talent and will undoubtedly produce many future stars in the CG world.
Everyone who studies with us knows how much emphasis we place on our close ties with the industry. The members of our advisory board include some of the biggest names in CG, and they advise on everything from course content to placing escapees in work after they graduate. We are therefore very pleased to announce that Christian Roberton, MD of Film at MPC, has joined the team.
It's great to see entries coming through for our Graduate Design Awards. Just a quick reminder you need to upload your show reel to our YouTube channel and then complete your entry by sending your contact details to firstname.lastname@example.org. We need your name, showreel title, email address, telephone number, year of graduation, university and course attended.
The eagle eyed amongst you will have seen that we’ve got a slightly different look about us – we’ve got a new website and a new brand. We’re still the same Escape Studios, we’ve just revamped everything to make it more accessible and better connected.
Check out some of the latest work from the VFX Course that's just finished. The work is really imaginative and demonstrates real technical ability - all pretty cool considereing they were here for just 12 weeks. If you're interested in VFX now is the time to get in touch so you can take advantage of our early bird discount.
Meet our new animation tutor, Alex Williams who comes from a rich tradition of 2D animation. With over 20 years of industry experience that includes work as a storyboard artist, character designer and animator on more than 20 feature films for Disney, Universal, Warner Bros, Fox, DreamWorks and Sony, his film credits include animated masterpieces such as 'Who Framed Roger Rabbit?', 'The Lion King' and 'The Iron Giant'. His most recent work includes animation for the Oscar-winning 'Monster House', as well as 'Harry Potter and the Half-Blood Prince'.
Then take a look at Escape Studios’ Graduate Survey. If you’re a student or have graduated from a UK university we’re keen to hear how you got on finding a job, and how well you think your university prepared you for the world of work.
The compositing industry is booming right now which is why we were grateful to Tara for taking a couple of minutes out of her busy day to answer a few questions about what it’s like working in the industry since leaving Escape Studios. Tara’s reel shows everything that a good junior compositing showreel should. It includes examples of roto, rig/wire removal, colour correction and some good CG comping. Each shot is accompanied by a detailed breakdown - which is a great way of demonstrating these skills.
This month's Free Tutorial is taken from our Advanced Shading with Maya & Mental Ray online course and is one of many videos which explains how to harness the power of Maya's utility nodes to simplify, speed up & add realism to your work. This tutorial is great because you'll use a practical example.
Make sure you don't miss out on this month's free tutorial - Reflections, Raytracing and Render Settings. This month we've focused on the skills that graduates need when looking for work. This free professional-level tutorial concentrates on developing those key skills as well as understanding reflectivity, material attributes & render settings. Here's a quick breakdown of what's included:
It's proving to be a very busy month for the recruitment team at Escape Studios. Lots of our students are going straight from our classroom courses into paid work, proving it's an ideal time for Junior Artists to make that break into the post production industry.
Escape this Spring!
Are you a woman trying to break into the film industry? If so, this training course could be just what you’re looking for.
Following last week’s announcement around the hiring of Tim Flett, we’ve got another new recruit that we’re all very excited about. We are pleased to announce that Graham Harris as joined our team as our new Finance Director.
We’ve got some exciting news: we’ve hired games industry veteran Tim Flett. Tim will be our new Business Development Manager for Games and Interactive, in charge of growing our professional services, which include training, technical consulting as well as hardware and software solutions.
Our very own Escapee, Chris Bradwell, has won a BAFTA for his fantastic work on the game Flock! just five years after graduating.
Regular readers of the blog will know that last week we had the awards ceremony of the CG Whiz competition. We managed to grab the three winners and some of the judges, including Steve Venning from The Mill, to film their views on the competition. We think everyone had a great time, and over the next few months we’re hoping to have blog posts from Adam Droy, the overall winner, and runners up Ronan McMeel and Marco Barrato, to see how the competition prizes have helped them break into the CG industry.