Would you pay for your own training to get ahead of the competition and secure a better job? Well that’s one of the hot topics in our new Creative Futures Report which launches today.
Finland native, Miska Janhunen had been working for his family’s visual design firm as a Webmaster for some time, but he harboured a dream of working in VFX. For years he has been trying to find time and flexibility to study CG. “Because of my location and current situation in life, it felt more or less ‘mission impossible’. Then, in the autumn of 2010, I found Escape Studios’ Online Mentored VFX course and all the pieces fell into place.”
We are delighted to announce that Pixar and Escape Studios in association with the VES will be hosting the London RenderMan User Group meeting on Thursday, July 21st at 6:30 pm. In a break with the usual tradition, the first of this year's RenderMan User Groups is actually taking place in London, ahead of the Siggraph RenderMan UGM.
An announcement by Edge, the education charity, caught my eye this week. It said that universities should now be required to teach employment skills as part of degree courses. According to its latest study, employers now believe too many graduates are unfit for the workplace.
Current Escape Studios’ VFX Online Mentored student, Ricardo Viana is approaching the end of his course and looking forward to developing his showreel and meeting with our recruitment team. In addition to his coursework, he has a very busy schedule to maintain, but that has not stopped him from pursuing his dream.
If you are a professional looking to really understand PFTrack 20011, join Pixel Farm and the Escape Studios’ team on Wednesday, June 8 for and exclusive demonstration in London.
Autodesk and Escape Studios are hosting an evening event at the Academy Award winning Aardman Studios in Bristol.
I was sent a link to this the other day by one of the Fireflies riders in LA. Mick Ebeling has a great company and has done something pretty amazing with the resources he has to hand. Enabling a close friend suffering from a life destroying disease to use his creativity again after complete paralysis shows amazing resourcefulness and generosity.
When Victor Perez finished our 12-week Compositing for Production course last year, we knew that he was destined for great things. Since completing the course he has worked for an impressive range of companies - most of the post houses in Soho in fact - and is absolutely loving it. Victor was born to be a compositor -it's just in his blood. He's been hooked since his early days watching Star Wars. For Victor being able to use his artistic and technical skills to tell a story is one of the most important aspect of what he does -he's definitely in the right job then!
Last year, Apple shook the tech world when it released the iPad, and it quickly became the must have gadget for 2010. Apple is now in the spotlight again with lots of hype around iPad 2. It's all very well lusting after one of these little babies, but for me, the real question is "what can a 3D pro like me actually use it for?".
The tour continued with a whirlwind week of talks. Firstly I met with a small group of the Games Development students at the University of Westminster. They have a number of interesting courses there as well as some interesting research projects - I hope we can build on this initial meeting and I'll be able to tell you more about what they are up to in the future!
Over the past couple of weeks we've been busy working on our online learning system. "Really? I haven't noticed any difference", I hear you say... Well, it is true that most of the work carried out has been "under the bonnet", so you might not have noticed anything. The reason for sharing this with you today though, is that this work is enabling us to bring to you a number of new features and enhancements.
So Autodesk are at it again with a complete update of all their product line for Media and Entertainment. The update for Maya looks very good, with multi-threading in nucleus - a big plus! Check out the video at the top of this page - it shows the work being done on liquids . The viewport technology begun with viewport 2.0 in 2011. Obviously it was not that great in 2011 but it's a different story with this new 2012 version. All the good stuff is now in there: screen based ambient occlusion, motion blur, depth of field, they are all in the viewport.