For the past three years, we have held a ‘CG Whiz’ competition, and one of the winners from last year just recently claimed part of his award by beginning a 12 week VFX course here at Escape Studios. We wanted to offer a little insight into what this opportunity means for Daniel, but, before we jump in, here’s a low down on the competition itself.
At the beginning of the month we gave a little insight into the world of Escape and how our graduation ceremonies work. As mentioned, we assemble all the different graduating classes into our breakout space, where students and tutors watch what each student has worked on during the first, or last, six weeks of their course.
Sometimes it’s difficult to take time out of an already busy schedule to work on something you love. You might not be able to take days off work, or have an entire evening taken up with travelling as well as learning in order to pursue your dream career.
There is a lot of nonsense out there on the internet, and often the line between fact and fiction is a blurred one. For the VFX industry however, the net provides a sturdy back catalogue of fact based webinars, tutorials and breakdowns, with many of the key players in the business regularly exhibiting online what they do. The internet is truly a tool that when utilised, can inspire and educate.
Success stories about our escapees are always a pleasure to write up. What's even better though is the opportunity to write another, on the same person, just a year later! Mark Pascoe recently answered some questions for us, explaining his journey from studying Sports Science at University to working on the VFX for an Emmy nominated TV Show for the Discovery channel.
It’s fair to say that the world of VFX is a bit like a tardis, a tardis that escapee Allyn Lawson knows all about.
We’ve been catching up with lots of the escapees from over the years, and one story in particular has been hugely inspiring to us. Having studied a ten week Maya comprehensive course at Escape Studios back in 2003, Alenka Abraham has paved a very exciting career for herself. Taking on an R&D software project at Glassworks, Alenka met her future business partner, Adam Cubitt. Together they set up Existential Ltd., a company that develops both real-time and off-line computer visualisation and animation technology. Collaborating with leading post-production companies like MPC, and many others across the UK, they’ve been involved in pioneering projects and are making quite a name for themselves.
Today is a very exciting day for a lot of people here at Escape Studios. Yes, today marks the end of course for a few of our classes (Visual Effects Production and Visual Effects Animation Professional). And to celebrate this graduation day, we thought we’d give a little preview of what we do as a Bon Voyage for our escapees.
Last night we fought off the threat of rain, heated up the barbies and started cooking for our Assimilate, HP and Escape Studios BBQ in the Shepherd’s Bar and we are so proud that it was a huge success! A big thank you to everyone who made the journey down to Shepherd’s Bush for this very special event.
We’ve just had some exciting news from the lovely people at Creative Skillset. The creative industries’ sector skills council are currently running a pilot scheme for short courses that provide training in areas such as TV, film, radio, interactive media, animation, computer graphics, facilities, photo imaging, publishing, advertising and fashion & textiles. By making training in these areas more readily available, they hope to open up these industries and create a more diverse pool of talent right here in the UK. And we’re delighted to play a part in that ambition.
Having previously worked in the games industry and studied Computer Games Art at degree level, Ewan Armstrong wanted to broaden his skill set to make the transition into film and TV media. Ewan made the decision to study at Escape because he saw an opportunity to fill the gaps in his knowledge on production rendering techniques, camera tracking and compositing, all while being in an environment closely linked to the VFX industry.