Once again, I’m going to have to promote how great a developer Valve is by showing you another presentation that I found on their website. I know I have already showcased some of their expertise in a post a couple of days ago but I think this presentation is equally as impressive as the last one.
If you're anything like me, you'll have a favourite developer, and mine just happens to be Valve. For those of you who don’t know Valve, it's an entertainment software and technology company that has been around since 1996. Since its beginning, it has produced an overwhelming amount of award winning games, with the most recent including Left 4 Dead 1 & 2, Portal 1 & 2, Half-Life 2 and Counter-Strike. It is also the developer of leading-edge technologies including game engine Source, and premier online gaming platform Steam.
The other day I was searching for an online "time waster" game during my journey home. I don’t like signing up to free gaming websites so I was thrilled to see that the old classic Snake was free to play online. For those of you who don’t know (rare, but they’re out there) Snake was a game that featured on the old Nokia phones, back in the day when phones were used for texts and calls only.
We know it has been a long time coming but we finally managed to get our hands on some insider info into the HBO series Game of Thrones. The second season has been just as intense and enthralling as the first and with the production for the third season renewed just two days after the second series aired, we hope to see a lot more of Westeros soon!
The Visual Effects Society (VES) are holding their annual worldwide VFX career fair this year in LA, New York, Montreal, San Francisco and London. This daylong event brings together some of the biggest names in the business and aims to inform, educate and employ the VFX community.
Doing a VFX course can lead your career in many directions. For many of our students it has been the launching pad for a career in post-production, for film, TV and commercials. Many students have also gone on to work in other areas such as games and architectural visualisation. We teach the fundamentals and practicalities of working in CG, paving the way for what you will eventually specialise in.
You may or may not have heard about a recent preview, so to speak, of Peter Jackson’s The Hobbit, a movie due in cinemas at the end of this year. This has created some concern and confusion over the film. Now before I continue, the aim of this blog isn’t to go into depth about these concerns specifically, because to be honest there are many websites already talking about it and I simply want to suggest some of the potential repercussions.
Welcome back everyone!! I hope you all had a cracking weekend. Right now we are going to pick up where we left off on Friday with FG Maps.
Ladies and gents, welcome to another Studios Assistant blog. Today's topic: Final Gather Maps.
Welcome back to part two of our series on effects that you thought were CG.
Special effects with computer graphics are all the rage recently. There are very few films produced these days without jaw dropping stunts courtesy of the digital department. But a lot of directors still prefer to shoot the real thing if they can as it nearly always looks better than the CG equivalent.
As we all know the countdown to the 2012 Olympics is on, in fact it is at 77 days to be precise. The buzz of the Olympics is infectious and seems like a time for us to celebrate all things British, especially when it comes to VFX. So thankfully I found this in little beauty in the VFX news this week, the final version of Studio AKA’s introduction sequence for the BBC and their Olympic Torch Relay Coverage.
I have found that there are many advantages to studying at Escape Studios. Aside from the obvious vast amount of knowledge that you acquire, you also get to visit and meet some very cool places and people. Last Friday we had the pleasure of visiting Framestore for a presentation with Ben Frost and Chas Jarrett to hear about their experiences working on the second Sherlock Holmes movie - A Game of Shadows. In particular, they discussed with us the typical hurdles and constraints they came across and what we as VFX artists may expect to experience working in the VFX industry.