Boy has it been a busy few weeks over at The Foundry recently! With The Foundry and Luxology merge announced this week it was also announced that HIERO V1.5 has been released in beta and is available to download.
For the first time ever the whole team from RealFlow are coming to London for an exclusive RealFlow 2013 Preview. This event will be the first time that the RealFlow team has previewed the advanced alpha version of this software in public and will be a unique opportunity for you to see first-hand what to expect from RealFlow 2013.
Compositing in regards to VFX can be a difficult process to explain unless seen in action. Although the term may seem quite self-explanatory to those working in the industry, that’s not generally the case for those starting out, looking to break into the industry. And as we speak with budding CG artists every day, we feel it’s important to understand what sets compositing apart from the 3d modelling elements of VFX. As it’s only when you truly understand the range of departments that exist in the visual effects industry, can you make the right career decision.
October is certainly bursting with exciting events for the digital geeks among us. One to mention is our very own VFX Festival, the other is the VIEW Conference, a premiere international event in Italy for computer graphics, interactive techniques, digital cinema, 2D/3D animation, gaming and VFX. Running from 16th to 19th October in Torino, this 4-day event is overflowing with lectures, meetings, tributes, exhibits, screenings, workshops and demo presentations. And better still, our very own Daniel Shutt is among the exciting line-up for this year’s launching event.
MMO game (that’s massively multiplayer online game, for those who don’t know) World of Warcraft sometimes has a bad rep outside of, well, the world of World of Warcraft. However with the recent release of a trailer for this September’s add on, ‘Mists of Pandaria’ even loyal fans are starting to dish out criticism. Many of whom are insinuating that WoW has taken a turn for the worst, in an attempt to appeal to a mass market of gamers, turning their back on their real audience in the process.
If you’re an avid reader of 3D Artist magazine, then make sure to look out for an article on Escape and the VFX course we run here. Released in this weeks issue (issue 46, September 12th), this is a rather lovely article. The 'Course Focus' section is a regular feature in this mag, so we’re pretty chuffed they wanted to include our VFX course in this issue.
How much can you learn over 12 weeks? Well hopefully after seeing some student work in yesterday’s blog you’ve realised, quite a lot actually! Learning the tools that create impressive 3D visuals is the hard part. After that, it’s a process of applying what you’ve learnt to more ambitious projects and making sure you push yourself to continue learning.
When the award winning VFX team at The Mill approach a new project, they certainly don’t cut any corners. Setting out to create nothing but their absolute best, while pushing the boundaries of technology, these guys are serious about what they do. And you don’t win as many VFX awards as these guys without putting in the hard graft to make heads turn.
Before becoming a mighty VFX warrior, you need to become a master of Maya. That is why our VFX courses are designed so you dedicate significant time to mastering the tools inside Maya before taking the next step into more advanced visual effects. And of course, it’s only when you know the limitations of any creative tool, that you know how far to push it.
The one-day VFX taster classes kick off a week on Monday. If this is something you want to participate in, make sure to book your place soon. For anyone considering taking the first step into a career in VFX, this is your chance to get a practical insight into what it’s like to study with us.