Don’t you just hate it when you watch a couple get together that you’ve been rooting for throughout the movie and then a giant mutant bug stabs her in the stomach and it’s all over? Yeah we hate it too. If you’re um-ing and ah-ing where this scene-setting image is from then it was, of course, the original Starship Troopers film, released in 1997.
If we are watching a live action film with actors, it’s very rare that one of the main character features we concentrate on is the hair. Occasionally a judgemental comment of whether it looks good or not is thrown out there but that’s the extent of it. The average viewer will fail to notice if the colour looks wrong in one of the scenes or that it doesn’t look realistic enough.
Yes, I really went there. A new trailer has been released for the updated version of Total Recall, and gone are the days of Arnie showing his rippling torso and basking in the limelight. This adaptation follows Doug Quaid (Colin Farrell) on his quest to find something better than his current life. After discovering ‘Rekall’, and being warned against it, he decides to rebel (against the norm, funnily enough) and visit the place regardless. This results in Doug Quaid having to question everything to try discover what is, and isn’t, real. The film boasts robots, a futuristic (yet dark) London and a whole lot of CG from MPC, Double Negative and Prime Focus. So from an industry point of view, it's definitely going to be worth a watch.
I like to end a Friday with a chirpy, feel good post. So, following on from my blog yesterday of Pixar’s top 13 movies; I had to post about this second Pixar ranking order. IGN has released their thoughts on who the top 10 Pixar characters are, and I have to say that I am genuinely shocked at who, and where, they have placed certain individuals.
We’ve just had some exciting news from the lovely people at Creative Skillset. The creative industries’ sector skills council are currently running a pilot scheme for short courses that provide training in areas such as TV, film, radio, interactive media, animation, computer graphics, facilities, photo imaging, publishing, advertising and fashion & textiles. By making training in these areas more readily available, they hope to open up these industries and create a more diverse pool of talent right here in the UK. And we’re delighted to play a part in that ambition.
Last Monday night saw the premiere of the The Amazing Spiderman in Leicester square. Whilst the premieres are continuing elsewhere around the globe I thought I’d bring you a bit of information as to why we at Escape are excited for the latest installment from the Spiderman franchise.
Last week was an interesting week for movie fans. Our prayers were answered when Michael Bay's production of Ninja Turtles was shut down (he decided that Teenage Mutant Ninja Turtles should be neither mutants nor teenagers, apparently, and the world decided to hate him). The Amazing Spiderman had it's London Premiere, another 45 minutes worth of TV spots for The Dark Knight Rises were released and the world was given Abraham Lincoln; Vampire Hunter.
Usually, comic book adaptations tend to be successful at the box office; Spiderman, Batman, The Hulk, The Avengers to name a few. However, there are exceptions; Green Lantern, Elektra and of course, Judge Dredd. Judge Dredd looked promising, we all love a bit of Stallone but the actual outcome, to put it nicely, didn’t quite live up to expectations.
As shown in this real time tech demo by Epic Games Unreal Engine 4, there are a host of improvements coming to the next generation of console and PC games. These are notably, real time dynamic lighting and particle effects as well as massive improvements to the UDK itself, enabling developers to leverage all these improvements much easier and faster. Then, just to show off Square-Enix, creaters of the hugely popular Final Fanstasy series, go and show what their latest real time tech is made of, and that really is impressive.
Having previously worked in the games industry and studied Computer Games Art at degree level, Ewan Armstrong wanted to broaden his skill set to make the transition into film and TV media. Ewan made the decision to study at Escape because he saw an opportunity to fill the gaps in his knowledge on production rendering techniques, camera tracking and compositing, all while being in an environment closely linked to the VFX industry.
The Halla Stulecia in Wrocław, Poland is an almost 100 year old dome designed by legendary architect Max Berg and was built to commemorate the 1813 war of liberation against Napoleon. Almost a century on, members of the visual arts label AntiVJ have transformed the 65 foot concrete dome into what they call O (Omicron). O is a cinematic installation that paints the hall's intricate contours with the stark, pulsing lights of a futuristic starship.
Many of you will know who I’m referring to if I mention Sulley, Boo and Mike Wazowski. If you don’t, shame on you. They are, of course, the main characters from Disney’s Monsters Inc. The film won an Oscar, a BAFTA and a variety of other awards for its storyline, music and character animation. So if you haven’t seen it, invest, as it’s definitely worth a watch.
Whilst scrolling through the IGN website I stumbled across a page that I wanted to share with you all, even if it is just a check list! IGN has released their list of top summer movies for 2012 and, although many of them have been released (and you can cross them off on your check list), there are still plenty of brilliant CG films being released over the upcoming months.
NATIVITY is a pioneering digital art project by Martha Fiennes, a moving-image interpretation of the Christ Nativity inspired by a canon of Renaissance paintings on the story. Martha’s idea for this project was brought to life through the process of SLOimage, which is the process of random and perpetual image self-generation. It slowly transforms through a wide range of alternative pictorial content in a way that is unpredictable to both the artist and the viewer. In a way, it is as though this technique has its own level of consciousness, allowing the artwork to generate meaning in new and very unexpected ways.