It’s always great to find out how escapees get on after their training and enter the world of work. Last week, we met up with ex-student Robert Holmes out at SIGGRAPH. Since his time at Escape, Rob’s gone on to work on some amazing projects at The Mill. He took time to tell us how he got his break and what’s needed to be successful in this industry.
For those that may not have heard, the UK Film council is under threat of closure after having its funding cut. The UK Film Council has done many great things for the industry since its inception in 2000. We now have the highest cinema attendance in 7 years, UK film exports are also the highest in 7 years, and inward investment in the industry has doubled from 2008 to now.
Firstly, a big thanks to everyone who has entered our CG Graduate Design Competition Award so far. Entries have been coming thick and fast and as always the standard has been exceptional.
Thanks also for keeping in touch via all our social networks - it really is great to hear from you all and it just reaffirms our belief that the UK and the US have a wealth of talent and will undoubtedly produce many future stars in the CG world.
Everyone who studies with us knows how much emphasis we place on our close ties with the industry. The members of our advisory board include some of the biggest names in CG, and they advise on everything from course content to placing escapees in work after they graduate. We are therefore very pleased to announce that Christian Roberton, MD of Film at MPC, has joined the team.
It's great to see entries coming through for our Graduate Design Awards. Just a quick reminder you need to upload your show reel to our YouTube channel and then complete your entry by sending your contact details to email@example.com. We need your name, showreel title, email address, telephone number, year of graduation, university and course attended.
We’ve launched the CG Graduate Design Awards aimed at uncovering talented uni grads in the UK and US. This is the first international competition of its kind, where we’ll be giving fresh talent, a helping hand into the competitive computer graphics world with our partners The Mill. So, if you’re a student or recent graduate dreaming of breaking into the industry, this is the opportunity for you.
Thanks to everyone that responded to our graduate survey a few weeks ago. It uncovered some interesting thoughts on the industry and challenges you face getting into CG.
We are launching our new online competition to uncover the crème of the CG class of 2010 on both sides of the Atlantic. The CG Graduate Design Awards is the first international competition of its kind, where we’ll be giving the most talented graduates out there a helping hand into the competitive computer graphics world.
A couple of month's back we conducted a Satisfaction Survey which asked people what it's really like working in the CG industry. The top prize for three lucky people was having a CG Master Class with Maya master Lee Danskin. The guy's found it hugely helpful as Lee shared lots of top tips on how to make the most of Maya, dipelling some myths along the way!
We're delighted to announce that Alida Serrano has won our competition for three months' free access to one of our online courses. Alida, from New Jersey, US, was one of our fans on Facebook, and was selected at random from our followers on Thursday 1st April.
As you probably saw, the Chancellor has awarded the games industry its much deserved tax break. Following Wednesday’s budget, game developers that create profitable games will be able to use the relief to pay less tax on profits, while unsuccessful games will be awarded a cash tax credit to reduce losses – which must be a nice surprise for all you developers out there.
We’re launching a brand new set of online courses – Self Directed Learning. These low-cost distance learning courses are aimed at students, aspiring 3D artists and computer graphics (CG) hobbyists across the world, and cover CG industry staples Maya, ZBrush and Nuke in detail.
We're pleased to announce that we’re running a ‘3D for Visual Effects’ classroom course, which runs for 12 weeks and includes hands-on practical training using the latest industry standard software and techniques.