A couple of month's back we conducted a Satisfaction Survey which asked people what it's really like working in the CG industry. The top prize for three lucky people was having a CG Master Class with Maya master Lee Danskin. The guy's found it hugely helpful as Lee shared lots of top tips on how to make the most of Maya, dipelling some myths along the way!
We're delighted to announce that Alida Serrano has won our competition for three months' free access to one of our online courses. Alida, from New Jersey, US, was one of our fans on Facebook, and was selected at random from our followers on Thursday 1st April.
As you probably saw, the Chancellor has awarded the games industry its much deserved tax break. Following Wednesday’s budget, game developers that create profitable games will be able to use the relief to pay less tax on profits, while unsuccessful games will be awarded a cash tax credit to reduce losses – which must be a nice surprise for all you developers out there.
We’re launching a brand new set of online courses – Self Directed Learning. These low-cost distance learning courses are aimed at students, aspiring 3D artists and computer graphics (CG) hobbyists across the world, and cover CG industry staples Maya, ZBrush and Nuke in detail.
We're pleased to announce that we’re running a ‘3D for Visual Effects’ classroom course, which runs for 12 weeks and includes hands-on practical training using the latest industry standard software and techniques.
This is hot off the press from Autodesk at the Games Developers Conference in San Fran... Rather than paraphrase their release, I thought you'd like to see it in its entirety. So here it is:
How many of you play social games? I knew it was popular but I caught some figures on CNN’s website last week that really brought it home just how big it’s become. The FarmVille Facebook game is apparently being played by a staggering 27 million social gamers ever day, adding up to more monthly active users than the population of France.
Escape this Spring!
Welcome to our new fortnightly 'Featured Artist' blog post! From now on I'll be giving some insight into what's going on in the industry, as well as showcasing some of our outstanding candidates.
Are you a woman trying to break into the film industry? If so, this training course could be just what you’re looking for.
Games tutor Simon Fenton has made his media debut for Escape Studios on the Guardian’s Career Talk podcast. You can hear Simon talk about getting into the industry, his role as a tutor at Escape, his background and much more, alongside Tom Baskaya of Framestore, an Escapee and most recently a compositor on Avatar. Tom also talks about his time at Escape, as well as what it was like working on James Cameron’s masterpiece.
On the 25th of this month I'll be hosting a free Games webinar on Next Generation Asset Creation. We'll be looking at next gen techniques as well considering the part that low-poly still has to play in games art creation. High on the list of priorities for any Games Artist is knowing where to find their sources of inspiration - I'll show you what gets me going and how it helps me approach my own work.
As some of you may have seen, we've got a fantastic event coming up in March - a two day masterclass with the doyens of CG animation, Pixar.
This 3D reconstruction of ancient Pompeii is quite neat. Generated with Procedural’s CityEngine, it shows how quickly a 3D city can be created using a plug-in, and eliminate the time-consuming tasks of manual modeling and design often required in games, post-production and architectural visualisation. It is also up to 10 times more efficient at creating urban environments than existing packages. It is completely brand new to Escape Studios – no need to say we are quite excited about it.