Dr Richard Wilson, TIGA CEO, submitted a petition to Number 10 Downing Street yesterday, calling on the Government to introduce Games Tax Relief in the Budget on March 23rd. Richard also handed in a copy of TIGA’s publication Budget for Growth: Powering the Video Games Sector to Support the Economic Recovery to officials in Downing Street.
This week Escape is very pleased to welcome Mark Pascoe from Rushes to speak to our current classroom students. Mark joined Rushes 5 years ago off the back of the Visual Effects Production Grade course at Escape, doing the Maya comprehensive course before that. He is currently in the Film and TV department at Rushes, taking up a technical role on projects. He has also been nominated for an Emmy for Outstanding Visual Effects in a Series.
Last week I mentioned the 'red carpet day' for Games companies at the BAFTA's. Well, The awards ceremony was last night and the results are in!
After the shocking events that hit Japan there is of course a severe knock on effect to our industry in terms of technology.
I have been out on the road over the last month visiting universities across the UK, as part of our university tour, and wanted to give you an update on my progress so far. It's been a bit of a whirlwind, but meeting up with such enthusiastic and creative people is never a chore - you come back full of ideas an imbued with the same enthusiasm
If you’re an aspiring compositor who would like to know more about what the industry is going to expect from you, then sign up for my new webinar, entitled:'Entry Level and Junior Roles for Compositors".
This month’s free tutorial is aimed at the experienced Maya user. It has been designed by Mark Spevick, our VFX tutor, to help you master some of the advanced tools which can sometimes be complex and take a while to get to grips with.
I came across an interesting little article yesterday on PodcastFilmReview.com about the top ten uses of special effects for story telling. It was refreshing to see someone looking at this from the angle of the story telling rather than just for the special effects themselves.
Is it any wonder that the games companies in the UK have a hard time? So many companies going out of business already this year (and it's only March) and seemingly no government support or tax breaks. Whilst computer games feature as heavily in many people's lives as film, I suspect that few know about the games BAFTA awards.
Well, it is red carpet day for the games industry on Wednesday 16th March 2011 and you can view the awards online starting from 8:30 PM. Will the awards ever make it to live TV? OK maybe not, we don't generally know these faces as they are not on the big screen. But give a thought for the awards, the games and the technology these guys produce - they need everyone's support... It's not like we don't play games right?
Has your favourite game been nominated? Check out the nominees here. For me in the family section it has to be Kinect Sports but good luck to everyone who has been nominated!
We were all delighted for our friends at Double Negative on Sunday, as they scooped an Oscar for their VFX work on Inception, and the whole country was feeling a touch of national pride as Brits dominated the ‘big’ awards. No matter what your thoughts on the future of British film, it was certainly a good day to be a part of the UK film industry.
No doubt you’ll all be looking forward to the Oscars this weekend. It's particularly significant if you’re a VFX fan, with five nominees in the Visual Effects category this year rather than three.
Since winning our 2010 CG Whiz competition last year Stu Schwartz, Natalie Rocks and Justyna Galka have been on a world wind of activities. Stu wrote a blog recently about how excited he is to start studying with us in our brand new LA campus . He's also going to continue to blog about his experience on the course throughout his study so make sure you keep and eye out on our blog for that.
First of all, I want to take the time to thank you all for taking part in our recent satisfaction survey. More than 2,400 of you took part, and over the course of the following weeks, I will be sharing the results of our findings with you.
If you are a freelancer or a professional working in post-production, you can save on our courses with funding from Skillset. The level of funding you receive depends on whether you're employed or work as a freelancer, and could see you save as much as 80% on our online self-directed courses.
I don’t think anyone was too surprised by last night’s BAFTAs. Personally, I was really pleased to see Inception win the Special Visual Effects award. With the hardware becoming more powerful, the software more sophisticated and the work ever more creative, as an industry the bar is set incredibly high, and it’s always great to see how people are constantly pushing the boundaries of what’s possible. It’s even more impressive when you consider who else was nominated.
Have you seen the interview with our friends at Union VFX (the company behind the visual effects for 127 Hours) on HeyUGuys? With the Oscars around the corner, it’s good to get an insider’s view on one film that’s up for a few gongs.
This months free tutorial has been specifically created by our tutors to help you learn to control occlusion. It's not taken from any of our online courses so it truly is a unique tutorial. You'll start off by looking in depth at the mib_amb_occlusion texture node and how careful use of 2 attributes will ensure that you obtain the perfect ambient occlusion pass.
According to Nintendo’s president, low priced mobile phone games are one of the biggest risks for the games industry as they are giving the impression that all games should be cheap. Last night I had a fantastic gaming session with my son, not on a Wii, PS3 or xbox but on my iPhone and it cost me 59 pence. The success of the Wii is something that Sony also encouraged with eye toy, casual gaming that is fun and accessible for all kinds of people not just hardcore gamers. It strikes me as a little naive to think that the app generation is the biggest threat to the games industry. Though, the cost of a ds game is huge and takes a child ages to save up their pocket money
The iPhone has opened the Market to small developers, provided a fantastic opportunity for people to break into games and because it is so easy to use, has opened up the world of videogames to a whole cross section of society. My children and I get just as much fun from an iPhone game as well as a ds for a fraction of the price. Epic has produced an amazing looking game for only a few pounds and created a version of their awesome engine specifically to embrace this exciting platform. The biggest threat to the games industry is the CEOs not listening to gamers - they should be encouraging development every where creating internships and fostering talent.
The makers of angry birds have opened an academy, not bad for a little throw away game. Come on Nintendo Sony and Microsoft, get your act together! Speaking of internships one of our games students Chris Chorley is doing a six month internship at veemee. You also only have to look at the success of Portal to see that Valves approach to internships pays huge rewards.