Shhhh, don't tell anyone but the images in this blog have been 'lifted' from our brand spanking new self directed course: VRay 2 for 3DS Max... We are very happy with it... But keep it quiet as it may help improve your skills ;-)
It’s not often that I see something that just makes me pause and wonder in amazement, but a few days ago, I came across a short video that did just that.
Calling all escapee's and graduates... An opportunity to be part of this amazing apprentice program in California!
Another week, another headline about English universities charging students over the odds: “University fees: Half opting for top fees”.
Garreth Gaydon, Lee Danskin and escapee Ben Cantor are going to be joining a live Q&A session on 'How to Break into the Visual Effects Industry' hosted by the Guardian online.
This month, I am tackling some pretty technical issues that affect CG artists on a daily basis. I am going to walk you though the often over-looked issue of Gimbal, using a whole bunch of examples to explain what it is, what causes it and the issues it can have over our animations.
Chaos have been super busy working on their new V-Ray 2.0 for Maya, so when the opportunity came up to chat to Chaos’ top man, CTO Vlado Koylazov, we didn't hesitate to get the inside scoop. So, for the lowdown on where the new ideas come from, what's in store for future releases, and his favourite CG project, read on.
Silent Studios are by no means a big company. As a team of four, they are a tight knit unit comprising a Creative Director, a Music Director, an Art Director/Designer and a Composer. However, they have certainly made some noise (quite literally) in the world of digital media. The Creative Director, Nathan Prince, came to Escape Studios to talk to our classroom students about digital media and how CG is playing a massive role in what they do every day. Liam described Silent Studios as a design and music partnership that blends moving image, creative direction, graphic design, installation and musical composition. A little bit of everything then.
When Victor Perez finished our 12-week Compositing for Production course last year, we knew that he was destined for great things. Since completing the course he has worked for an impressive range of companies - most of the post houses in Soho in fact - and is absolutely loving it. Victor was born to be a compositor -it's just in his blood. He's been hooked since his early days watching Star Wars. For Victor being able to use his artistic and technical skills to tell a story is one of the most important aspect of what he does -he's definitely in the right job then!
Last year, Apple shook the tech world when it released the iPad, and it quickly became the must have gadget for 2010. Apple is now in the spotlight again with lots of hype around iPad 2. It's all very well lusting after one of these little babies, but for me, the real question is "what can a 3D pro like me actually use it for?".
I'm sure many of you will have seen the film medley that represents 25 years of Pixar Animation. Well, it's amazing to be reminded of all their fantastic work - not just the images and characters, but the stories also. They pretty much have it all. I would personally like to thank Pixar for The Incredibles, which for me is unsurpassed. Simply brilliant.
We are always looking for a glimmer of hope with any budget... These days it's hard to find any. And that's certainly the case for the UK Games industry. I appreciate we are a niche sector, but the fact that we are a long established (in CG terms) and vibrant industry that allows us to lead the way just goes seemingly forgotten. The petition paperwork will have been 'filed' and once again we find that there is no support.