It seems that July was the month of good news for two of our escapees who have secured their dream jobs in the industry. Congratulations to escapee Andrew McGregor who has just landed a 6 month Camera Tracking Job at Framestore from August this year. Andrew studied our VFX for Production Course with tutor Mark Spevick and started working in the industry soon after as a modeller at Polar Media. He is now absolutely delighted to be part of the Framestore Team and can't wait to get started.
I had an email reminder today that Siggraph is less than two weeks away. It got me thinking about travel and how many of us probably miss the good old days when we would all go to Siggraph on our annual trip. These days, we are not only too busy, it's also harder to justify when all the information we could only find in trade shows is now available at our finger tips on the Internet.
For some reason 'Digital Media World' popped into my head. Is anyone old enough to remember DMW? It was THE show to be at in Europe and was held in London every November. It was the trade show part of an awards ceremony called LEAF. I did a quick Google search, but couldn't actually find any links to DMW that I could point you towards - it's obviously that long ago!
A few weeks ago, I wrote about how buoyant the VFX industry is and how Senior NUKE Compositors are in high demand. Well, the surge in demand for mid-level and senior artists is continuing. With some of the biggest releases for 2011 and 2012 (films like The Twilight Saga: Breaking Dawn and War Horse) being worked on in London's Soho, the post houses have never been busier.
I met up with Jon Wadelton at The Foundry a few days ago and we had a chat about what's new in NUKE 6.3. Here's what he had to say.
It wouldn't be right to let Potter go by and not say a word about it?
Personally I loved it - the early days especially and finally HP7 which was amazing, even in 3D!
And for all our friends in Soho, it's also an end to something which has played a major part in the rise and growth of VFX in the UK. The Industry would have survived and prospered without it but I am not sure it would have had the meteoric rise it did if ILM had not passed the work over to this side of the Atlantic...
Those of you starting out in the CG industry may be interested to know that the Sydney Opera House is currently running an animation competition.
His films certainly divide modern critics and audiences alike, which is perhaps no surprise. In a Hollywood saturated with formulaic product for multiplex audiences, his films are an anomaly, breaking from a conventional narrative and featuring extended, languid shots of the natural world that often serve to emphasise his character's - and therefore Man's - insignificance in the face of events.
Here's another escapee reel for your viewing pleasure.
Finland native, Miska Janhunen had been working for his family’s visual design firm as a Webmaster for some time, but he harboured a dream of working in VFX. For years he has been trying to find time and flexibility to study CG. “Because of my location and current situation in life, it felt more or less ‘mission impossible’. Then, in the autumn of 2010, I found Escape Studios’ Online Mentored VFX course and all the pieces fell into place.”
I thought it was going to be one of those 'office' moments when a colleague pulled some papers out of his bag and said "you must see this"... He is important, so I paid good attention...!
As promised here's another escapee reel. This time from Ben Revens, one of our recent VFX graduates. This is a great reel with good examples of work from two of our most popular courses. The violin and tank shots were produced during our 12-week Visual Effects Production course. The more elaborate and advanced staircases shot was produced during our 6-weeks Visual Effects Professional extension which Ben took straight after his VFX Production course.
If you're reading this blog, then chances are you're like most of us here at Escape Studios and love blowing things up and putting them back together again. So this month's free tutorial should be right up your street because we're going to teach you how to demolish a brick wall using nCloth.
Here is a question for you: just because we can make somthing in 3D, is it always the best approach?