I don’t want to sound like a broken record, but, as I have said before my favourite developer is Valve. They consistently produce work which is innovative on so many levels and always has engaging narrative and characterisation.
Last Monday night saw the premiere of the The Amazing Spiderman in Leicester square. Whilst the premieres are continuing elsewhere around the globe I thought I’d bring you a bit of information as to why we at Escape are excited for the latest installment from the Spiderman franchise.
Last week was an interesting week for movie fans. Our prayers were answered when Michael Bay's production of Ninja Turtles was shut down (he decided that Teenage Mutant Ninja Turtles should be neither mutants nor teenagers, apparently, and the world decided to hate him). The Amazing Spiderman had it's London Premiere, another 45 minutes worth of TV spots for The Dark Knight Rises were released and the world was given Abraham Lincoln; Vampire Hunter.
Usually, comic book adaptations tend to be successful at the box office; Spiderman, Batman, The Hulk, The Avengers to name a few. However, there are exceptions; Green Lantern, Elektra and of course, Judge Dredd. Judge Dredd looked promising, we all love a bit of Stallone but the actual outcome, to put it nicely, didn’t quite live up to expectations.
As shown in this real time tech demo by Epic Games Unreal Engine 4, there are a host of improvements coming to the next generation of console and PC games. These are notably, real time dynamic lighting and particle effects as well as massive improvements to the UDK itself, enabling developers to leverage all these improvements much easier and faster. Then, just to show off Square-Enix, creaters of the hugely popular Final Fanstasy series, go and show what their latest real time tech is made of, and that really is impressive.
The Halla Stulecia in Wrocław, Poland is an almost 100 year old dome designed by legendary architect Max Berg and was built to commemorate the 1813 war of liberation against Napoleon. Almost a century on, members of the visual arts label AntiVJ have transformed the 65 foot concrete dome into what they call O (Omicron). O is a cinematic installation that paints the hall's intricate contours with the stark, pulsing lights of a futuristic starship.
Whilst scrolling through the IGN website I stumbled across a page that I wanted to share with you all, even if it is just a check list! IGN has released their list of top summer movies for 2012 and, although many of them have been released (and you can cross them off on your check list), there are still plenty of brilliant CG films being released over the upcoming months.
NATIVITY is a pioneering digital art project by Martha Fiennes, a moving-image interpretation of the Christ Nativity inspired by a canon of Renaissance paintings on the story. Martha’s idea for this project was brought to life through the process of SLOimage, which is the process of random and perpetual image self-generation. It slowly transforms through a wide range of alternative pictorial content in a way that is unpredictable to both the artist and the viewer. In a way, it is as though this technique has its own level of consciousness, allowing the artwork to generate meaning in new and very unexpected ways.
I was on holiday last week, enjoying the almost total lack of sun, and having a week long geekasm at the E3 coverage. Imagine my surprise, then, to come back to work at Escape to discover hardly a mention of all that awesomeness on the blog. This is not, I thought to myself, acceptable. So have a peek at this!
Did any of you hear the breaking news this week that Disney have unveiled what will be their latest CG project? If not, then have no fear. I can now share with you that Frozen is set to be their next classic. Unfortunately there's very little information released on this, but as we receive more information we’ll pump it out to you.
When you consider the people who work in animation and VFX, many are guilty of picturing the stereotype in their minds; a bunch of geeky men working in a cramped computer room to produce the stunning images we see on screen. And I write to you now, with a sigh of relief, knowing that this is actually not the case. The Visual Effects Society (VES) has uploaded a video to their website which shows the NAB 2012 panel, consisting of five women, sharing their views, opinions and experiences working in the industry. The panel includes: questions from Randi Altman with answers from Jenny Fulle, Gabby Gourrier, Joni Jacobson, Jody Madden and Sarah McGrail.
If you're anything like me, you'll have a favourite developer, and mine just happens to be Valve. For those of you who don’t know Valve, it's an entertainment software and technology company that has been around since 1996. Since its beginning, it has produced an overwhelming amount of award winning games, with the most recent including Left 4 Dead 1 & 2, Portal 1 & 2, Half-Life 2 and Counter-Strike. It is also the developer of leading-edge technologies including game engine Source, and premier online gaming platform Steam.
We are really pleased to have been invited to partner with The Foundry at the VES Career Fair and Technology Expo this weekend.