Here at Escape Studios, we’re all about the visuals. Cut us and we bleed visuals... I’m sure you’re well aware!
Today sees the launch of Reasons to be Creative, an annual festival dedicated to art, design, code and being creative. Born from its predecessor Flash on the Beach, this is a Brighton based digital media conference perfect for those who want to learn, get inspired, network, brainstorm, and collaborate. This is where leading minds in the business are brought together to share their knowledge, experience and above all inspire.
Ever found yourself pondering over a possible career in VFX? We’ve all had those moments when we’ve seen some awesome CG visuals and thought ‘how did they do that?’ The people who created these effects all started out somewhere, and that starting point is usually the time they started learning the tools they needed to get the job done.
Hasraf Dullul is part of a generation of VFX artists first inspired by the film ‘Bladerunner’, since this early awakening, Hasraf, or Haz, as he is more fondly known by his contemporaries, has assembled a portfolio of some considerable weight; it includes a number of prestigious awards and world renowned projects. Batman: The Dark Knight, Planet Dinosaur and NOVA – Life beyond Earth, not to mention numerous VES (Visual Effects Society) awards nominations!
The most recent fruits of his labour have flourished in the form of his own VFX driven short film, ‘Fubar Redux’, which has been fondly described as ‘Animal Farm meets Platoon’ quite an intriguing round up right? Be sure to check it out here, we think it’s marvellous!
In pursuit of some new blog material, I managed to stumble across this über cool, VFX heavy advertisement. For the most extravagant collection of watches I think I’ve ever seen. And as far as product shots go, this one is a pretty elaborate example.
If you, like me, were the owner of a PS1 back in the late 90’s, (or as we called it back then, simply ‘the Playstation’) there’s quite a high chance you would have owned stealth action game ‘Metal Gear Solid’, the successor to Konami’s MSX2 tactical action espionage game, ‘Metal Gear’, which this week celebrated its 25th anniversary.
Calling all VFX artists! Is it time to take your career to the next level? Learn how to create earth shattering natural disasters, amazing particle flows, beautifully complex dynamic simulations and cataclysmically destructive explosions…without being prosecuted.
Our visual effects and compositing students have gone on to work on some pretty awesome projects over the years. These include the many studio blockbusters that light up cinema screens around the world. Seeing escapee names in the rolling credits at the end of such films never fails to give us that warm fuzzy feeling of pride – proud to see they have achieved the goal they had when we first met them on our courses. And this was very much the case when some of the Escape team went to an exclusive screening of Snow White and The Huntsman at Framestore a few months ago.
Over the past six months we have been working with Michael Illingworth, founder of Vine Post Production to expand his studio. Michael has worked at The Mill and Cinesite and has been involved in post-production, compositing and visual effects supervision on some of the biggest film names in the industry including the Harry Potter franchise, Gladiator and Black Hawk Down.
For all budding Compositors out there, Alexander Swann is joining us for an exciting webinar exclusive next Wednesday. Roto Artist and escapee, Alex has spent the last couple of years mastering the art of 3D painting and rotoscoping at Framestore. Showing some examples from the very recent, Sherlock Holmes: A Game of Shadows, we recommend that you check this one out.
“Big things have small beginnings”, was an idea acknowledged in Ridley Scott’s Prometheus, released earlier this year. And for us, this statement couldn’t be more true. Taking the art of visual effects as a prime example, the spectacular CG you see on screens today was born from the most basic of concepts, and the people who created those effects invested significant time and energy to become the talented artists they are today. Every creative talent has to start out somewhere, and with the right levels of care and determination, it can evolve into something magnificent.
This year’s remake of cult classic ‘Total Recall’ has sparked some serious controversy in the world of film. Here at Escape Studios we are PUMPED for its release, given the fact that a number of our graduates have worked on it over the last year, on the VFX side of things.
As an artist, I have a huge passion for the process of pre-production; taking an idea and iterating until you achieve the correct result.
LinkedIn is a pretty awesome tool for lots of reasons, but one in particular is how it encourages some users to be quite industrious in their spare time. And a perfect example of this is how freelance digital compositor Vincent Frei has created a group called The Art of VFX. This is where Vincent shares interviews he’s had with a range of industry professionals working in VFX, offering us VFX geeks an inside scoop into what they’ve been working on.
Mortal Kombat is a franchise everyone's familiar with. Along with Street Fighter and Tekken, it's one of the classic beat 'em ups of early arcades and game consoles, pitching several outrageous competitors against each other in an excessively violent fight to the death for...well who cares what the reason was, it was awesome! Spawning a huge list of games from 1992 all the way to the present day, MK has helped taint innocent childhoods for 20 years. It had two major films, one acceptable, one classically woeful, and last year, around the release of Mortal Kombat 9, came a pleasant surprise; Mortal Kombat: Rebirth.