How much can you learn over 12 weeks? Well hopefully after seeing some student work in yesterday’s blog you’ve realised, quite a lot actually! Learning the tools that create impressive 3D visuals is the hard part. After that, it’s a process of applying what you’ve learnt to more ambitious projects and making sure you push yourself to continue learning.
When the award winning VFX team at The Mill approach a new project, they certainly don’t cut any corners. Setting out to create nothing but their absolute best, while pushing the boundaries of technology, these guys are serious about what they do. And you don’t win as many VFX awards as these guys without putting in the hard graft to make heads turn.
Sometimes a new piece of equipment struts onto the gadgetry scene, reminding us all, just how hard it is to keep up with the rapidly evolving trends in the technological world we live in.
Before becoming a mighty VFX warrior, you need to become a master of Maya. That is why our VFX courses are designed so you dedicate significant time to mastering the tools inside Maya before taking the next step into more advanced visual effects. And of course, it’s only when you know the limitations of any creative tool, that you know how far to push it.
As is often the case with our blogs, we saw something cool on the internet, and feel ever so compelled to share it with all you lovely clicking people!
The one-day VFX taster classes kick off a week on Monday. If this is something you want to participate in, make sure to book your place soon. For anyone considering taking the first step into a career in VFX, this is your chance to get a practical insight into what it’s like to study with us.
A few weeks back, August 14th, we said our farewells to another class of Compositing graduates, ready to embark on a professional career in VFX. An exciting day for all involved, we had the opportunity to check out their end of course projects. Presented to tutors as well as fellow students, each project got some constructive feedback from the pros on where improvements could be made, and where their talents excelled.
Following on from Part I... Of course, the challenging work didn’t stop there. The team was faced with a range of tasks, including the China Falls sequence, creating multiple Synths for the Synth bay as well as getting the reflective metal and shiny plastic surfaces just right. To tackle this, the team customised their pipeline to help make the workload all the more manageable. Alex continued saying...
If a movie is a massive studio blockbuster, then the Prime Focus World visual effects team have most likely had some involvement in its making. Prime Focus was responsible for creating the stunning effects for titles such as Men in Black 3, Dredd 3D, Mirror Mirror and Total Recall…to name just a few! And of course, every new VFX project comes with its own challenges. Len Wiseman’s remake of Total Recall was one such project that allowed the team to flex their creative and technical muscle.
Today sees the launch of Reasons to be Creative, an annual festival dedicated to art, design, code and being creative. Born from its predecessor Flash on the Beach, this is a Brighton based digital media conference perfect for those who want to learn, get inspired, network, brainstorm, and collaborate. This is where leading minds in the business are brought together to share their knowledge, experience and above all inspire.
Ever found yourself pondering over a possible career in VFX? We’ve all had those moments when we’ve seen some awesome CG visuals and thought ‘how did they do that?’ The people who created these effects all started out somewhere, and that starting point is usually the time they started learning the tools they needed to get the job done.
Hasraf Dullul is part of a generation of VFX artists first inspired by the film ‘Bladerunner’, since this early awakening, Hasraf, or Haz, as he is more fondly known by his contemporaries, has assembled a portfolio of some considerable weight; it includes a number of prestigious awards and world renowned projects. Batman: The Dark Knight, Planet Dinosaur and NOVA – Life beyond Earth, not to mention numerous VES (Visual Effects Society) awards nominations!
The most recent fruits of his labour have flourished in the form of his own VFX driven short film, ‘Fubar Redux’, which has been fondly described as ‘Animal Farm meets Platoon’ quite an intriguing round up right? Be sure to check it out here, we think it’s marvellous!
In pursuit of some new blog material, I managed to stumble across this über cool, VFX heavy advertisement. For the most extravagant collection of watches I think I’ve ever seen. And as far as product shots go, this one is a pretty elaborate example.
If you, like me, were the owner of a PS1 back in the late 90’s, (or as we called it back then, simply ‘the Playstation’) there’s quite a high chance you would have owned stealth action game ‘Metal Gear Solid’, the successor to Konami’s MSX2 tactical action espionage game, ‘Metal Gear’, which this week celebrated its 25th anniversary.