Working in the CG industry, I have always been fascinated with stop motion animation. Growing up watching films like Tim Burton's 'Nightmare Before Christmas', I have always wondered what goes on behind the scenes and how it all works. And, funnily enough, a couple of months ago, the flat where I live actually turned into an animation studio overnight.
Don’t you just hate it when you watch a couple get together that you’ve been rooting for throughout the movie and then a giant mutant bug stabs her in the stomach and it’s all over? Yeah we hate it too. If you’re um-ing and ah-ing where this scene-setting image is from then it was, of course, the original Starship Troopers film, released in 1997.
Yes, I really went there. A new trailer has been released for the updated version of Total Recall, and gone are the days of Arnie showing his rippling torso and basking in the limelight. This adaptation follows Doug Quaid (Colin Farrell) on his quest to find something better than his current life. After discovering ‘Rekall’, and being warned against it, he decides to rebel (against the norm, funnily enough) and visit the place regardless. This results in Doug Quaid having to question everything to try discover what is, and isn’t, real. The film boasts robots, a futuristic (yet dark) London and a whole lot of CG from MPC, Double Negative and Prime Focus. So from an industry point of view, it's definitely going to be worth a watch.
Happy Tuesday, loyal readers. Here's a quick one relating to a problem that popped up a few times for the students last week. This is for anyone taking who has tracked footage into Maya and finds their tracking markers don't line up, because they've forgotten one simple step.
I am part of a generation that has been particularly spoiled by the advances in stop motion animation. I remember watching TV shows like Noddy, Fireman Sam, Pingu and Postman Pat and films like The Nightmare before Christmas, James and the Giant Peach and Chicken Run as a kid and being in complete awe.
Attention all Adobe After Effects users, today may be your lucky day. The Foundry are running a massive discount on CAMERATRACKER, where you can save over 40% if you purchase a nodelocked version today. This offer is for a limited time, running over the course of January 24th only. The promotion will close at midnight tonight, where ever you are in the world.
Have I got a treat in store for you today!... It has caused a real stir among us tutors at Escape Studios, and we could talk of nothing else yesterday morning.
It seems there is an abundance of technology conferences to choose from this year. For fellow technology enthusiasts out there, this is an exciting time, as we are treated to an ocean of updates, new releases and ground breaking developments. One conference we give a particular seal of approval to is the much anticipated CVMP (Conference for Visual Media Production), now in its 8th year running. This is a conference dedicated to the geeks of the visual media production industries, whether that is in film, broadcast or games.
Following a commission from STA Travel Australia, director Rick Mereki, DOP Tim White and actor Andrew Lees, set off on an epic journey to shoot three short films. Themed around the basic elements of travel: moving, eating and learning, they somehow cleverly capture the enormity of their subjects, all within one minute of footage per film, quite some feat by anyone's standards.
The latest version of PFTrack has just been released, and it looks like The Pixel Farm dev team have been quite busy, packing in a lot of new features, Python scripting and even a new architecture in this latest release. The full list of features have yet to be released but here are just some of the things you can expect in PFTrack 2011...
I came across this blog on the 5 miserable VFX Jobs that make movies possible and found it quite amusing... ;-)
There's nothing better than gaining extra skills - especially when you can do it for free. This month's free tutorials have been taken from our Camera Tracking and Nuke courses and are great for boosting your skills if you're looking to become professional. The great thing is, they're just 10 minutes long so you can easily work through them in your lunch hour, but like last month's six free Maya Tutorials they're staying in our e-learning platform permanently so you can refer to them whenever you want.