The GPU Technology Conference (GTC) took place in San Jose California from May 14th to May 17th. The conference is the brainchild of GPU giant NVidia and looks to celebrate global awareness of GPU computing and visualisation as well as the importance of the future of science and innovation.
IKinema has been the go to plug-in for Autodesk Maya when it comes to creature and model animation especially after their performance on smash hit films like Wrath of the Titans and X-Men: First Class. With the release of IKinema Action 2 in April there was a bit of a buzz around the newest features included in the latest version (check out my previous blog for more details!)
So it’s almost bank holiday weekend and your old pal Ash is gonna give you another one of his awesome tips before you spend the next three days drinking your body weight in alcohol and watching The Avengers… seriously, how awesome is that film?!
As of last month Autodesk released the 2013 update of their 3D software, and with that you’ll find a variety of enhancements and new features that make these versions pretty special. In our competitive industry, having the latest and greatest tools to complete the job is always a bonus, and the 2013 versions may well set you on your way to creating work that stands out from the crowd. Of course for many of you, the cost can make upgrading a tricky business and that’s why we want to make sure you’re all aware of a promotion that could help stretch the pennies a little further.
Happy Tuesday, loyal readers. Here's a quick one relating to a problem that popped up a few times for the students last week. This is for anyone taking who has tracked footage into Maya and finds their tracking markers don't line up, because they've forgotten one simple step.
The 9th annual Architectural 3D Awards, hosted by CGarchitect.com, are taking place on July 4th 2012 and a last call for entries has just been sent out, with only three weeks remaining. The competition is open to everyone in the Architectural Visualisation industry, and looks to award the best imagery, animation and real-time projects created over 2011 and 2012. This year there are five categories for the award, and only five entrants will be shortlisted for each category - Image (Commissioned), Image (Non Commisioned), Film/Animation (Commissioned), Film/Animation (Non Commissioned) and Real-Time.
Last night, Thursday 29th March, was the Art of 3D Visualisation event at the Barbican Centre, and we’re delighted to report it was a great success. To start with, the setting was spectacular. The Barbican is an inspiring setting for architectural design. The event kicked off in the conservatory terrace, a hidden treasure in the heart of the Barbican and a lavish space with a back drop of decorative tropical plants. This time was spent wisely, arming ourselves with a cold drink the proceedings moved to Cinema 3 where we and our guests were treated to four presentations from five fantastic speakers.
The fifth week of the Maya Core evening course is equivalent to day five of the intensive day time class, so we have now covered one week of the comparable daytime course. The advantage of the evening course is you have more time to soak in the deluge of information showered onto you, but the daytime class are constantly thinking in Maya so perhaps absorb it more thoroughly.
After last week’s fruity frolics and forays into furniture, we began week four of our Maya Course finishing the seat cover of our poly modelled chair. The back row gang was complete again as our comrade James returned as he was unable to attend last week’s lessons. He was gutted to miss the chair making exercise, because he’s a budding furniture designer now hoping to get an internship at a London studio, and believes learning Maya will boost his creative potential.
I was sitting in the front row, next to Rodrigo from Brazil, on Monday night, as our class made an effort to complete the exercise of modelling fruit in NURBS, before we moved on to making a chair in Polygons. I felt a little more confident, after practicing my Primitive Man Online tutorial last weekend, and I looked forward to shading and texturing my wonky apple. But before I got to that moment there was a NURB banana skin, waiting for me to slip on.
There are no Antipodeans in our class, but if there were we might use the Aussie slang phrase ‘We'll be apples’ (meaning it’ll be alright), as we started to understand the workflow, and make our first tentative steps at modelling fruit in Maya. For on Monday night Mark began our second week of tuition with an exercise in creating an apple, giving new meaning to Maya Core.
“What have I got myself into?…” was the worrying thought running through my mind, as my second class in Maya Core reached the half-way point. This was the less than confident start to my personal experiment, where I’m hoping to demonstrate how Escape Studios can instruct a complete 3D newbie, and turn me into a (hopefully) competent Maya operator.
If you share my fascination with 3D and have always wanted to learn how to do it yourself, make 2012 the year your Maya calendar begins.
On 16th November 2011, Escape Studios and Autodesk joined forces to organise a Softimage user group meeting. The event was held at the Autodesk London office on Broadwick Street, where product manager Jason Brynford ‘Chinny’ Jones presented updates as well as a preview on the Softimage roadmap. An over subscribed event, the UGM attracted an obvious attendance from users within Soho but also users from as far as Sweden, France, Bulgaria, and Germany.
Autodesk are making a serious play for the consumer world, with their new 123D range of applications. Some time ago they came up with the 123D Cad and Make software aimed at people who wish to make models and get them produced via 3D printing and laser cutting shops. Though it held much appeal for students and hobbyists, its real target is small businesses.
As a creative professional, we hope you’re going to find the information below as exciting as we do. Last week, 14th November 2011, NVIDIA announced the arrival of NVIDIA Maximus, a technology that is set to revolutionise the way we all work. Delivering significantly increased speed and productivity to any pipeline with a single system that allows you to achieve a range of compute-intensive and graphics-intensive tasks simultaneously, you may start to wonder how you ever managed without it.