The Last of Us is an action-adventure survival horror video game which gives us a different look at a post-apocalyptic world. Here is a great series of concept work from the game and what strikes me is the beautiful lighting and attractive quality given to this ‘end of civilization’ setting.
Happy Friday everyone! Here’s a real interesting music video by Electro artist Yuksek, for his song "Off The Wall",
It's sure to get your toes tapping and your brain wondering at the video which is jam packed full of hand manipulated props, instruments and body parts that are brought together and combined with a mirror image.
For those of you out there who use MARI, some fantastic new additions to its functionality are now available for download and I highly recommend them!
Small Soldiers was, no sorry –IS, in my book anyway - an awesome film, sure I may think that way because I’ve adorned it in a proverbial cloak of nostalgia, but regardless, I am part of a generation that found itself moved and entertained by the ongoing battle between the Gorgonites, led by the valiant Archer, and the antagonist Chip Hazard’s Commando Elite.
I think it’s fair to say, when it comes to films- everyone is a fan of behind the scenes photographs, especially when they’re of some of the most iconic movies of all time, AND they show the making of some of the most well-known scenes ever.
The recent release of Fast and Furious 6 sees a refreshing change of setting - to the streets of London, which is fairly apt given that the lasting impression on the audience seems to be the epic VFX scenes, many of which were created right here London at Double Negative.
Doctor Who is a real household name for many people who grew up wanting to understand what VFX were all about, nowadays we consider the 70’s and 80’s visuals rather novelty, but it’s worth considering that a lot of these opinions are derived from unfair context of hindsight.
Escapee Alessio Bertotti answers some questions on VFX and tells us about his time at Pixomondo Hamburg.
Acquiring some VFX skills is a natural path for most people who are currently using all the great tools we have today for video/film production and editing. The technology has matured to the point where we (the average single graphics guy or gal) use it almost on a daily basis.
Escape VFX student receives recognition at BSC Event.
As a 3D lover I am also a regular frequenter of Polycount. Some of you out there will no doubt already be familiar with this site, but for those that aren’t – it’s a community of pros and hobbyists that specialise in creating 3D for videogames, and it is always brimming with infatuating content.