I find it really annoying when I find freebies that are ‘for a limited time only’, and it’s something we’ve been guilty of with our free tutorials. We’ve had some great feedback about them, and with that in mind we've decided to revamp the way our freebies work.
A common misconception amongst Junior Artists when preparing their first reel is that they have to come up with some overly elaborate and complex VFX shot to wow future employees. These usually feature exotic spaceships, massive explosions and weapons of mass destruction. It doesn't have to be like that. So, what makes a good CG shot? I had a chat with our Training Development Director and Maya Guru Lee Danskin to find out.
When Adam Droy entered the CG Whiz competition, he didn't believe he'd even make it to the runners up stage. Like many, knowing that the competition was tough, he submitted his showreel and forgot all about it. When he got the call asking him to come along to the CG Whiz reveal event he was astounded, and when we called his name as winner, he just about managed to find his feet to collect the prize. 3D Artist caught up with Adam to find out what life has been like in the aftermath of winning the competition. As a judge of this year's CG Whiz, we're excited to know what he's going to be looking for.
Few VFX artists can claim to have as prestigious a career as Paul Franklin. From junior VFX artist to co-founder of Double Negative, one of London's most prestigious post houses, Paul has been on quite a journey. He's worked on some of the most memorable and successful films of recent times, titles such as Batman Begins, Harry Potter and the Half Blood Prince and The Dark Knight. His work has brought him nominations for an Oscar and two BAFTAs along the way.
So, to celebrate the launch of our Online Mentored VFX course, we have decided to go mad and give away for free the first week of the course to fifteen lucky people.
The compositing industry is booming right now which is why we were grateful to Tara for taking a couple of minutes out of her busy day to answer a few questions about what it’s like working in the industry since leaving Escape Studios. Tara’s reel shows everything that a good junior compositing showreel should. It includes examples of roto, rig/wire removal, colour correction and some good CG comping. Each shot is accompanied by a detailed breakdown - which is a great way of demonstrating these skills.
We’re launching a brand new set of online courses – Self Directed Learning. These low-cost distance learning courses are aimed at students, aspiring 3D artists and computer graphics (CG) hobbyists across the world, and cover CG industry staples Maya, ZBrush and Nuke in detail.
We're pleased to announce that we’re running a ‘3D for Visual Effects’ classroom course, which runs for 12 weeks and includes hands-on practical training using the latest industry standard software and techniques.
Welcome to our new fortnightly 'Featured Artist' blog post! From now on I'll be giving some insight into what's going on in the industry, as well as showcasing some of our outstanding candidates.
You might have read a couple of weeks ago about the winners of a prize draw we held for those who completed our survey. We wanted to see what people in and around the CG industry thought about their jobs and the world in which they work. We had a fantastic response, with over 2,800 professionals, hobbyists and students answering questions for us, and the results make for interesting reading.
We’re halfway through the competition and we’ve already had 49 entries – a great response, but we’re still keen to see what everyone else is working on.
Our CG Whiz competition has got off to a fantastic start - we’ve already had an impressive 27 entries but there’s still time to submit your best work.
I have just finished teaching the summer games course, an intense 3 days that serves as an introduction to games art production and the many tools that games artists use.
When Edge magazine came along to talk to founder of Escape Studios, Dominic Davenport, Recruitment Director Paul Wilkes and Games tutor Simon Fenton, what one thing did they all agree on? That, becoming a games artist has never been trickier without the right training. You can read the full article in the June issue of Edge magazine...