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Junior Artists - Keep that VFX Shot Simple

A common misconception amongst Junior Artists when preparing their first reel is that they have to come up with some overly elaborate and complex VFX shot to wow future employees. These usually feature exotic spaceships, massive explosions and weapons of mass destruction. It doesn't have to be like that. So, what makes a good CG shot? I had a chat with our Training Development Director and Maya Guru Lee Danskin to find out.

0 Comments Garreth Gaydon

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Garreth Gaydon
Thu 23 Sep 2010: 11:57am

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CG Whiz 2010 is coming! Adam Droy our 2009 winner tells all

CG Whiz 2010 is coming! Adam Droy our 2009 winner tells all

When Adam Droy entered the CG Whiz competition, he didn't believe he'd even make it to the runners up stage.  Like many, knowing that the competition was tough, he submitted his showreel and forgot all about it. When he got the call asking him to come along to the CG Whiz reveal event he was astounded, and when we called his name as winner, he just about managed to find his feet to collect the prize. 3D Artist caught up with Adam to find out what life has been like in the aftermath of winning the competition.  As a judge of this year's CG Whiz, we're excited to know what he's going to be looking for.

0 Comments Isabelle Duarte

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Isabelle Duarte
Thu 23 Sep 2010: 11:27am

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Paul Franklin, VFX supervisor of Inception talks to our students

Paul Franklin, VFX supervisor of Inception talks to our students

Few VFX artists can claim to have as prestigious a career as Paul Franklin. From junior VFX artist to co-founder of Double Negative, one of London's most prestigious post houses, Paul has been on quite a journey. He's worked on some of the most memorable and successful films of recent times, titles such as Batman Begins, Harry Potter and the Half Blood Prince and The Dark Knight.  His work has brought him nominations for an Oscar and two BAFTAs along the way.

0 Comments Miles Pettit

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Miles Pettit
Wed 22 Sep 2010: 1:04pm

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Free 1-Week Mentored VFX Training

Free 1-Week Mentored VFX Training

So, to celebrate the launch of our Online Mentored VFX course, we have decided to go mad and give away for free the first week of the course to fifteen lucky people.

7 Comments Paul Wilkes

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Paul Wilkes
Tue 7 Sep 2010: 10:56am

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Sixty Seconds with Featured Artist: Compositor Tara Roseblade

Sixty Seconds with Featured Artist: Compositor Tara Roseblade

The compositing industry is booming right now which is why we were grateful to Tara for taking a couple of minutes out of her busy day to answer a few questions about what it’s like working in the industry since leaving Escape Studios. Tara’s reel shows everything that a good junior compositing showreel should. It includes examples of roto, rig/wire removal, colour correction and some good CG comping.  Each shot is accompanied by a detailed breakdown - which is a great way of demonstrating these skills.

0 Comments Garreth Gaydon

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Garreth Gaydon
Fri 23 Apr 2010: 2:33pm

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New online courses for next generation of bedroom CG enthusiasts

We’re launching a brand new set of online courses – Self Directed Learning. These low-cost distance learning courses are aimed at students, aspiring 3D artists and computer graphics (CG) hobbyists across the world, and cover CG industry staples Maya, ZBrush and Nuke in detail.

2 Comments Paul Wilkes

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Paul Wilkes
Thu 18 Mar 2010: 10:10am

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New Skillset course open for applications

We're pleased to announce that we’re running a ‘3D for Visual Effects’ classroom course, which runs for 12 weeks and includes hands-on practical training using the latest industry standard software and techniques.

0 Comments Paul Wilkes

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Paul Wilkes
Mon 15 Mar 2010: 11:33am

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Featured Artist: VFX Graduate Claire Harrison

Featured Artist: VFX Graduate Claire Harrison

Welcome to our new fortnightly 'Featured Artist' blog post! From now on I'll be giving some insight into what's going on in the industry, as well as showcasing some of our outstanding candidates.

1 Comments Garreth Gaydon

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Garreth Gaydon
Wed 24 Feb 2010: 5:13pm

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Survey - State of the CG industry

You might have read a couple of weeks ago about the winners of a prize draw we held for those who completed our survey. We wanted to see what people in and around the CG industry thought about their jobs and the world in which they work. We had a fantastic response, with over 2,800 professionals, hobbyists and students answering questions for us, and the results make for interesting reading.

0 Comments Dom Davenport

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Dom Davenport
Wed 2 Dec 2009: 11:53am

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We’ve reached the halfway point

We’re halfway through the competition and we’ve already had 49 entries – a great response, but we’re still keen to see what everyone else is working on.

0 Comments Isabelle Duarte

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Isabelle Duarte
Wed 14 Oct 2009: 3:19pm

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Keep those entries coming…

Keep those entries coming…

Our CG Whiz competition has got off to a fantastic start - we’ve already had an impressive 27 entries but there’s still time to submit your best work.

0 Comments Isabelle Duarte

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Isabelle Duarte
Wed 7 Oct 2009: 11:59am

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Are YOU a CG Whiz?

Enter our YouTube Competition and Win a Course at Escape and a Placement at The Mill

0 Comments Dom Davenport

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Dom Davenport
Thu 1 Oct 2009: 8:35am

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Give us a break

I’ve been reading a lot about tax breaks in the past couple of months. First there was the anticipation and ultimate disappointment of Digital Britain, when we hoped that the games industry might get the tax breaks it needed. A missed opportunity, many said.

0 Comments Dom Davenport

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Dom Davenport
Fri 11 Sep 2009: 1:16pm

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The reality of being a Games Artist

I have just finished teaching the summer games course, an intense 3 days that serves as an introduction to games art production and the many tools that games artists use.

0 Comments Simon Fenton

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Simon Fenton
Mon 24 Aug 2009: 9:05am

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Games Magazine talks training with Escape Studios

When Edge magazine came along to talk to founder of Escape Studios, Dominic Davenport, Recruitment Director Paul Wilkes and Games tutor Simon Fenton, what one thing did they all agree on? That, becoming a games artist has never been trickier without the right training. You can read the full article in the June issue of Edge magazine...

0 Comments Paul Wilkes

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Paul Wilkes
Fri 19 Jun 2009: 9:24am

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