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Robin Squires VFX Course Diary: Week 12, Final week!

Robin Squires VFX Course Diary: Week 12, Final week!

Having started a VFX course here at Escape Studios, I’m keeping a diary to share with you on how the course is going. Here's my update from my final week!

0 Comments Robin Squires

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Robin Squires
Mon 14 Jan 2013: 3:24pm

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London's VFX Artists become Superheroes!

London's VFX Artists become Superheroes!

VFX fans and readers of WIRED magazine will have noticed a special feature in this month’s edition, as Soho’s VFX teams are made into super heroes by, well, themselves.

0 Comments Robert Broadbent

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Robert Broadbent
Mon 14 Jan 2013: 11:29am

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Bored of drawing with pencils?

Bored of drawing with pencils?

Bored of drawing with pencils? Try using them for sculptures, as Montana born artist, Jessica Drenk does.

0 Comments mark spevick

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mark spevick
Fri 11 Jan 2013: 12:06pm

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Robin Squires VFX Course Diary: Week 11!

Robin Squires VFX Course Diary: Week 11!

Having started a VFX course here at Escape Studios, I’m keeping a diary to share with you on how the course is going. Here's my update from week 11!

0 Comments Robin Squires

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Robin Squires
Thu 10 Jan 2013: 3:06pm

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Robin Squires VFX Course Diary: Week 10!

Robin Squires VFX Course Diary: Week 10!

Having started a VFX course here at Escape Studios, I’m keeping a diary to share with you on how the course is going. Here's my update from week ten!

0 Comments Robin Squires

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Robin Squires
Tue 8 Jan 2013: 11:00am

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The 3rd Dimension

The 3rd Dimension

Many 3D fans will be aware of the power of Maya, and the influence it has on the world of VFX, from blockbuster films to major games series, Maya is one of the most incredible creative tools on the planet. But like a pack of Arctic Huskies, it demands time and attention if you wish it to take you voyaging across the vast plains of 3D.

0 Comments Robert Broadbent

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Robert Broadbent
Mon 17 Dec 2012: 4:00pm

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Kicking off 2013 with Head of 3D at Framestore Commercials, Diarmid Harrison Murray.

Kicking off 2013 with Head of 3D at Framestore Commercials, Diarmid Harrison Murray.

To see in the New Year in style, we have a number of events planned for January 2013, the jewel in this stone clad crown of a month though, is a live interview with escapee and head of 3D at Framestore Commercials, Diarmid Harrison Murray.

0 Comments Robert Broadbent

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Robert Broadbent
Wed 12 Dec 2012: 3:57pm

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Prime Focus World on "3D'ing" Tim Burton's 'Frankenweenie'.

Prime Focus World on "3D'ing" Tim Burton's 'Frankenweenie'.

We spoke to our friends over at Prime Focus World last month, in conjunction with their completed work on the stereo conversion of Tim Burton’s stop motion comedy horror - Frankenweenie. PFW worked closely and moreover, exclusively, with Disney and Burton on the picture, and the opportunity to chat about the project was just too good to miss!

0 Comments Robert Broadbent

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Robert Broadbent
Fri 23 Nov 2012: 1:30pm

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Attack of the giant...Gromits?

Attack of the giant...Gromits?

Taking a break from his cheese-fuelled escapades, Aardman’s principal pooch Gromit is on sabbatical for a while and is scampering off to help a good cause out.

0 Comments Olivia Grout

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Olivia Grout
Mon 19 Nov 2012: 11:00am

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An impressive body of work

An impressive body of work

Japanese art student Choo San, blew quite a few minds this week when she uploaded her latest side project to internet forums.

1 Comments mark spevick

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mark spevick
Tue 23 Oct 2012: 6:00pm

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ISOTROPIX: Clarisse iFX

ISOTROPIX: Clarisse iFX

High end graphics company ISOTROPIX released a new product last month called Clarisse iFX, a piece of software which it claims, bridges the gap between 2D and 3D in production.

0 Comments mark spevick

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mark spevick
Tue 23 Oct 2012: 12:30pm

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The VFX Festival, a storming success!

The VFX Festival, a storming success!

With the help of some top class industry speakers, cinemas in a handful of the world’s most prolific post houses, a dedicated team of Escape staff and some fantastically helpful VFX Marshalls, it is no surprise the UK’s first ever VFX Festival, was a storming success.

0 Comments Robert Broadbent

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Robert Broadbent
Tue 23 Oct 2012: 10:49am

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Looking to hire VFX freelancers?

Most people know that Escape Studios is a world class CG Academy as well as a leading supplier of the latest technology and software to the industry. A lesser known fact is that Escape is also a leading Post Production freelancer agency who work with some of the top studios in the world, we understand better than anyone the challenges of resourcing a project. 

0 Comments Garreth Gaydon

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Garreth Gaydon
Thu 11 Oct 2012: 12:00pm

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Escape Studios launch the VFX festival with star studded panel of industry experts.

Escape Studios launch the VFX festival with star studded panel of industry experts.

Last Thursday, Escape Studios launched the UK’s first VFX Festival with an exclusive panel debate made up of the industry’s top flag bearers!

0 Comments Robert Broadbent

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Robert Broadbent
Tue 2 Oct 2012: 1:38pm

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Win a Golden Ticket with 3D Artist

Win a Golden Ticket with 3D Artist

Tickets for the VFX festival may be sold out, but word to the wise, five tickets were kept aside for 3D Artist readers. To be in with a chance to win one of five free tickets get your hands on the most recent issue of 3D Artist.

0 Comments Ellen Payne

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Ellen Payne
Wed 26 Sep 2012: 11:11am

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3D Artist review our VFX course

3D Artist review our VFX course

If you’re an avid reader of 3D Artist magazine, then make sure to look out for an article on Escape and the VFX course we run here. Released in this weeks issue (issue 46, September 12th), this is a rather lovely article. The 'Course Focus' section is a regular feature in this mag, so we’re pretty chuffed they wanted to include our VFX course in this issue.

0 Comments Ellen Payne

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Ellen Payne
Fri 14 Sep 2012: 12:10pm

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Fuel VFX go into administration

Fuel VFX go into administration

Bad news down under this week, as the prolific Australian firm, Fuel VFX, has made a 'backs to the wall' decision to go into voluntary administration. Having worked on such films as Prometheus, The Avengers and Iron Man over the last few years, we can safely say the world of VFX will be missing this hive of talent!

2 Comments Robert Broadbent

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Robert Broadbent
Fri 31 Aug 2012: 12:00pm

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Explosive Dates for your Diary!

Explosive Dates for your Diary!
Calling all VFX artists…….
 Is it time to take your career to the next level?
 Learn how to create earth shattering natural disasters, amazing particle flows, beautifully complex dynamic simulations and cataclysmically destructive explosions… without being prosecuted.
 Our 6 week Pro VFX courses are set to begin on the 1st October and the 12th November. If you have already completed the 12 week Visual Effects for Production course here at Escape or can demonstrate a sound knowledge of Maya this course could be open to you.
 Our expert tutors cover the following topics which will take your show reel to the next level:
 
Primary Dynamics
Renderman Fundamentals
Fur and Hair
Fluids
NCloth/N Particles
 
Currently, the industry is in hot pursuit of those who possess this high standard of skill to create such magic.
For more information, contact our wondrously polite training team here.

Calling all VFX artists! Is it time to take your career to the next level? Learn how to create earth shattering natural disasters, amazing particle flows, beautifully complex dynamic simulations and cataclysmically destructive explosions…without being prosecuted.

1 Comments Robert Broadbent

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Robert Broadbent
Thu 30 Aug 2012: 9:00am

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Rock on...another escapee success!

Adam Esat explains, that like many video games industry professionals, the first seeds of inspiration were sewn as a child, playing the likes of The Legend of Zelda, Metal Gear Solid and Pokémon. 
We soon found out that like the protagonists of his childhood inspirations, Adam had embarked on a pretty exciting journey of his own.
We caught up with this escapee in the wake of a recent poll from ‘develop online’, indicating Travellers’ Tales (His employers, and main producers of games under the Lego franchise) to be the number one UK game developer.
Adam explains that although he knew he wanted to enter he world of gaming, he didn’t quite have a clear cut vision so early on, and it took him three years at university to make a decision as to what he wanted to specialise in.
‘I loved 3D modelling most of all, which I dedicated my efforts to from then on.’
From here the foundations were set, and Adam could start stacking the building the blocks of his career. (If you’ll excuse the pun) Speaking of his time with us, he acknowledges the premium level of teaching and positive learning environment that Escape Studios has to offer.
‘The quality of the tutoring is what I consider to be world class; it truly was a creatively charged, collaborative place to study, which frankly made me strive to improve myself even more’
As with all of our success stories though, our resources are matched, if not trumped by the infallible commitment of our students, and it took Adam four patient months of meticulous alterations to his show reel before he felt it ready for job applications. These were four months though, that surely pale into insignificance now… 
‘Since then I've been happily employed at TT, whilst also pursuing my personal work in my free time’
We asked Adam to dispatch some industry wisdom for our students and any potential VFX artists out there  who may be reading his success story
I would say the most important thing is decide exactly what you want to do within the games industry, and focus on it, the key is to specialise. Work as much as you can on creating an awesome showreel targeted at the area you wish to specialise, It's incredibly competitive out there and if you want to succeed, you need to work hard. Show your prospective employer that you're the right person for the job and most of all that you want it more than anyone else.
Adam knows not what the future holds, as the industry is always evolving. But with a work ethic and skillset like his, we can be sure that this escapee has a very bright future.

Adam Esat explains, that like many other video games industry professionals, his first source of inspiration came as a child, playing the likes of The Legend of Zelda, Metal Gear Solid and Pokémon.

0 Comments Simon Fenton

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Simon Fenton
Thu 16 Aug 2012: 11:00am

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