Everyone knows the importance of a well put together show reel, but it's surprising how many there are out there that fail to tick all of the right boxes. Very often a show reel will fail to showcase the breadth of skill of the candidate, or will let itself down with a few issues that are fairly simple to fix. Therefore, we've put together a list of points to help you perfect your show reel and to maximise the impact it has on prospective employers. After much discussion at Escape Studios, plus a fair bit of back and forth on Twitter, we have whittled down the list to these 8 tips:
As many of you will know, we are running our first Animation course with our new tutor Alex Williams starting on July 5th, and we still have a couple of places remaining. If you are interested in learning how to become a professional animator, and want to take advantage of Alex’s expert knowledge, then please get in touch to reserve your place. There are only a couple of weeks to go, so make sure to get in touch straight away!
Meet our new animation tutor, Alex Williams who comes from a rich tradition of 2D animation. With over 20 years of industry experience that includes work as a storyboard artist, character designer and animator on more than 20 feature films for Disney, Universal, Warner Bros, Fox, DreamWorks and Sony, his film credits include animated masterpieces such as 'Who Framed Roger Rabbit?', 'The Lion King' and 'The Iron Giant'. His most recent work includes animation for the Oscar-winning 'Monster House', as well as 'Harry Potter and the Half-Blood Prince'.
In conjunction with their fantastic upcoming Ray Harryhausen – Myths and Legends Exhibition, the London Film Museum are offering the chance to meet the great man himself.
Following the Pixar masterclass, we asked Pixar’s Andrew Gordon to share his tips on creating a fantastic animated sequence and tell us how he came to work in the industry and at Pixar.
Step Seventeen - Right Arm.
I thought I’d give you all a sneak peek at what’s currently happening on our Animation course. The students have just completed a day of life drawing lessons to help with their understanding of composition, staging, silhouetting and several other traditional art skills vital for 3D animators.
Step Sixteen - Left Arm.
Step Fifteen - Feet.
Step Fourteen - Body
Escape this Spring!
Massive Software, developer of the Academy Award®-winning 3D animation software for AI-driven characters, has released Massive 4.0.
As some of you may have seen, we've got a fantastic event coming up in March - a two day masterclass with the doyens of CG animation, Pixar.
For those of you considering working in this thriving, dynamic industry, we’re offering a taster into the world of computer graphics with a range of three-day short courses. They’re a great opportunity to get a better understanding of the career opportunities out there while gaining valuable insight into the industry.
Our friends at Autodesk have released the first service pack for Mudbox 2010.
Step Thirteen - Attaches
Step Twelve - Wrists
Step Eleven - Chair
Here's the tenth step in my Top Down Animation, Work in Progress series. The following video shows my Left Foot Animation Pass. In which I do the same as the last video and concentrate just on the Left Foot this time to add details to the animation. Step Ten - Left Foot: Again, if you have any questions or thoughts, leave a comment or send me a Tweet (@escape_studios)
Step Nine - Right Foot