In conjunction with their fantastic upcoming Ray Harryhausen – Myths and Legends Exhibition, the London Film Museum are offering the chance to meet the great man himself.
Following the Pixar masterclass, we asked Pixar’s Andrew Gordon to share his tips on creating a fantastic animated sequence and tell us how he came to work in the industry and at Pixar.
Step Seventeen - Right Arm.
I thought I’d give you all a sneak peek at what’s currently happening on our Animation course. The students have just completed a day of life drawing lessons to help with their understanding of composition, staging, silhouetting and several other traditional art skills vital for 3D animators.
Step Sixteen - Left Arm.
Step Fifteen - Feet.
Step Fourteen - Body
Escape this Spring!
Massive Software, developer of the Academy Award®-winning 3D animation software for AI-driven characters, has released Massive 4.0.
As some of you may have seen, we've got a fantastic event coming up in March - a two day masterclass with the doyens of CG animation, Pixar.
For those of you considering working in this thriving, dynamic industry, we’re offering a taster into the world of computer graphics with a range of three-day short courses. They’re a great opportunity to get a better understanding of the career opportunities out there while gaining valuable insight into the industry.
Our friends at Autodesk have released the first service pack for Mudbox 2010.
Step Thirteen - Attaches
Step Twelve - Wrists
Step Eleven - Chair
Here's the tenth step in my Top Down Animation, Work in Progress series. The following video shows my Left Foot Animation Pass. In which I do the same as the last video and concentrate just on the Left Foot this time to add details to the animation. Step Ten - Left Foot: Again, if you have any questions or thoughts, leave a comment or send me a Tweet (@escape_studios)
Step Nine - Right Foot
Step Eight - Arms
Step Seven - Body & Head
Over the last few months we've spent a lot of time meeting various people from the CG world on Twitter, and have been discussing everything from the latest Autodesk upgrades or Softimage updates, to Nick's doodles and even elephant clocks (this conversation really did happen). After all of this interaction, we thought it was about time that we got to meet some of you face to face, so on Friday we invited three of the more vocal Twitterers to a beer and CG evening at Escape Studios.