Step Fifteen - Feet.
Step Fourteen - Body
Escape this Spring!
Massive Software, developer of the Academy Award®-winning 3D animation software for AI-driven characters, has released Massive 4.0.
As some of you may have seen, we've got a fantastic event coming up in March - a two day masterclass with the doyens of CG animation, Pixar.
For those of you considering working in this thriving, dynamic industry, we’re offering a taster into the world of computer graphics with a range of three-day short courses. They’re a great opportunity to get a better understanding of the career opportunities out there while gaining valuable insight into the industry.
Our friends at Autodesk have released the first service pack for Mudbox 2010.
Step Thirteen - Attaches
Step Twelve - Wrists
Step Eleven - Chair
Here's the tenth step in my Top Down Animation, Work in Progress series. The following video shows my Left Foot Animation Pass. In which I do the same as the last video and concentrate just on the Left Foot this time to add details to the animation. Step Ten - Left Foot: Again, if you have any questions or thoughts, leave a comment or send me a Tweet (@escape_studios)
Step Nine - Right Foot
Step Eight - Arms
Step Seven - Body & Head
Over the last few months we've spent a lot of time meeting various people from the CG world on Twitter, and have been discussing everything from the latest Autodesk upgrades or Softimage updates, to Nick's doodles and even elephant clocks (this conversation really did happen). After all of this interaction, we thought it was about time that we got to meet some of you face to face, so on Friday we invited three of the more vocal Twitterers to a beer and CG evening at Escape Studios.
Step Six - Hand Attach
Step Five - Feet
Step Four - Blocking
Check out this interview with Marc Weigert, the 2012 Co-producer and VFX Supervisor behind the blockbuster 2012. His team of over a 100 artists worked on this feature and formed the central VFX hub for the movie. To their credit they completed an astonishing number of shots within a very short timeframe using a traditional pipeline, including eyeon's Fusion and Generation. Here he chats to eyeon's CEO Steve Roberts about the Visual Effects in the film.
Nick Savy, our character tutor, has done us another fantastic sketch.