Historically we've had a quite basic server architecture. The list of applications we run kept on growing and more and more users started to make use of these applications, so we've recently had to take a step back and take some time to reflect on our architecture as rolling out an additional server and/or release applications doesn't need to be a huge task.
For the past three years, we have held a ‘CG Whiz’ competition, and one of the winners from last year just recently claimed part of his award by beginning a 12 week VFX course here at Escape Studios. We wanted to offer a little insight into what this opportunity means for Daniel, but, before we jump in, here’s a low down on the competition itself.
I’ve just discovered some news for the British video games industry. In the middle of a double dip recession, there are 2 new studios opening up in the game industry, which is exciting enough, but this comes alongside the recent announcement that Amazon are also opening up a digital media innovation hub in London. This will have a focus on the creation of interactive digital services for games consoles, smart phones, PCs and TV. They are also building new services and APIs behind the company’s digital media.
At the beginning of the month we gave a little insight into the world of Escape and how our graduation ceremonies work. As mentioned, we assemble all the different graduating classes into our breakout space, where students and tutors watch what each student has worked on during the first, or last, six weeks of their course.
First we shared the big news that the next release in the Starship Troopers franchise would be a fully CG film, and now we've just heard that the Resident Evil franchise has followed suit, releasing their own fully CG film towards the end of this year. The film, entitled Resident Evil: Damnation, has so far only been given a release date in Japan, which will be towards the end of October on blu-ray and DVD.