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New hiring for Escape - Tim Flett

We’ve got some exciting news: we’ve hired games industry veteran Tim Flett. Tim will be our new Business Development Manager for Games and Interactive, in charge of growing our professional services, which include training, technical consulting as well as hardware and software solutions.

0 Comments Isabelle Duarte

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Isabelle Duarte
Thu 4 Feb 2010: 11:17pm

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Avatar and the art of motion capture

Avatar and the art of motion capture

I came across the following Avatar making of-video and I  thought I would spread the word and share it here for you to check out. It provides a good overview of the basics of motion capture and how this technology was used to create Avatar. Enjoy!

0 Comments David Joos

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David Joos
Mon 1 Feb 2010: 11:53am

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What would have Pompeii looked like in 80 AD?

What would have Pompeii looked like in 80 AD?


This 3D reconstruction of ancient Pompeii is quite neat. Generated with Procedural’s CityEngine, it shows how quickly a 3D city can be created using a plug-in, and eliminate the time-consuming tasks of manual modelling and design often required in games, post-production and architectural visualisation. It is also up to 10 times more efficient at creating urban environments than existing packages. It is completely brand new to Escape Studios – no need to say we are quite excited about it.

3 Comments Mark Cass

Posted by
Mark Cass
Mon 1 Feb 2010: 11:34am

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2009 Customer Satisfaction Survey - Winners!

A few weeks ago we ran a customer satisfaction survey. As part of the survey, we had a prize draw, with the winners bagging a masterclass with our VFX tutor Lee Danskin and the runners up all receiving Amazon vouchers.

0 Comments Isabelle Duarte

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Isabelle Duarte
Fri 29 Jan 2010: 3:03pm

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Service Pack 3 for modo 401 Released!

We have lots of exciting new developments from our friends at Luxology.

0 Comments Mark Cass

Posted by
Mark Cass
Fri 29 Jan 2010: 10:51am

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Stereoscopic: Simplified!

Hello world!

Since the releases of The Final Destination and Avatar, there's been alot of talk about town regarding stereoscopic 3D, workflow and how it applies to film, commercials, TV and all things media.

0 Comments Dan Young

Posted by
Dan Young
Fri 29 Jan 2010: 10:43am

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Videogames violence

I’ve seen in the news this week that Scottish MP Joe Fitzpatrick has been defending Dundee’s videogames industry after the Scottish Parliament was urged to recognise the fact violent games are easily obtainable for children.

2 Comments Simon Fenton

Posted by
Simon Fenton
Fri 29 Jan 2010: 10:33am

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First look at Visual Effects TD work

Here's a sneak preview of some of the work from our new Visual Effects TD course which is running for the first time this year.

0 Comments Paul Wilkes

Posted by
Paul Wilkes
Tue 26 Jan 2010: 1:51pm

Free Camera Projection in Nuke Tutorial

We’ve just made another free tutorial available to you all: Camera Projection in Nuke is a great opportunity for those of you who want a better understanding of Nuke's 3D environment.

1 Comments

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Mon 25 Jan 2010: 1:14pm

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Escape this Spring

For those of you considering working in this thriving, dynamic industry, we’re offering a taster into the world of computer graphics with a range of three-day short courses. They’re a great opportunity to get a better understanding of the career opportunities out there while gaining valuable insight into the industry.

0 Comments Paul Wilkes

Posted by
Paul Wilkes
Thu 21 Jan 2010: 12:06pm

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Game Course - images

Here's a selection of what our game course students have created. As I mentioned before, I'm really proud of what the guys have come up with, and I would love to show you every single students work, were it not for amount of space it would take up on the blog. So here, as a compromise, is a selection:

2 Comments Simon Fenton

Posted by
Simon Fenton
Thu 21 Jan 2010: 11:05am

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Turtle now supports Autodesk Maya 2010!

The new Turtle™ 5.1 version for Autodesk Maya 2010 has been released!  Illuminate labs have made improvements to their rendering and baking plug-in for Autodesk Maya, to make it better for lighting and content creation in next-gen game development.

1 Comments Mark Cass

Posted by
Mark Cass
Tue 19 Jan 2010: 9:00pm

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Disney releases Ptex as open source

Ptex is a technique for per-face, multi-resolution texture mapping without the need to setup your UV's manually. While the paper by Brent Burley (Walt Disney Animation Studios) and Dylan Lacewell (Walt Disney Animation Studios & University of Utah) has been around for a while, last Friday, Disney released the project as open source.

1 Comments David Joos

Posted by
David Joos
Mon 18 Jan 2010: 12:57pm

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Autodesk Project Cooper...

We have just come by an interesting little tool from our friends at Autodesk - and it's free!

0 Comments Mark Cass

Posted by
Mark Cass
Mon 18 Jan 2010: 12:33pm

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Free Compositing Webinar

For those of you interested, we’re hosting a free compositing webinar taking place on the 28th of this month.  I'll be taking you though the principles of compositing as well as the tips and tricks which will make the most complicated task seem straight forward.

2 Comments Mark Pinheiro

Posted by
Mark Pinheiro
Mon 18 Jan 2010: 10:42am

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Autodesk Mudbox 2010 Service Pack 1

Our friends at Autodesk have released the first service pack for Mudbox 2010.

0 Comments Mark Cass

Posted by
Mark Cass
Fri 15 Jan 2010: 12:08pm

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Good times for Games

I have just finished teaching our most intense 12-week games course yet and will soon post some examples of the work done by the students during the course.  I am really proud of the work they created.

0 Comments Simon Fenton

Posted by
Simon Fenton
Fri 15 Jan 2010: 12:01pm

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Sony Pictures Imageworks releases open source shading language

Yesterday, Sony Pictures Imageworks -the award-winning visual effects and digital character animation unit of Sony Pictures Digital Productions- released the Alpha version of its source code for OSL (Open Shading Language).

0 Comments David Joos

Posted by
David Joos
Fri 15 Jan 2010: 11:32am

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Top Down Animation - Work In Progress - Step 19

Top Down Animation - Work In Progress - Step 19

Step Nineteen - Final Adjustments

0 Comments Jeff Pratt

Posted by
Jeff Pratt
Thu 14 Jan 2010: 8:30pm

Top Down Animation - Work In Progress - Step 18

Step Eighteen - Left Fingers

0 Comments Jeff Pratt

Posted by
Jeff Pratt
Thu 14 Jan 2010: 8:30pm