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Only 4% of UK games industry staff are female

Saw this article in GamesIndustry.biz and was a bit shocked.

1 Comments Simon Fenton

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Simon Fenton
Thu 9 Sep 2010: 2:05pm

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Stereographic 3D - Who's getting it right?

Stereographic: looks like this time it might be here to stay. But with differing techniques in post and production and delivery mechanisms still in flux who's getting it right?

1 Comments Lee Danskin

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Lee Danskin
Thu 9 Sep 2010: 11:01am

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Looks or personality?

We were having a chat in the office about art in games, and it sparked off a couple of tweets from @Escape_Studios last week. Basically, we were wondering how much the visuals, or game art, matter in the whole gaming experience. Does a game really need to look that great for people to enjoy it, or can how it looks be the difference between good and great?

6 Comments Simon Fenton

Posted by
Simon Fenton
Wed 8 Sep 2010: 5:17pm

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A student's little black book of contacts - the benefits of LinkedIn

I spent of lot of my time helping escapees find their first job. As part of this is, I maintain a network of contacts to help students get their foot in the door. We all know how important it is to know the right people and belong to the right network - something that not every student does enough of, but could help them land their dream job. 

4 Comments Garreth Gaydon

Posted by
Garreth Gaydon
Tue 7 Sep 2010: 4:53pm

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Free 1-Week Mentored VFX Training

Free 1-Week Mentored VFX Training

So, to celebrate the launch of our Online Mentored VFX course, we have decided to go mad and give away for free the first week of the course to fifteen lucky people.

7 Comments Paul Wilkes

Posted by
Paul Wilkes
Tue 7 Sep 2010: 10:56am

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Houdini 11 Ready for the Masses?

Houdini 11 Ready for the Masses?

Now that the competitive race between Maya and 3ds Max has somewhat run its course (because they are both owned by Autodesk), we look to other developers to see what they are doing to close the gap.

1 Comments Mark Cass

Posted by
Mark Cass
Tue 7 Sep 2010: 7:36am

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Top Talent at UWE

Top Talent at UWE

Last week, I had the pleasure of judging the short films produced by the graduating class of 2010, BA in Animation at the University of West England. The top prize up for grabs was our new Self-Directed ZBrush Course, and the top five contenders for the winning spot were (in no particular order):

0 Comments Lee Danskin

Posted by
Lee Danskin
Mon 6 Sep 2010: 10:59am

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4DMax scans Willie Harcourt-Cooze's face

4DMax scans Willie Harcourt-Cooze's face

I wrote about the work that 4DMax have been involved with in helping create a new brand identity for Willie's Wonky Chocolate Factory. They have just sent us the result of their work and I thought you'd be interested in taking a look.

1 Comments Paul Wilkes

Posted by
Paul Wilkes
Fri 3 Sep 2010: 11:23am

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Free RenderMan Tips and Tricks Webinar

Free RenderMan Tips and Tricks Webinar

Hi Everyone, my name is Chris Ford from Pixar Animation Studios and I manage Pixar's RenderMan business from our studio in California. I am delighted that Escape has kindly offered me the opportunity to contribute an occasional guest blog post.

3 Comments Chris Ford

Posted by
Chris Ford
Fri 3 Sep 2010: 10:53am

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Growing up with Maya

Growing up with Maya

I had a picture sent to me from an old colleague this week (above). It was taken in the "fake" Getaway pub on the 4th floor of SCEE’s (Sony Computer Entertainment Europe) offices in Soho.

0 Comments Mark Cass

Posted by
Mark Cass
Thu 2 Sep 2010: 10:19pm

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The Future of Games

I have just finished reading the "Videogames: state of the art" article in this month's issue of 3D World magazine and was reminded of just why I love being a CG artist, and how vain I am seeing my name in print.

0 Comments Simon Fenton

Posted by
Simon Fenton
Thu 2 Sep 2010: 9:02am

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Free Evaluations of modo Production Now Available

Luxology are now giving away modo Production Evaluations for free. The Production Evaluation gives you access to more much more content than you would normally get with the free Basic modo Trial – so it actually gives you can a chance to properly test drive modo.

0 Comments Mark Cass

Posted by
Mark Cass
Wed 1 Sep 2010: 10:55am

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Inception Zero Gravity

For me the best movie so far this year has to be Christopher Nolan's Inception. it will be interesting come Oscar time to see if the Academy and the world at large agree. It is a fantastic combination of amazing direction and cinematography, a gripping script and amazing VFX. The best VFX are the ones you don't see and only afterwards do you think "How did they do that?".

2 Comments Dom Davenport

Posted by
Dom Davenport
Tue 31 Aug 2010: 8:16am

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Autodesk Entertainment Live Tour goes to Manchester

Autodesk Entertainment Live Tour goes to Manchester

We're excited to announce that we'll be heading to Manchester with Autodesk next month for their Entertainment Live Tour event.

0 Comments Mark Cass

Posted by
Mark Cass
Thu 26 Aug 2010: 11:00am

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CVMP - Call for Short Papers

Those of you who see themselves as techno geeks and like to keep up with the latest research and developments in media production will want to check out this year’s CVMP conference.

0 Comments Mark Cass

Posted by
Mark Cass
Thu 26 Aug 2010: 10:18am

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California Dreams

California Dreams

As part of our ongoing commitment to the US, we have recently been on a whistle stop tour of California visiting all of the leading lights in the VFX and animation industry. Lee and I were lucky enough to visit the likes of ILM, Pixar, Dreamworks, Sony Imageworks and Tippett Studio. It was like walking into a living museum of the best VFX and animation has to offer, from the original costumes and matte paintings from the Star Wars series to the giant Luxo Jr outside Pixar's HQ. We were completely in geeky film heaven. Lee's excitement at seeing models and maquettes from some of his favourite movies was very obvious. For those of us who know him, well there is no volume control!

2 Comments Dom Davenport

Posted by
Dom Davenport
Thu 26 Aug 2010: 9:21am

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4DMax Helps Creates New Identity for Willie’s Chocolate Factory

4DMax Helps Creates New Identity for Willie’s Chocolate Factory

Our friends at 4DMax are 3D data capture specialists and have been blazing a trail recently with their work scanning heads, bodies, objects and environments for some very high profile VFX movies. We’ve tried the technology here at the Escape Studios’ offices using the heads of a few weary volunteers to see how the technology works. The results are amazing!

1 Comments Paul Wilkes

Posted by
Paul Wilkes
Wed 25 Aug 2010: 3:55pm

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Meet Ognyan Zahariev Aspiring Games Artist

Meet Ognyan Zahariev Aspiring Games Artist

We recently had a chance to catch up with Ognyan Zahariev an aspiring games artist and Escape Studios graduate. Ognyan is heading to Codemasters to start his career next month and has taken some time to share his thoughts on life after Escape Studios and joining the workforce in the games industry.

8 Comments Paul Wilkes

Posted by
Paul Wilkes
Wed 25 Aug 2010: 2:40pm

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Two showreel tips

Those of you who follow us on Twitter will know that we had our first ever realtime Twitter feedback session on Monday. I am told I should refer to them as Tweetups or Twitter parties, but if truth be told, it was a simple, honest, online showreel clinic!  We asked our followers to send us links to their reels, and Lee Danskin, our Training Development Director, provided his usual professional feedback.

0 Comments Paul Wilkes

Posted by
Paul Wilkes
Thu 19 Aug 2010: 5:40pm

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Brand New Fluid Simulator Phoenix FD - Out Now

Brand New Fluid Simulator Phoenix FD - Out Now

Our friends at Chaos have just released a brand new fluid simulator plug-in for 3ds Max called Phoenix FD. The new plug-in is designed to make it easier for artists to simulate fire, smoke and haze more realistically and accurately than in 3ds Max alone.

1 Comments Mark Cass

Posted by
Mark Cass
Thu 12 Aug 2010: 5:19pm

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