On one of my (out of work hours) trawls around the internet, I came across this little gem (if you can, watch fullscreen).
Step Thirteen - Attaches
Step Twelve - Wrists
Step Eleven - Chair
As I’m sure some of you would have seen, last week figures were released showing that revenues from UK videogames hit £1.73 billion last year – a whopping 44% higher than what was generated from UK films during the same time. If you consider some of the huge cinema releases we saw last year, it’s no mean feat that it was only UK television that made more money than the video games industry. Impressive stuff, but is it really a surprise? I’ve said before that playing videogames is becoming a family past time – games consoles are now found in the family living room rather than banished to a “geeky” teenager’s bedroom. Gaming has a far reaching appeal, and I doubt that the growth of the gaming industry will cease any time soon. Interest in our games course, particularly since Sony veteran Simon Fenton came on board, has continued to grow. It’s great to see this exciting industry gaining rightful recognition – not just in terms of increased sales, but in the demand for creative talent which boosts the development of video gaming in the UK. Would you rather spend two hours playing Modern Warfare 2 or watching Blackhawk Down?
Here's the tenth step in my Top Down Animation, Work in Progress series. The following video shows my Left Foot Animation Pass. In which I do the same as the last video and concentrate just on the Left Foot this time to add details to the animation. Step Ten - Left Foot: Again, if you have any questions or thoughts, leave a comment or send me a Tweet (@escape_studios)
Step Nine - Right Foot
Step Eight - Arms
You might have read that we recently surveyed people working in the industry for their thoughts about their jobs and the world they work in. We’ve now taken this one step further by asking graduates about their expectations of a career in this field.
Our very own Escapee, Chris Bradwell, has won a BAFTA for his fantastic work on the game Flock! just five years after graduating.
Regular readers of the blog will know that last week we had the awards ceremony of the CG Whiz competition. We managed to grab the three winners and some of the judges, including Steve Venning from The Mill, to film their views on the competition. We think everyone had a great time, and over the next few months we’re hoping to have blog posts from Adam Droy, the overall winner, and runners up Ronan McMeel and Marco Barrato, to see how the competition prizes have helped them break into the CG industry.
Step Seven - Body & Head
The Skillset Visual Effects Course is now underway and the work which the guys have produced after just six weeks is incredible!
Over the last few months we've spent a lot of time meeting various people from the CG world on Twitter, and have been discussing everything from the latest Autodesk upgrades or Softimage updates, to Nick's doodles and even elephant clocks (this conversation really did happen). After all of this interaction, we thought it was about time that we got to meet some of you face to face, so on Friday we invited three of the more vocal Twitterers to a beer and CG evening at Escape Studios.
Hi all, the Chaos Group have released Service Pack 4a for V-Ray for 3ds Max and has been added to the download section of their website.
Step Six - Hand Attach
Step Five - Feet
Step Four - Blocking
Check out this interview with Marc Weigert, the 2012 Co-producer and VFX Supervisor behind the blockbuster 2012. His team of over a 100 artists worked on this feature and formed the central VFX hub for the movie. To their credit they completed an astonishing number of shots within a very short timeframe using a traditional pipeline, including eyeon's Fusion and Generation. Here he chats to eyeon's CEO Steve Roberts about the Visual Effects in the film.
The first Service Pack for Autodesk® Softimage® 2010 has just been released and is available for download. The SP1 includes nearly 70 fixes for rendering, animation, and comes with a new version of Autodesk® Crosswalk technology, a handy content transfer toolset which should make it easier to move Softimage content in and out of Autodesk® 3dsMax® and Autodesk® Maya® pipelines. The SP1 is great news for those on the Linux® platform who can now access the Autodesk® Face Robot® app. designed make it easier for face rigging and animation for realistic characters. For more information on the new features or to download the SP1, check out here.