Over the last few days Sony, Microsoft and Nintendo have been strutting around like peacocks displaying their new technology at Tokyo Game Show (TGS). Even though the technology on display is extremely impressive and I personally can't wait for The Last Guardian to be released on PS3, my attention has been focused on Apple's new £99 Apple TV.
Online courses updated to reflect the Maya new 2011 UI
If you are a user of any software package you'll know that at least once a year software developers deliver an update. Autodesk's Maya 2011 was no exception. 3D users had become accustomed to Maya's UI over the last 10 years but Autodesk thought it was time for a change, enter Maya 2011. So this release brings all sorts of challenges for the diehard Maya user, it has a new interface... I hear the screams of "where did you put that" and "what on earth does this icon represent"!
In the dog house
I have just spent two nights in a row playing with an old friend until almost three in the morning. When I say friend, I mean Halo Reach. It has been like catching up with a really good friend you haven't seen in a long time. You pick up right where you left off, except this time my friend is much better looking and has more ideas. Ideas that I said to my wife needed to be explored in great depth. It's my job after all!
Bugs Bunny is making a 3D comeback
Hollywood's most successful cartoon rabbit is getting his turn to shine in the new 3D entertainment medium, as Warner Bros has confirmed the making of a 3D Bugs Bunny movie. It won't be the first time Bugs has been on the big screen. In 2003 he made a silver screen success out of Looney Tunes: Back In Action, and who could forget the time he starred alongside Michael Jordan in Space Jam? We spoke to Alex Williams our new Animation Tutor to get his opinion on 3D characters and whether this means that the animation industry is changing for good.
Free Webinar: Next Gen Materials & Game Rendering Technology
I'll be hosting a webinar on 30th September and wanted to put a quick post together to invite you all. I'll share with you some of my thoughts on next generation materials and advances in game rendering technology. Hope you can make it.
Escape Studios announces winner of the CG Graduate Design Awards
Firstly a big thank you to all of you who entered our CG Graduate Design Awards. We were really impressed with the standard of entries and it made last week’s judging day with our friends at The Mill pretty tough.
Phoenix FD First Upgrade
A few weeks ago I promised to have a closer look at the new Phoenix FD, to give you an idea of what it can do.
New Games Engine for iPad and iPhone
Just seen this on develop's website: New game engine runs on iPad and iPhone
The latest in Artificial Intelligence
We now offer a cool new artificial intelligence (AI) piece of software for game developers called xaitment.
V-Ray for 3ds Max Version 2.0 Announced
I am sure most of you will have heard this week that Chaos have announced they will be releasing the long-awaited version 2 of V-Ray for 3ds Max.
New Limbo Game: Scary, Claustrophobic and Beautiful
Following on from our looks or personality blog I wanted to share this game in case you haven't seen it all ready. For me, this game has the perfect blend: an incredible art style, ingenious game play and haunting sound.
Nvidia vs ATi: War over, in name at least
For the hardcore 3d artists who have been doing this for many a year, it's sad to see an iconic brand lose its identity after such a long and illustrious career. it has always been a love hate relationship for ATI/Nvidia among all 3D artists. I come from a time when graphics cards in PC's where absolutely atrocious; that was before VGA and when 4 colours was a big deal. There was I, with my silicon graphics 4D20 and a geometry engine running GL. How advanced was I?!
Escape opens the BOXX with Boston
We’re pleased to announce that we are now going to be selling BOXX Technologies’ machines exclusively in the UK. This means that people buying workstations like the 3DBOXX 8550 Xtreme will now have access to next day shipping, reduced build times and local customer support.
September's Free Tutorial - Bumping and Adding Effects
If you want to gain more production-level modelling skills, this is a great tutorial. It’s taken from the final part of our Advanced Shading with Maya online course and looks at the steps needed to create a realistic render, by adding bump detail with procedural textures and making use of effects.
Only 4% of UK games industry staff are female
Saw this article in GamesIndustry.biz and was a bit shocked.
Stereographic 3D - Who's getting it right?
Stereographic: looks like this time it might be here to stay. But with differing techniques in post and production and delivery mechanisms still in flux who's getting it right?
Looks or personality?
We were having a chat in the office about art in games, and it sparked off a couple of tweets from @Escape_Studios last week. Basically, we were wondering how much the visuals, or game art, matter in the whole gaming experience. Does a game really need to look that great for people to enjoy it, or can how it looks be the difference between good and great?
A student's little black book of contacts - the benefits of LinkedIn
I spent of lot of my time helping escapees find their first job. As part of this is, I maintain a network of contacts to help students get their foot in the door. We all know how important it is to know the right people and belong to the right network - something that not every student does enough of, but could help them land their dream job.
Free 1-Week Mentored VFX Training
So, to celebrate the launch of our Online Mentored VFX course, we have decided to go mad and give away for free the first week of the course to fifteen lucky people.
