Want to know what it’s like to do one of our Mentored courses? Well we caught up with Escapee Ricardo Viana to find out how he got on – all the way from sunny Portugal.
First of all, I want to take the time to thank you all for taking part in our recent satisfaction survey. More than 2,400 of you took part, and over the course of the following weeks, I will be sharing the results of our findings with you.
"Another Autodesk purchase" I hear you cry as the news gets out that a cool $36 million CASH is to be spent on Scaleform.
I’m seeing a lot more studios looking at virtualisation and using new PC-over-IP technology to change their workflows - something that hasn’t always been possible within a CG environment.
If you are a freelancer or a professional working in post-production, you can save on our courses with funding from Skillset. The level of funding you receive depends on whether you're employed or work as a freelancer, and could see you save as much as 80% on our online self-directed courses.
I don’t think anyone was too surprised by last night’s BAFTAs. Personally, I was really pleased to see Inception win the Special Visual Effects award. With the hardware becoming more powerful, the software more sophisticated and the work ever more creative, as an industry the bar is set incredibly high, and it’s always great to see how people are constantly pushing the boundaries of what’s possible. It’s even more impressive when you consider who else was nominated.
Isilon have released a new "Storage in Virtual Environments" White Paper, which looks at the challenges studios face when adopting virtualisation. It shows how you can tackle the issue of managing huge amounts of data, giving you an useful insight into scale-out storage and why it’s better suited to managing next-gen storage requirements.
Have you seen the interview with our friends at Union VFX (the company behind the visual effects for 127 Hours) on HeyUGuys? With the Oscars around the corner, it’s good to get an insider’s view on one film that’s up for a few gongs.
This months free tutorial has been specifically created by our tutors to help you learn to control occlusion. It's not taken from any of our online courses so it truly is a unique tutorial. You'll start off by looking in depth at the mib_amb_occlusion texture node and how careful use of 2 attributes will ensure that you obtain the perfect ambient occlusion pass.
Have your say on what topics you would like to see covered in our upcoming webinars, by taking part in our survey. This is your chance to tell us what topics, areas and techniques you’d like to learn more about from our tutors, to help you on your way to becoming a CG pro.
According to Nintendo’s president, low priced mobile phone games are one of the biggest risks for the games industry as they are giving the impression that all games should be cheap. Last night I had a fantastic gaming session with my son, not on a Wii, PS3 or xbox but on my iPhone and it cost me 59 pence. The success of the Wii is something that Sony also encouraged with eye toy, casual gaming that is fun and accessible for all kinds of people not just hardcore gamers. It strikes me as a little naive to think that the app generation is the biggest threat to the games industry. Though, the cost of a ds game is huge and takes a child ages to save up their pocket money
The iPhone has opened the Market to small developers, provided a fantastic opportunity for people to break into games and because it is so easy to use, has opened up the world of videogames to a whole cross section of society. My children and I get just as much fun from an iPhone game as well as a ds for a fraction of the price. Epic has produced an amazing looking game for only a few pounds and created a version of their awesome engine specifically to embrace this exciting platform. The biggest threat to the games industry is the CEOs not listening to gamers - they should be encouraging development every where creating internships and fostering talent.
The makers of angry birds have opened an academy, not bad for a little throw away game. Come on Nintendo Sony and Microsoft, get your act together! Speaking of internships one of our games students Chris Chorley is doing a six month internship at veemee. You also only have to look at the success of Portal to see that Valves approach to internships pays huge rewards.
As we move from January into February we’re left with no doubt that 2010 is well and truly behind us. What have we achieved this year? What did we create? Well, apart from 13 magazines – the creation was solely in your hands.