Thank you to everyone who attended the CityEngine event last week, and to Procedural for giving us a sneak peak at the latest in procedural modelling technology (and for bringing lots of Swiss chocolate).
I'm really pleased to bring you some news of an update to our current Compositing classroom courses. As most of you will know, what sets us apart from other training institutions is the fact that our courses are entirely industry focused. To ensure we continue to deliver on our promise, our development team regularly meet with industry professionals to refine our courses and align them with the very latest industry requirements. The changes we are making to our Compositing curriculum today will be applied to our 12-week Compositing for Production course as well as our 18-week Compositing Professional course.
Are you looking for a job in the CG Industry? Here at Escape Studios Recruitment, we’ve never been busier. It’s a great time for the UK Post-Production industry and we have been inundated with requests for professional artists.
The latest version of PFTrack has just been released, and it looks like The Pixel Farm dev team have been quite busy, packing in a lot of new features, Python scripting and even a new architecture in this latest release. The full list of features have yet to be released but here are just some of the things you can expect in PFTrack 2011...
Garreth Gaydon, Lee Danskin and escapee Ben Cantor are going to be joining a live Q&A session on 'How to Break into the Visual Effects Industry' hosted by the Guardian online.
This month, I am tackling some pretty technical issues that affect CG artists on a daily basis. I am going to walk you though the often over-looked issue of Gimbal, using a whole bunch of examples to explain what it is, what causes it and the issues it can have over our animations.
Chaos have been super busy working on their new V-Ray 2.0 for Maya, so when the opportunity came up to chat to Chaos’ top man, CTO Vlado Koylazov, we didn't hesitate to get the inside scoop. So, for the lowdown on where the new ideas come from, what's in store for future releases, and his favourite CG project, read on.
Silent Studios are by no means a big company. As a team of four, they are a tight knit unit comprising a Creative Director, a Music Director, an Art Director/Designer and a Composer. However, they have certainly made some noise (quite literally) in the world of digital media. The Creative Director, Nathan Prince, came to Escape Studios to talk to our classroom students about digital media and how CG is playing a massive role in what they do every day. Liam described Silent Studios as a design and music partnership that blends moving image, creative direction, graphic design, installation and musical composition. A little bit of everything then.
When Victor Perez finished our 12-week Compositing for Production course last year, we knew that he was destined for great things. Since completing the course he has worked for an impressive range of companies - most of the post houses in Soho in fact - and is absolutely loving it. Victor was born to be a compositor -it's just in his blood. He's been hooked since his early days watching Star Wars. For Victor being able to use his artistic and technical skills to tell a story is one of the most important aspect of what he does -he's definitely in the right job then!
Last year, Apple shook the tech world when it released the iPad, and it quickly became the must have gadget for 2010. Apple is now in the spotlight again with lots of hype around iPad 2. It's all very well lusting after one of these little babies, but for me, the real question is "what can a 3D pro like me actually use it for?".
Reading the article about what the Budget has done for graduate recruitment made me think about how this might affect the Gaming Industry. Gaming truly is part of our culture. It's everywhere, we have never had so many platforms and opportunities on which to play games and I think it's fair to say gamers have never had it so good. So, why is it such a bad time for the UK games industry?