There was a great article on FX Guide on Fluid Simulation recently. It's a computational issue that has been around for quite some time now and clearly it's something that the makers of big packages like Maya and Houdini cannot focus 100% of R&D time on.
Autodesk have an awesome competition running at the moment, with great prizes for the winning and runner-up entries. They are calling out for submissions of a scene or design created on either 3ds Max 2012 or 3ds Max Design 2012. The winning entry will be featured on the 3ds Max Design 2012 box cover and splash screen. Entries will not be judged on production quality, but rather on imagination, innovation and an ingenious use of the Max logo. They are looking for inventive concepts or renderings of architectural designs as well as mechanical or industrial production design. So be adventurous.
We just caught up with Stu Schwartz—last year’s CG Whiz winner. Here’s what he had to say about the experience and knowledge he’s gained and, of course, a few tips for this year’s submissions:
I learned a lot this last summer at Escape Studios as a student and intern but one of the most important things I want to make sure students and aspiring artists know is that I found out how important networking can be. The more you get out there and meet people, the more opportunities will present themselves. Escape is located right near the heart of countless studios and is always putting on events and connecting with other studios and industry professionals. It's been a great environment for meeting other artists and potential employers. So keep that in mind as you move forward in your careers.
Creative Futures is a study we recently commissioned to uncover what people in the creative industries really think about training. One of the key factors emerging from the report was that many professionals currently in full time employment, were actively seeking new skills to further their career. In these cases online or evening study are the only option.
Following on from last week's announcement about our Weekly Round-Up of news, here are the stories that I have picked up over the past week. If you have suggestions for stories I missed, just drop me a line or post a comment.
Pixar, renowned for their cutting edge animation, know better than anyone the advantages of saving time where possible. The technical directors and supervisors on Cars 2 were faced with the challenge of building locations for this feature length animation. Those of you who have seen the sequel will remember that the lead character, Lightning McQueen, is being sent around the globe to race in the world Grand Prix. The challenge for the Pixar creative team was to build recognizable cities, on a very broad scale.
Most of you who keep up with industry news will know that compositing skills - in particular NUKE skills - are in very high demand at the moment. There are more jobs out there than candidates, and we have never had so many compositing students studying with us.
The UK attracts worldwide attention for the high standard of post-production being undertaken by facilities around the country. London houses a number of such companies, but this talent stretches up and down the country. Mere Mortals Moving Image, based in Newcastle, is a company growing from strength to strength, while adopting new technologies like Nuke X and Pro Tools HD.
For some time now, I have been doing a weekly round up of news for our own internal use at Escape Studios. I never actually thought of sharing it more widely until someone pointed out to me last week, that actually, maybe it would be useful to the people who read this blog.
Seems like August was a great month for many of our recent graduates, who were quite literally snapped up as soon as they finished their courses.
MARI is a relatively new piece of software, and is becoming more popular with artists as its reputation for efficiency and adaptability becomes more widely known. As with any piece of new software there is a period of trial and error before you really get to know its full capability. It is in light of this that Henry South, lead texture artist at Framestore, is offering to share his top 23 tips when working with MARI.