Our CG Whiz competition has got off to a fantastic start - we’ve already had an impressive 27 entries but there’s still time to submit your best work.
Our September Free video tutorial is now available! This month, we are giving away an hour long tutorial from our Online Animation Course.
I’ve mentioned 3D movies before on the blog, but this week another article on the topic caught my eye. Pixar has said that it’s hoping 3D films will encourage people to watch movies at the cinema – rather than pirate copies or illegal downloads at home.
Our friends at Autodesk have made some pretty spectacular changes to their Maya package by consolidating their packages in to one. Gone are the days of Maya Complete and Maya Unlimited, we’re now left with one standard solution. So it might come at a higher cost but is it worth it?
I have just finished teaching the summer games course, an intense 3 days that serves as an introduction to games art production and the many tools that games artists use.
An article appeared in last weekend’s Sunday Times discussing the fact that two of Britain’s former polytechnics have outperformed Oxford and Cambridge by getting more of their graduates into work than any other university. For years vocational courses, typically taught at newer institutes, have been stigmatised for their lack of academic prowess. However, employers in some industries, such as the computer graphics industry, prefer to hire candidates with vocational qualifications, so could this mean opinions are about to change? Universities are starting to understand that certain courses, which can be tailored to specific careers, will produce graduates with more relevant skills than those covering a broad range of theoretical topics, leaving students in a better position to find work after they graduate.
Top college places students on the path to employment with Escape Studios
When Edge magazine came along to talk to founder of Escape Studios, Dominic Davenport, Recruitment Director Paul Wilkes and Games tutor Simon Fenton, what one thing did they all agree on? That, becoming a games artist has never been trickier without the right training. You can read the full article in the June issue of Edge magazine...
I watched Dreamworks newest animation feature, "Monsters vs Aliens" recently and found it to be both truly amazing and really bad. Some bits of animation were brilliant, funny and a joy to watch (such as the cracking the computer code dance scene), while others were disappointing (like the General's entrance and a lot of his dialogue). I felt that the story was just above average. Not bad and not brilliant.