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This month's Free Tutorial - Reflections, Raytracing and Render Settings

Make sure you don't miss out on this month's free tutorial - Reflections, Raytracing and Render Settings.  This month we've focused on the skills that graduates need when looking for work. This free professional-level tutorial concentrates on developing those key skills as well as understanding reflectivity, material attributes & render settings.  Here's a quick breakdown of what's included:

0 Comments Paul Wilkes

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Paul Wilkes
Fri 19 Mar 2010: 1:26pm

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New online courses for next generation of bedroom CG enthusiasts

We’re launching a brand new set of online courses – Self Directed Learning. These low-cost distance learning courses are aimed at students, aspiring 3D artists and computer graphics (CG) hobbyists across the world, and cover CG industry staples Maya, ZBrush and Nuke in detail.

2 Comments Paul Wilkes

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Paul Wilkes
Thu 18 Mar 2010: 10:10am

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Weta's making of Avatar – Inside Scoop

Our friends at Science D Visions have released an insightful interview with Weta Digital, the Studio credited with delivering over 300 stereoscopic matchmoves for Avatar.

0 Comments Mark Cass

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Mark Cass
Wed 17 Mar 2010: 2:55pm

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New Skillset course open for applications

We're pleased to announce that we’re running a ‘3D for Visual Effects’ classroom course, which runs for 12 weeks and includes hands-on practical training using the latest industry standard software and techniques.

0 Comments Paul Wilkes

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Paul Wilkes
Mon 15 Mar 2010: 11:33am

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Autodesk and Epic Games Team Up to Streamline Autodesk-to-Unreal Workflow with FBX

This is hot off the press from Autodesk at the Games Developers Conference in San Fran... Rather than paraphrase their release, I thought you'd like to see it in its entirety. So here it is:

0 Comments Mark Cass

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Mark Cass
Fri 12 Mar 2010: 11:34am

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Autodesk Unveils 2011 Versions of Digital Entertainment Creation Software

Autodesk Unveils 2011 Versions of Digital Entertainment Creation Software

We have some exciting news from Autodesk today. They have just unveiled the 2011 versions of its Digital Entertainment Creation software with the promise of increased production efficiency, especially in terms of  interaction, workflow, interface design and interoperability. The release dates are yet to be announced, but from what we've seen the new versions promise great value and some avant-garde technology developed with the likes of Sony Pictures Imageworks.

0 Comments Mark Cass

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Mark Cass
Wed 10 Mar 2010: 3:39pm

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CG Workflows with Avatar

On Wednesday we were at the Apollo cinema in Picadilly, for our CG Workflows event with Framestore, looking at some of the extremely difficult shots they were asked to tackle on Avatar.

2 Comments Mark Cass

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Mark Cass
Fri 5 Mar 2010: 12:32pm

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Birds Eye View Training Course

Are you a woman trying to break into the film industry? If so, this training course could be just what you’re looking for.

3 Comments Paul Wilkes

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Paul Wilkes
Thu 18 Feb 2010: 5:16pm

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Free Games Webinar

On the 25th of this month I'll be hosting a free Games webinar on Next Generation Asset Creation. We'll be looking at next gen techniques as well considering the part that low-poly still has to play in games art creation. High on the list of priorities for any Games Artist is knowing where to find their sources of inspiration - I'll show you what gets me going and how it helps me approach my own work.

0 Comments Simon Fenton

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Simon Fenton
Wed 10 Feb 2010: 1:49pm

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Stereoscopic: A "Suite" Solution!

So I've promised details previously, and details you shall have!

0 Comments Dan Young

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Dan Young
Fri 5 Feb 2010: 11:55am

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What would have Pompeii looked like in 80 AD? Part II

What would have Pompeii looked like in 80 AD? Part II

To answer comments posted by Zeropuff1234, we asked the CityEngine’s creator, Pascal Mueller, CEO of Procedural Inc to shed some more light on what CityEngine can do and how to get a more realistic look by populating cities with people.

0 Comments Mark Cass

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Mark Cass
Fri 5 Feb 2010: 10:24am

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What would have Pompeii looked like in 80 AD?

What would have Pompeii looked like in 80 AD?


This 3D reconstruction of ancient Pompeii is quite neat. Generated with Procedural’s CityEngine, it shows how quickly a 3D city can be created using a plug-in, and eliminate the time-consuming tasks of manual modeling and design often required in games, post-production and architectural visualisation. It is also up to 10 times more efficient at creating urban environments than existing packages. It is completely brand new to Escape Studios – no need to say we are quite excited about it.

3 Comments Mark Cass

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Mark Cass
Mon 1 Feb 2010: 11:34am

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Service Pack 3 for modo 401 Released!

We have lots of exciting new developments from our friends at Luxology.

0 Comments Mark Cass

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Mark Cass
Fri 29 Jan 2010: 10:51am

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Stereoscopic: Simplified!

Hello world!

Since the releases of The Final Destination and Avatar, there's been alot of talk about town regarding stereoscopic 3D, workflow and how it applies to film, commercials, TV and all things media.

0 Comments Dan Young

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Dan Young
Fri 29 Jan 2010: 10:43am

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Free Camera Projection in Nuke Tutorial

We’ve just made another free tutorial available to you all: Camera Projection in Nuke is a great opportunity for those of you who want a better understanding of Nuke's 3D environment.

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Mon 25 Jan 2010: 1:14pm

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Escape this Spring

For those of you considering working in this thriving, dynamic industry, we’re offering a taster into the world of computer graphics with a range of three-day short courses. They’re a great opportunity to get a better understanding of the career opportunities out there while gaining valuable insight into the industry.

0 Comments Paul Wilkes

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Paul Wilkes
Thu 21 Jan 2010: 12:06pm

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