Back in September, Escape Studios and The Foundry joined forces to run a series of free MARI tutorials. To start with, there were two training programmes on offer, but due to an overwhelming demand we scheduled in a third. The aim for the tuition was to introduce professional artists working in the industry to some key features available in MARI, that are fast becoming an integral part of the modern pipeline.
If you’ve been thinking of entering CG Whiz 2011, but haven’t submitted your showreel yet, then there is still time. But you’ll have to be quick – the competition closes on Saturday. The standard of this year’s entries is incredibly high, but you shouldn’t let that put you off. Our judges are looking for your potential and creativity, not just good technique. If you think you’ve got what it takes -whatever your talent or specialism- then head to our Facebook page and follow the instructions to upload your reel.
Every so often, I come across something that makes me pause for a second. I did just that yesterday in one of my usual web trawls.
The more obsevant among you will have noticed that I didn't publish my round up for a couple of weeks - apologies for this, but I decided it was time to take a well deserved holiday. Still, I am back now, and here is my usual Weekly Round-Up of News, with stories that I have picked up over the past week. If you have suggestions for stories I missed, just drop me a line or post a comment.
I must admit that I had read too many negative reviews about 3D cinema's second coming, to risk the disappointment of ruining my night at the movies. I now bitterly regret doubting James Cameron by seeing Avatar on the small screen, but I had to break this cycle of negativity sooner or later, and figured the dream team of Spielberg, Jackson and Hergé would be a smart bet. After all, if these masters of cinematography and story telling could not deliver - then no one could do.
A few months back FX Guide released an article on The Science of Fluid Sims. If you didn’t manage to catch it at the time, you should definitely check it out now. It is a great read for anyone looking to know a little more about the science and evolution of fluid simulation and what the future holds for its craft. The article should also set you up nicely to understand the importance of what the company Exotic Matter are working towards with their new product Naiad.
SIGGRAPH is the worlds leading conference on computer graphics and interactive techniques. Each year they welcome thousands of artists, research scientists, gaming experts and developers, filmmakers, students and academics to Vancouver from 74 countries around the world.
Are you a MARI user or have an interest in MARI, then you may be keen to know that a group of artists are getting together on November 24th in London, Soho for a few beers. The venue is currently top sectret but will be released soon.
Mingle and network with fellow MARI users over a drink. There are a few special gifts up for grabs too.
I've also heard that some of the MARI engineers should be attending, which is a great opportunity to ask those all important questions! Should be quite a geek fest.
There is a new VFX facility in town to have recently opened their doors for business. They are a trio of young visual effects professionals who have proven talents across a range of high profile projects both in the UK and US. This company is the Electric Theatre Collective, and we would like to congratulate them on a very impressive start up. We believe these guys are destined for great things as they venture into the sometimes uncertain territory of running their own facility and build a strong foundation around the name Electric Theatre. We wish Giles Cheetham, James Sindle, Daniel Stanhope Marum and their team every success in the years to come.
Yesterday afternoon The Foundry announced the release of KATANA 1.0, the much anticipated look development and lighting tool. In addition to this, The Foundry also shared the news that Industrial Light & Magic (ILM), a Lucasfilm Company, have purchased a licence of this latest version with the hope to boost their production pipeline across their ILM and Lucasfilm companies.
A Softimage UGM in the UK has been a long time coming, something that Autodesk are very aware of. So, we've partnered up with Autodesk to make it happen. We are delighted to announce that Jason “Chinny” Brynford-Jones, Softimage product manager and demonstration guru, is making the trip to London to chair this meeting. It certainly wouldn’t be the same without him. A blast from the past for some of you, “Chinny” has been with the Softimage family for 15 years. He started out as a demonstrator in London and has since gained a reputation as being the cheerful face of Autodesk Softimage. He has been working in Product Management for the last 8 years and is now a Technical Product Manager at Autodesk in Montreal.
BOXX Technologies are bringing a new workstation to the market that aims to boost processing speeds and accelerate workflow. This unique product is kitted out with 2nd Generation Intel® Core™ i7 processor as well as Intel Smart Response Technology, a combination you can’t get elsewhere. It is currently the fastest single socket workstation on the market, with incredible speeds of up to 4.5 GHz. The latest addition to the 3DBOXX XTREME workstations line, it is designed to offer exceptional support for visualisation, modelling, 3D animation and motion media applications.
There’s a new tool on the market that is taking the industry by storm. MARI is the magnificently user friendly 3D paint package that lets an artist spend more time painting and less time battling tech issues. It offers a great many solutions that until now have been missing from comparable applications. Photoshop continues to be an invaluable tool to compositors and motion graphic artists, but MARI has the time saving functionality currently missing.
Last month Henry South, lead texture artist at Framestore, kindly shared 23 MARI tips via twitter over 23 days. For those of you who followed these feeds over the 23 days, thank you for your positive feedback. Your encouraging messages let us know that these little projects are welcomed and necessary.
In this month's free tutorial, I have a real treat for you - something which I know many VFX artist wish they could do. It all stems from my experience working in the industry where I have so often witnessed artists resorting automatically to using Maya's Render Tool when they could actually be so much more efficient if they knew some of the alternatives available to them.