This year, Escape Studios is ten years old, and it’s a pretty big deal for us. It’s also a big deal for all of the students who we’ve trained over the years and are now dotted throughout the world of VFX. So, from now on, every week, we’re going to be launching a story from our escapee Wall of Fame which will showcase all of the escapees who have gone on to work on the biggest and boldest films, TV shows, commercials and games over the years. It’s a chance for them to step up and take a bow, albeit a virtual one.
NASA's Kepler Mission has been running since 2009 and is currently searching our region of the Milky Way for habitable planets. So far, it has spotted about 2,300 and confirmed 61 planets. Data artist Jer Thorp and John Underkoffler, the designer who created the interfaces in Minority Report, have produced a user interface that lets us find out how these new planets look.
So it’s almost bank holiday weekend and your old pal Ash is gonna give you another one of his awesome tips before you spend the next three days drinking your body weight in alcohol and watching The Avengers… seriously, how awesome is that film?!
As of last month Autodesk released the 2013 update of their 3D software, and with that you’ll find a variety of enhancements and new features that make these versions pretty special. In our competitive industry, having the latest and greatest tools to complete the job is always a bonus, and the 2013 versions may well set you on your way to creating work that stands out from the crowd. Of course for many of you, the cost can make upgrading a tricky business and that’s why we want to make sure you’re all aware of a promotion that could help stretch the pennies a little further.
Finally we can take a glimpse at the new Pixar feature animation, Brave. We’ve heard great things about the film, and so we’re all completely psyched about its upcoming release later this summer. This is Pixar’s first time to tackle a fairy tale, and it’s set to be much darker in tone to their previous Pixar releases, as it takes inspiration from the masters of whimsical storytelling, Hans Christian Anderson and Brothers Grimm.
Happy Tuesday, loyal readers. Here's a quick one relating to a problem that popped up a few times for the students last week. This is for anyone taking who has tracked footage into Maya and finds their tracking markers don't line up, because they've forgotten one simple step.
Back in 2006 Google acquired SketchUp, the 3D modeling program commonly used by architectural, civil and mechanical engineers. Google SketchUp was released as a free downloadable version that excluded some of the functionality of SketchUp Pro, but included tools for uploading content to Google Earth. Since that time Google SketchUp has been deemed very popular worldwide and can boast 30 million activations over 2011 alone.
In an interview with BioWare, the company responsible for the art in Mass Effect, Pixologic find out how ZBrush was used in the making of Mass Effect 3. The ambitious game series has exhibited some pretty impressive artwork during its time, and the work in ME3 is no exception. Read the exclusive interview here.
It's important to only isolate three separate elements per ID pass, or the technique becomes redundant. For example, if I had made both the windows and door red in the image for Part One of this blog, then any colour correction I applied to the red channel in NUKE would affect them both. You've already seen a broad example, but there's no reason you can’t use ID passes to focus on more specific areas of your render. The image above shows an example of an ID pass refined to specialise in the windows only. This kind of pass would be useful if the texture I added to the window transoms (red bits) had rendered far too dark, but everything else rendered correctly, as I would be able to adjust them without damaging the rest of my render.
Pixomondo has expanded their impressive global network of VFX studios yet again. Recently they established their twelfth facility at the Celtic Media Centre in Baton Rouge, Louisiana to service local film and commercial productions as well as provide support to the other international studios. With over 150,000 square feet of design-built stage spaces, the Celtic Media Centre is perfect for meeting the demands of any production. This is the largest studio facility in Louisiana state, and with the generous tax incentives currently in place in that region, this looks to be a great move for the Oscar winning VFX company.
The 9th annual Architectural 3D Awards, hosted by CGarchitect.com, are taking place on July 4th 2012 and a last call for entries has just been sent out, with only three weeks remaining. The competition is open to everyone in the Architectural Visualisation industry, and looks to award the best imagery, animation and real-time projects created over 2011 and 2012. This year there are five categories for the award, and only five entrants will be shortlisted for each category - Image (Commissioned), Image (Non Commisioned), Film/Animation (Commissioned), Film/Animation (Non Commissioned) and Real-Time.
I’m sure you’re all aware by now that upgrades to Adobe CS6 will be available soon, and with this new version we can all look forward to accelerated performance and interactivity. Yes, now you can feel safe in the knowledge that Adobe Creative Suites now support NVIDIA Quadro and Tesla GPUs, opening a whole world of enhanced efficiency for their programmes.
This is just a little reminder that the release of Adobe CS6 is just around the corner, but for those of you itching to upgrade, you should think about getting round to it soon. Adobe are currently running a pretty good upgrade promotion that will keep you up-to-date with the latest and greatest features in Adobe Creative Suites. When you buy a full CS5.5 license between now and May 6th, you get an upgrade to CS6 absolutely free. Just to be clear, this will also save you money, as the CS6 price will undoubtedly be significantly higher. That’s a good incentive if ever I heard one, for upgrading now!