Here’s the sixteenth step in my Top Down Animation, Work in Progress series. In this video I once again choose to concintrate on just one small part of the animation. This time the left arm, elbow and wrist animating them through the end of the scene.
Step Sixteen – Left Arm:
Again, if you have any questions or thoughts, leave a comment or send me a Tweet (@escape_studios)
Here’s the fifteenth step in my Top Down Animation, Work in Progress series. In this video I go back down to the feet and animate them through to the end of the scene. I pay extra attention to make sure it looks like the feet are pushing off and driving the chair tipping and rocking.
Step Fifteen – Feet:
Again, if you have any questions or thoughts, leave a comment or send me a Tweet (@escape_studios)
Here’s the fourteenth step in my Top Down Animation, Work in Progress series. This video has me animating the root, shoulders, and head through to end of the scene. Now that the chair animation is all pretty much done I can finish off the body animation through the tip up, balance, fall back and impact.
Step Fourteen – Body:
Again, if you have any questions or thoughts, leave a comment or send me a Tweet (@escape_studios)
Here’s Jeff’s previous step in case you missed it: http://www.escapestudios.com/blog/top-down-animation-work-in-progress-step-13/
Here’s the thirteenth step in my Top Down Animation, Work in Progress series. The following video shows how I refined the transition of the hand from the contraint parented to the chair to the constraint parented to the table. With technical issues like this it is good to get them worked out as soon as possible so you are free to animate around them.
Step Thirteen – Attaches:
Again, if you have any questions or thoughts, leave a comment or send me a Tweet (@escape_studios)
Here’s the twelvth step in my Top Down Animation, Work in Progress series. The following video has me adding more details to the wrists. I also work out the additional attach of the hand to the table as he sits down.
Step Twelve – Wrists:
Again, if you have any questions or thoughts, leave a comment or send me a Tweet (@escape_studios)
Here’s the eleventh step in my Top Down Animation, Work in Progress series. In this video I revisit the chair animation.
With the first half of the animation laid in I now have to go back to the chair animation and do any revisions I need to to it before I proceed any further, because the remainder of the animation depends on what that is. I adjusted the pull back, re-timed and added another rock back and forth to the balancing part, helped out the fall back and impact and add a bit of a slide once it hits the ground.
Step Eleven – Chair:
Again, if you have any questions or thoughts, leave a comment or send me a Tweet (@escape_studios)
Here’s the tenth step in my Top Down Animation, Work in Progress series. The following video shows my Left Foot Animation Pass. In which I do the same as the last video and concentrate just on the Left Foot this time to add details to the animation.
Step Ten – Left Foot:
Again, if you have any questions or thoughts, leave a comment or send me a Tweet (@escape_studios)
Here’s the ninth step in my Top Down Animation, Work in Progress series. In this video I go back to the feet. I frequently concintrate on just one small part of the animation and pretty much ignore the rest of it for one pass. In this case it’s the right foot. Just looking at the one foot and adding all the detail to it I want.
Step Nine – Right Foot:
Again, if you have any questions or thoughts, leave a comment or send me a Tweet (@escape_studios)
Here’s the seventh step in my Top Down Animation, Work in Progress series. In the following video I rough in the shoulder and head animation. With the root roughed in I can now work up the body and put in the shoulders and head animation. I start getting a better feel of what my poses are at this point and it also helps out the reach and pull back put in in the last step.
Step Seven – Body & Head:
Again, if you have any questions or thoughts, leave a comment or send me a Tweet (@escape_studios)
Here’s the sixth step in my Top Down Animation, Work in Progress series. In this video shown below I rough in the critical step of setting up the parent contraint of the hand to the chair. In doing so I verify that the character can reach the chair and also the he can comfortably pull the chair back as far as I have it going.
Step Six – Hand Attach:
Again, if you have any questions or thoughts, leave a comment or send me a Tweet (@escape_studios)