We're pleased to announce that we’re running a ‘3D for Visual Effects’ classroom course, which runs for 12 weeks and includes hands-on practical training using the latest industry standard software and techniques.
You might have read a couple of weeks ago about the winners of a prize draw we held for those who completed our survey. We wanted to see what people in and around the CG industry thought about their jobs and the world in which they work. We had a fantastic response, with over 2,800 professionals, hobbyists and students answering questions for us, and the results make for interesting reading.
We’re halfway through the competition and we’ve already had 49 entries – a great response, but we’re still keen to see what everyone else is working on.
Our CG Whiz competition has got off to a fantastic start - we’ve already had an impressive 27 entries but there’s still time to submit your best work.
I have just finished teaching the summer games course, an intense 3 days that serves as an introduction to games art production and the many tools that games artists use.
When Edge magazine came along to talk to founder of Escape Studios, Dominic Davenport, Recruitment Director Paul Wilkes and Games tutor Simon Fenton, what one thing did they all agree on? That, becoming a games artist has never been trickier without the right training. You can read the full article in the June issue of Edge magazine...