Some of you may, or may not, know that V-ray is currently celebrating it’s 10 year anniversary. So, to mark the occasion, what could they be doing? Are they throwing a week long wild party? A massive shopping spree for all employees? Or maybe a month's extra holiday time to all...
Last Monday night saw the premiere of the The Amazing Spiderman in Leicester square. Whilst the premieres are continuing elsewhere around the globe I thought I’d bring you a bit of information as to why we at Escape are excited for the latest installment from the Spiderman franchise.
Doing a VFX course can lead your career in many directions. For many of our students it has been the launching pad for a career in post-production, for film, TV and commercials. Many students have also gone on to work in other areas such as games and architectural visualisation. We teach the fundamentals and practicalities of working in CG, paving the way for what you will eventually specialise in.
This year, Escape Studios is ten years old, and it’s a pretty big deal for us. It’s also a big deal for all of the students who we’ve trained over the years and are now dotted throughout the world of VFX. So, from now on, every week, we’re going to be launching a story from our escapee Wall of Fame which will showcase all of the escapees who have gone on to work on the biggest and boldest films, TV shows, commercials and games over the years. It’s a chance for them to step up and take a bow, albeit a virtual one.
After the usual slow down over the festive & new year period, here at Escape Studios recruitment department we're now experiencing a big surge in demand for freelancers, right across the board.
A few months back FX Guide released an article on The Science of Fluid Sims. If you didn’t manage to catch it at the time, you should definitely check it out now. It is a great read for anyone looking to know a little more about the science and evolution of fluid simulation and what the future holds for its craft. The article should also set you up nicely to understand the importance of what the company Exotic Matter are working towards with their new product Naiad.
SIGGRAPH is the worlds leading conference on computer graphics and interactive techniques. Each year they welcome thousands of artists, research scientists, gaming experts and developers, filmmakers, students and academics to Vancouver from 74 countries around the world.
Are you a MARI user or have an interest in MARI, then you may be keen to know that a group of artists are getting together on November 24th in London, Soho for a few beers. The venue is currently top sectret but will be released soon.
Mingle and network with fellow MARI users over a drink. There are a few special gifts up for grabs too.
I've also heard that some of the MARI engineers should be attending, which is a great opportunity to ask those all important questions! Should be quite a geek fest.
There is a new VFX facility in town to have recently opened their doors for business. They are a trio of young visual effects professionals who have proven talents across a range of high profile projects both in the UK and US. This company is the Electric Theatre Collective, and we would like to congratulate them on a very impressive start up. We believe these guys are destined for great things as they venture into the sometimes uncertain territory of running their own facility and build a strong foundation around the name Electric Theatre. We wish Giles Cheetham, James Sindle, Daniel Stanhope Marum and their team every success in the years to come.
Yesterday afternoon The Foundry announced the release of KATANA 1.0, the much anticipated look development and lighting tool. In addition to this, The Foundry also shared the news that Industrial Light & Magic (ILM), a Lucasfilm Company, have purchased a licence of this latest version with the hope to boost their production pipeline across their ILM and Lucasfilm companies.
The UK has a flourishing VFX industry that is attracting business from all over the world. In terms of film production in this country, we’re securing huge business. The standard of work being produced here is world class, and it’s impressive to see how this industry is flourishing right across the United Kingdom. For those of us who work in London, sometimes we risk embracing the city as being the centre of the universe, paying far too much attention to what’s going on locally, rather than what’s happening countrywide. Granted Soho is a hub for post-production, but if we were to look beyond the M25 and further North, East or West, we would find an amazing number of talented companies working on some fantastic projects.
IKinema are a relatively young company based in the UK with a very special product that is improving the workflow among VFX departments. For anyone lucky enough to have worked with this programme they will know that the IKinema technology is a powerful plug-in and a real asset to any project working with motion capture and animation. It’s an incredible tool with advanced solver settings and a flexible constraint system. It's no wonder Framestore, one of the top VFX companies in Europe, are taking full advantage of this tool by integrating it into their motion capture pipeline.
On September 7th, 2011 we held a webinar for Autodesk’s 2012 version of the Entertainment Creative Suites. As ever, registrations for this Autodesk webinar were plentiful, and we're delighted so many of you were able to join us on the day.
Autodesk have an awesome competition running at the moment, with great prizes for the winning and runner-up entries. They are calling out for submissions of a scene or design created on either 3ds Max 2012 or 3ds Max Design 2012. The winning entry will be featured on the 3ds Max Design 2012 box cover and splash screen. Entries will not be judged on production quality, but rather on imagination, innovation and an ingenious use of the Max logo. They are looking for inventive concepts or renderings of architectural designs as well as mechanical or industrial production design. So be adventurous.
Pixar, renowned for their cutting edge animation, know better than anyone the advantages of saving time where possible. The technical directors and supervisors on Cars 2 were faced with the challenge of building locations for this feature length animation. Those of you who have seen the sequel will remember that the lead character, Lightning McQueen, is being sent around the globe to race in the world Grand Prix. The challenge for the Pixar creative team was to build recognizable cities, on a very broad scale.