This year’s CG Student Awards competition has just launched and they are now taking entries. As big supporters of this competition we’re delighted to see it back for another year, and it’s looking bigger and better than ever. Dedicated to students studying for careers in Next-Gen Games and VFX / Animation industries, this competition is a great opportunity for students and alumni to showcase their work to industry experts, offering a little helping hand up the VFX career ladder.
3D modeling is one of the very first skills we teach on our 3D for Visual Effects course. The backbone for all convincing 3D VFX, it requires a strong knowledge of topology, form, texture and detail. In every class we find someone with a natural flare for this craft and 8 years ago Adam Dewhirst was one such person.
Honestly, I was so busy driving over mountains on a motorbike to chase planes crashing into deserts in GTA V that I was barely even paying attention to Valve's triple announcements last week. They're making a new PC or something? I didn't care, there were heists to be having! Then this week, as I tried to play online, I received the same message as the other 10 million trying to get on...
Last Friday we took a train south to Bournemouth for the 2013 BFX awards ceremony, which was a truly wonderful event. Awarding and celebrating emerging talent from eleven UK universities, the teams who took part in this competition impressed us mightily.
Upon one of our recent trips to the West End, 2D and 3D students visiting our friends over at Realise Studios and Glassworks London spotted this intriguing sign outside of Sci Fi Mecca 'Forbidden Planet'. Unbeknownst of what it meant, we naturally visited the suggested website, and of course Twitter, to find out the back story of exactly what had happened outside of Forbidden Planet on September 24th.
It's been over two hours since I set a waypoint on my map, to go and steal a submarine for my next heist, but I'm nowhere near the location. I just keep getting distracted. Instead I robbed an armoured car by blowing it's doors off while cruising down the motorway and grabbing the loot. After I lost the cops, I stopped a mugging and returned a woman's purse. Then I jumped in a cable car and rode it to the top of a mountain, stole a dirt bike and accelerated down the steep cliffs getting wild air and pulling front flips for style and just about made it to the bottom before I bailed, and was eaten by a mountain lion.
Often for a VFX artist there is a defining moment of clarity, whether it be during a TV program, an epic film, or just viewing a highly detailed drawing, most of the artists we encounter, when asked “what made you want to become a VFX artist?” Usually one of these occasions is cited as a reply.
This year we’re celebrating the 150th anniversary of the fabulous, London Underground.
Get ahead with tips from our webinar with The Mill’s Thomas Knight. For the vast majority of people, making the jump from training in your chosen field to actually working in it can be a daunting one to make, and this is no less true in the competitive world of VFX. Once you’ve got the skills, how do you stand out from the crowd and launch your career as a VFX artist?
I’ve said it before and I’ll say it again - the role of an artist is a complex and often challenging one. Every artist, no matter what stage you’re at in your career, will struggle with diminishing motivation and inspiration. It’s incredibly easy to slip into this state as we work ourselves into the ground, letting the pot of ideas run empty. But you are not alone! I know this because last week I spent three days at Reasons to be Creative in Brighton and was surrounded by artists and developers from across the creative industries, all looking for a fix of something that would get their creative juices flowing…
Here at Escape Studios we’re no strangers to European VFX enthusiasts. We have people come through our doors from all over the globe, and that’s why we love events like this, events that further confirm that the art of VFX is an international language.
The Trojan Horse is a Unicorn Festival is a premier event for producers, animators game developers concept artists and 3D generalists, and is taking place in Troi Portugal from the 18th to the 21st of September.
Here at Escape, we're always trying to help our Escapees get the best jobs in the VFX industry, as part of our ongoing commitment to every student who passes through our doors. Sometimes that means they'll work on feature films, or hit TV shows, or sometimes, as Roberto Fera was lucky enough to find out, it means music videos.
Folks, it's Friday, so it's time for a bit of Friday Fun, and who better to deliver it than your good friend Ash? No one! That's who!
It was whispered around the film community that we Alfonso Cuarón got started on Gravity, it was going to be something truly epic. Well the first reviews came in today from the Venice film festival where it was premiered, and guess what, it sounds just that! Here are a few snippets from reviewers/tweeters that have been kindly collated by thefilmstage.com. (check the site out here for the full reviews)
We’ve been brewing up a VFX storm over the last few weeks in the form of the VFX Festival 2013. Last year’s Festival was a huge success, tickets sold out in 72 hours and after a week of packed workshops and talks, this time we had no choice but to make things bigger and better!
One of the highlights of studying at Escape Studios is of course its fantastic location in the heart of West London's Shepherd's Bush. Being just a hop-skip-and-a-jump away from the tube, the train and all manner of buses means Students have easy access to Central London (including the VFX hub of Soho) as well as other famous London hotspots including Oxford Circus and Notting Hill.
Those of you who know me, know I'm into games. It's a great time to be a fan of video games, especially with the next generation so close to blowing all of our minds.