VFX fans will want to check out this amazing teaser demo of Vray RT and Motion capture (above)
The day started with a fab lesson from the guys that make Fabric Engine, a new procedural software for making tools for any 3D or 2D app, all accelerated on the GPU, very cool and exciting stuff; apparently it is the ice development team from the now defunct softimage. Lots of the big post houses have already adopted this software as an easier way of making tools and plugins.
Another great day at SIGGRAPH, we were up early for a meet and greet with educators in VFX, and discussions on how to teach VFX in the classroom and online. We then had a great panelled discussion on how to transition from a VFX Artist to a Teacher. The panel had some great Artists from ILM and top American Universities.
After 10hr flight and a spot of jet lag kicking in we registered at the one and only SIGGRAPH today in Vancouver (Sunday 10th August)
You may have read that our main man Ash Miles was invited to the private cast and crew screening of Guardians of the Galaxy last weekend, and went along with a number of Escape graduates from MPC who worked on the project. His blog about it got us so excited that we had to get in touch with Adam Dewhirst, escapee and advisory board member who happened to be Framestore's Lead Modeller on the film, to ask a few questions, he was careful not to discuss any spoilers with us so read all about the project below in peace, and discover what it’s like to work on what is soon to be a truly iconic motion picture.
Last Thursday evening we hosted a recruitment event in honour of our Alumni from the last two years. The night was dedicated to celebrating their work in VFX so far, as well as a networking opportunity with recruiters from the leading VFX facilities in London. We were joined by Framestore, MPC, The Mill, Jellyfish Pictures, Milk VFX, Molinare, Rushes and ILM (Industrial Light and Magic).
Here at Escape Studios, we have subscriptions to the most cutting edge Industry publications delivered to our studios each month, and we fist punched the air recently when we saw both an Escape Tutor, AND one of our advisory board members featuring in 3D Artist Magazine and 3D World Magazine respectively.
Escape’s Head of 3D Mark Spevick harbours a special passion for all things Houdini, and last week his skills were called for on the continent, and he ventured to iMasterArt in Turin taly to host a master class with a handful of other pros with experience in all areas of VFX, here are his notes from the trip!
We are very pleased to announce that we have joined forces with HaZ Films as VFX Partner on his latest Sci-Fi Short film: SYNC. HaZ is a VFX Supervisor turned Filmmaker while also one of our tutors on the Producing for VFX course, (which is soon to start its third term)
Last week was super busy for everyone here at Escape Studios, as we crammed in a heck of a lot of VFX related activities, we visited and hosted some of the most skilled artists in the business and simply had to blog about it!
If you haven’t already seen, every Sunday over the last few months, we’ve been uploading the showreel of a different escapee, aptly naming the day on our Social Media channels as #ShowreelSunday.
This year’s CG Student Awards competition has just launched and they are now taking entries. As big supporters of this competition we’re delighted to see it back for another year, and it’s looking bigger and better than ever. Dedicated to students studying for careers in Next-Gen Games and VFX / Animation industries, this competition is a great opportunity for students and alumni to showcase their work to industry experts, offering a little helping hand up the VFX career ladder.
3D modelling is one of the very first skills we teach on our 3D for Visual Effects course. The backbone for all convincing 3D VFX, it requires a strong knowledge of topology, form, texture and detail. In every class we find someone with a natural flare for this craft and 8 years ago Adam Dewhirst was one such person.
I have intentionally waited until the afternoon to post this blog, so that all of you UK based sports fans that actually stayed awake to watch the coverage of the Superbowl last night, are now wide awake! So if you’ve finished your belated breakfast and have washed the beer stains out of your team jersey, then please cast your mind back to approximately 16 hours ago.
You’ve got to take your hat off to the people who do the part-time evening courses at Escape. This is the course that people choose when they need to schedule their learning around other life commitments… and those life commitments usually involve full-time work.
There’s been a huge amount of excitement surrounding Keanu Reeves latest action flick 47 Ronin, which was released on Boxing Day. We know that the VFX community in particular have had watchful eyes on how the film is received given the high levels of attention the aesthetic of the film has been given in post.
We recently heard about escapee Lee Medcalf making the most of our industry connections at this year's VFX Festival, and embarking on a creative journey with Universal Pictures, Design Studio for Film Hollywood and Escape Tutor and VFX whiz Haz Dulull, naturally we had to find out from Lee what had been going on, it's all very exciting!
Seeing escapees working on Hollywood blockbusters is a regular occurrence here at Escape Studios, and 2014 promises to be no change from the usual schedule, as we recently spoke to escapee Simone Cilliani who has worked on one film we’re particularly looking forward to; ‘300: Rise of an Empire’, set for release in March 2014.
So we’ve all managed to take a look at the killer new trailer for Godzilla from VFX whiz turned director Gareth Edwards. But what was it about the trailer that grabbed your attention? Was it the borrowed score from 2001: A Space Odyssey? Perhaps it was the clip of Brian Cranston looking a little bit more like Hal from Malcolm in the Middle?
What's the secret behind breath-taking visual effects? There are lots of elements we need to consider before answering this question – such as modelling, texturing and lighting your scene - but a pivotal point in the process of bringing a computer generated image to life, is rendering. And one man who has dedicated a great many hours into this area is The Mill's Head of Maya Development, Suraj Harrington-Odedra.