Film4’s innovative new project ‘Scene Stealers’, is one that waters the seed of creative license, and thus, one that is screaming out to our free thinking, boundary smashing escapees. The project is an opportunity to get your work onto a global platform and represent the world of Visual Effects.
If we are watching a live action film with actors, it’s very rare that one of the main character features we concentrate on is the hair. Occasionally a judgemental comment of whether it looks good or not is thrown out there but that’s the extent of it. The average viewer will fail to notice if the colour looks wrong in one of the scenes or that it doesn’t look realistic enough.
I like to end a Friday with a chirpy, feel good post. So, following on from my blog yesterday of Pixar’s top 13 movies; I had to post about this second Pixar ranking order. IGN has released their thoughts on who the top 10 Pixar characters are, and I have to say that I am genuinely shocked at who, and where, they have placed certain individuals.
Last night we fought off the threat of rain, heated up the barbies and started cooking for our Assimilate, HP and Escape Studios BBQ in the Shepherd’s Bar and we are so proud that it was a huge success! A big thank you to everyone who made the journey down to Shepherd’s Bush for this very special event.
For those of us who like to indulge in a little bit of Pixar, whether it’s to appreciate the animation or just because you love a 'feel good' film, we all tend to have our favourites. My top 5 Pixar films (in no particular order) consist of Monsters Inc, Finding Nemo, Toy Story 3 (Ken is just hilarious the entire way through), Up and Wall-E.
As shown in this real time tech demo by Epic Games Unreal Engine 4, there are a host of improvements coming to the next generation of console and PC games. These are notably, real time dynamic lighting and particle effects as well as massive improvements to the UDK itself, enabling developers to leverage all these improvements much easier and faster. Then, just to show off Square-Enix, creaters of the hugely popular Final Fanstasy series, go and show what their latest real time tech is made of, and that really is impressive.
Many of you will know who I’m referring to if I mention Sulley, Boo and Mike Wazowski. If you don’t, shame on you. They are, of course, the main characters from Disney’s Monsters Inc. The film won an Oscar, a BAFTA and a variety of other awards for its storyline, music and character animation. So if you haven’t seen it, invest, as it’s definitely worth a watch.
Whilst scrolling through the IGN website I stumbled across a page that I wanted to share with you all, even if it is just a check list! IGN has released their list of top summer movies for 2012 and, although many of them have been released (and you can cross them off on your check list), there are still plenty of brilliant CG films being released over the upcoming months.
I was on holiday last week, enjoying the almost total lack of sun, and having a week long geekasm at the E3 coverage. Imagine my surprise, then, to come back to work at Escape to discover hardly a mention of all that awesomeness on the blog. This is not, I thought to myself, acceptable. So have a peek at this!
When you consider the people who work in animation and VFX, many are guilty of picturing the stereotype in their minds; a bunch of geeky men working in a cramped computer room to produce the stunning images we see on screen. And I write to you now, with a sigh of relief, knowing that this is actually not the case. The Visual Effects Society (VES) has uploaded a video to their website which shows the NAB 2012 panel, consisting of five women, sharing their views, opinions and experiences working in the industry. The panel includes: questions from Randi Altman with answers from Jenny Fulle, Gabby Gourrier, Joni Jacobson, Jody Madden and Sarah McGrail.
We are really pleased to have been invited to partner with The Foundry at the VES Career Fair and Technology Expo this weekend.
Want to introduce yourself to some of the fundamental techniques of compositing? Well now you can. The lovely Simon Richardson, compositing escapee and one of our esteemed Studio Assistants here at Escape, has put together a free NUKE tutorial that will demonstrate exactly that. This short video will walk you through a basic CG rebuild inside NUKE, using Maya’s Mental Ray passes. For anyone starting out using this software, it’s a great insight into the processes behind building a shot ready for edit.
Doing a VFX course can lead your career in many directions. For many of our students it has been the launching pad for a career in post-production, for film, TV and commercials. Many students have also gone on to work in other areas such as games and architectural visualisation. We teach the fundamentals and practicalities of working in CG, paving the way for what you will eventually specialise in.