Last Wednesday we sauntered down to our friends at Saddington Baynes, devoured some gourmet Pizza, washed it down with some ice cold beer and cleansed our pallets with some invigorating VFX related conversation, all in the name of our second graduate reunion…who says you can’t mix business with pleasure? And with a high calibre of industry employed attendees from the likes of Double Negative, Framestore, The Mill and MPC London, conversation was rife.
Sometimes it’s difficult to take time out of an already busy schedule to work on something you love. You might not be able to take days off work, or have an entire evening taken up with travelling as well as learning in order to pursue your dream career.
We're always hot on the trail of the world leaders when it comes to visual effects. However, as much as we can rant and rave about present and future releases, it’s often worthwhile to be reminded of memories from the past, to gain some perspective, and appreciate exactly how far we’ve come…
Some of you may, or may not, know that V-ray is currently celebrating it’s 10 year anniversary. So, to mark the occasion, what could they be doing? Are they throwing a week long wild party? A massive shopping spree for all employees? Or maybe a month's extra holiday time to all...
It’s always interesting to see how different studios rank, whether it’s in regards to gaming, films or television. On Wednesday, Develop Online released its top 100 best studios, which, let’s be honest is always good to have a nose at. This time, however, what made it more interesting for us is the fact that two escapees have gone on to work for the number one voted UK game’s developer, Traveller’s Tales!
If we are watching a live action film with actors, it’s very rare that one of the main character features we concentrate on is the hair. Occasionally a judgemental comment of whether it looks good or not is thrown out there but that’s the extent of it. The average viewer will fail to notice if the colour looks wrong in one of the scenes or that it doesn’t look realistic enough.
I like to end a Friday with a chirpy, feel good post. So, following on from my blog yesterday of Pixar’s top 13 movies; I had to post about this second Pixar ranking order. IGN has released their thoughts on who the top 10 Pixar characters are, and I have to say that I am genuinely shocked at who, and where, they have placed certain individuals.
Last night we fought off the threat of rain, heated up the barbies and started cooking for our Assimilate, HP and Escape Studios BBQ in the Shepherd’s Bar and we are so proud that it was a huge success! A big thank you to everyone who made the journey down to Shepherd’s Bush for this very special event.
For those of us who like to indulge in a little bit of Pixar, whether it’s to appreciate the animation or just because you love a 'feel good' film, we all tend to have our favourites. My top 5 Pixar films (in no particular order) consist of Monsters Inc, Finding Nemo, Toy Story 3 (Ken is just hilarious the entire way through), Up and Wall-E.
As shown in this real time tech demo by Epic Games Unreal Engine 4, there are a host of improvements coming to the next generation of console and PC games. These are notably, real time dynamic lighting and particle effects as well as massive improvements to the UDK itself, enabling developers to leverage all these improvements much easier and faster. Then, just to show off Square-Enix, creaters of the hugely popular Final Fanstasy series, go and show what their latest real time tech is made of, and that really is impressive.
Many of you will know who I’m referring to if I mention Sulley, Boo and Mike Wazowski. If you don’t, shame on you. They are, of course, the main characters from Disney’s Monsters Inc. The film won an Oscar, a BAFTA and a variety of other awards for its storyline, music and character animation. So if you haven’t seen it, invest, as it’s definitely worth a watch.